public LootContext$Builder | |
public LootContext$Builder | | a(long arg0) | | withOptionalRandomSeed(long arg0) | | method_304(long arg0) | | random(long seed) | | m_78965_(long arg0) |
|
public LootContext$Builder | | a(long arg0, Random arg1) | | withOptionalRandomSeed(long arg0, Random arg1) | | method_310(long arg0, Random arg1) | | random(long seed, Random random) | | m_78967_(long p_78969_, Random arg1) |
|
public LootContext$Builder | | a(float arg0) | | withLuck(float arg0) | | method_303(float arg0) | | luck(float luck) | | m_78963_(float arg0) |
|
public <T> LootContext$Builder | |
public <T> LootContext$Builder | |
public LootContext$Builder | |
public ServerLevel | | a() | | getLevel() | | method_313() | | getWorld() | | m_78962_() |
|
public <T> T | |
public <T> T | |
public LootContext | |