net.minecraft.client.renderer

public class GameRenderer

implements ResourceManagerReloadListener, AutoCloseable

epe
net.minecraft.client.renderer.GameRenderer
net.minecraft.class_757
net.minecraft.client.render.GameRenderer
net.minecraft.src.C_4124_

Field summary

Modifier and TypeField
private static final ResourceLocation
f
NAUSEA_LOCATION
field_26730
NAUSEA_OVERLAY
f_109057_
private static final org.apache.logging.log4j.Logger
g
LOGGER
field_3993
LOGGER
f_109058_
private static final boolean
h
DEPTH_BUFFER_DEBUG
field_32688
field_32688
f_172636_
public static final float
a
PROJECTION_Z_NEAR
field_32686
CAMERA_DEPTH
f_172592_
private final Minecraft
i
minecraft
field_4015
client
f_109059_
private final ResourceManager
j
resourceManager
field_4018
resourceManager
f_109060_
private final Random
k
random
field_3994
random
f_109061_
private float
l
renderDistance
field_4025
viewDistance
f_109062_
public final ItemInHandRenderer
b
itemInHandRenderer
field_4012
firstPersonRenderer
f_109055_
private final MapRenderer
m
mapRenderer
field_4026
mapRenderer
f_109063_
private final RenderBuffers
n
renderBuffers
field_20948
buffers
f_109064_
private int
o
tick
field_4027
ticks
f_109065_
private float
p
fov
field_4019
fovMultiplier
f_109066_
private float
q
oldFov
field_3999
lastFovMultiplier
f_109067_
private float
r
darkenWorldAmount
field_4002
skyDarkness
f_109068_
private float
s
darkenWorldAmountO
field_3997
lastSkyDarkness
f_109069_
private boolean
t
renderHand
field_3992
renderHand
f_109070_
private boolean
u
renderBlockOutline
field_4009
blockOutlineEnabled
f_109071_
private long
v
lastScreenshotAttempt
field_4017
lastWorldIconUpdate
f_109072_
private boolean
w
hasWorldScreenshot
field_34055
hasWorldIcon
f_182638_
private long
x
lastActiveTime
field_3998
lastWindowFocusedTime
f_109073_
private final LightTexture
y
lightTexture
field_4028
lightmapTextureManager
f_109074_
private final OverlayTexture
z
overlayTexture
field_20949
overlayTexture
f_109075_
private boolean
A
panoramicMode
field_4001
renderingPanorama
f_109076_
private float
B
zoom
field_4005
zoom
f_109077_
private float
C
zoomX
field_3988
zoomX
f_109078_
private float
D
zoomY
field_4004
zoomY
f_109079_
public static final int
c
ITEM_ACTIVATION_ANIMATION_LENGTH
field_32687
field_32687
f_172634_
private ItemStack
E
itemActivationItem
field_4006
floatingItem
f_109080_
private int
F
itemActivationTicks
field_4007
floatingItemTimeLeft
f_109047_
private float
G
itemActivationOffX
field_4029
floatingItemWidth
f_109048_
private float
H
itemActivationOffY
field_4003
floatingItemHeight
f_109049_
private PostChain
I
postEffect
field_4024
shader
f_109050_
private static final ResourceLocation[]
J
EFFECTS
field_3996
SHADERS_LOCATIONS
f_109051_
public static final int
d
EFFECT_NONE
field_4010
SHADER_COUNT
f_109056_
private int
K
effectIndex
field_4023
forcedShaderIndex
f_109052_
private boolean
L
effectActive
field_4013
shadersEnabled
f_109053_
private final Camera
M
mainCamera
field_18765
camera
f_109054_
public ShaderInstance
e
blitShader
field_29403
blitScreenShader
f_172635_
private final Map<String, ShaderInstance>
N
shaders
field_29350
shaders
f_172578_
private static ShaderInstance
O
positionShader
field_29351
positionShader
f_172579_
private static ShaderInstance
P
positionColorShader
field_29352
positionColorShader
f_172580_
private static ShaderInstance
Q
positionColorTexShader
field_29353
positionColorTexShader
f_172581_
private static ShaderInstance
R
positionTexShader
field_29354
positionTexShader
f_172582_
private static ShaderInstance
S
positionTexColorShader
field_29355
positionTexColorShader
f_172583_
private static ShaderInstance
T
blockShader
field_29356
blockShader
f_172584_
private static ShaderInstance
U
newEntityShader
field_29357
newEntityShader
f_172585_
private static ShaderInstance
V
particleShader
field_29358
particleShader
f_172586_
private static ShaderInstance
W
positionColorLightmapShader
field_29359
positionColorLightmapShader
f_172587_
private static ShaderInstance
X
positionColorTexLightmapShader
field_29360
positionColorTexLightmapShader
f_172588_
private static ShaderInstance
Y
positionTexColorNormalShader
field_29361
positionTexColorNormalShader
f_172589_
private static ShaderInstance
Z
positionTexLightmapColorShader
field_29362
positionTexLightmapColorShader
f_172590_
private static ShaderInstance
aa
rendertypeSolidShader
field_29363
renderTypeSolidShader
f_172591_
private static ShaderInstance
ab
rendertypeCutoutMippedShader
field_29364
renderTypeCutoutMippedShader
f_172608_
private static ShaderInstance
ac
rendertypeCutoutShader
field_29365
renderTypeCutoutShader
f_172609_
private static ShaderInstance
ad
rendertypeTranslucentShader
field_29366
renderTypeTranslucentShader
f_172610_
private static ShaderInstance
ae
rendertypeTranslucentMovingBlockShader
field_29377
renderTypeTranslucentMovingBlockShader
f_172611_
private static ShaderInstance
af
rendertypeTranslucentNoCrumblingShader
field_29378
renderTypeTranslucentNoCrumblingShader
f_172612_
private static ShaderInstance
ag
rendertypeArmorCutoutNoCullShader
field_29379
renderTypeArmorCutoutNoCullShader
f_172613_
private static ShaderInstance
ah
rendertypeEntitySolidShader
field_29380
renderTypeEntitySolidShader
f_172614_
private static ShaderInstance
ai
rendertypeEntityCutoutShader
field_29381
renderTypeEntityCutoutShader
f_172615_
private static ShaderInstance
aj
rendertypeEntityCutoutNoCullShader
field_29382
renderTypeEntityCutoutNoNullShader
f_172616_
private static ShaderInstance
ak
rendertypeEntityCutoutNoCullZOffsetShader
field_29383
renderTypeEntityCutoutNoNullZOffsetShader
f_172617_
private static ShaderInstance
al
rendertypeItemEntityTranslucentCullShader
field_29384
renderTypeItemEntityTranslucentCullShader
f_172618_
private static ShaderInstance
am
rendertypeEntityTranslucentCullShader
field_29385
renderTypeEntityTranslucentCullShader
f_172619_
private static ShaderInstance
an
rendertypeEntityTranslucentShader
field_29386
renderTypeEntityTranslucentShader
f_172620_
private static ShaderInstance
ao
rendertypeEntitySmoothCutoutShader
field_29387
renderTypeEntitySmoothCutoutShader
f_172621_
private static ShaderInstance
ap
rendertypeBeaconBeamShader
field_29388
renderTypeBeaconBeamShader
f_172622_
private static ShaderInstance
aq
rendertypeEntityDecalShader
field_29389
renderTypeEntityDecalShader
f_172623_
private static ShaderInstance
ar
rendertypeEntityNoOutlineShader
field_29390
renderTypeEntityNoOutlineShader
f_172624_
private static ShaderInstance
as
rendertypeEntityShadowShader
field_29391
renderTypeEntityShadowShader
f_172625_
private static ShaderInstance
at
rendertypeEntityAlphaShader
field_29392
renderTypeEntityAlphaShader
f_172626_
private static ShaderInstance
au
rendertypeEyesShader
field_29393
renderTypeEyesShader
f_172627_
private static ShaderInstance
av
rendertypeEnergySwirlShader
field_29394
renderTypeEnergySwirlShader
f_172628_
private static ShaderInstance
aw
rendertypeLeashShader
field_29395
renderTypeLeashShader
f_172629_
private static ShaderInstance
ax
rendertypeWaterMaskShader
field_29396
renderTypeWaterMaskShader
f_172630_
private static ShaderInstance
ay
rendertypeOutlineShader
field_29397
renderTypeOutlineShader
f_172631_
private static ShaderInstance
az
rendertypeArmorGlintShader
field_29398
renderTypeArmorGlintShader
f_172632_
private static ShaderInstance
aA
rendertypeArmorEntityGlintShader
field_29399
renderTypeArmorEntityGlintShader
f_172633_
private static ShaderInstance
aB
rendertypeGlintTranslucentShader
field_29400
renderTypeGlintTranslucentShader
f_172593_
private static ShaderInstance
aC
rendertypeGlintShader
field_29401
renderTypeGlintShader
f_172594_
private static ShaderInstance
aD
rendertypeGlintDirectShader
field_29402
renderTypeGlintDirectShader
f_172595_
private static ShaderInstance
aE
rendertypeEntityGlintShader
field_29367
renderTypeEntityGlintShader
f_172596_
private static ShaderInstance
aF
rendertypeEntityGlintDirectShader
field_29368
renderTypeEntityGlintDirectShader
f_172597_
private static ShaderInstance
aG
rendertypeTextShader
field_29369
renderTypeTextShader
f_172598_
private static ShaderInstance
aH
rendertypeTextIntensityShader
field_33626
renderTypeTextIntensityShader
f_172599_
private static ShaderInstance
aI
rendertypeTextSeeThroughShader
field_29370
renderTypeTextSeeThroughShader
f_172600_
private static ShaderInstance
aJ
rendertypeTextIntensitySeeThroughShader
field_33627
renderTypeTextIntensitySeeThroughShader
f_172601_
private static ShaderInstance
aK
rendertypeLightningShader
field_29371
renderTypeLightningShader
f_172602_
private static ShaderInstance
aL
rendertypeTripwireShader
field_29372
renderTypeTripwireShader
f_172603_
private static ShaderInstance
aM
rendertypeEndPortalShader
field_29373
renderTypeEndPortalShader
f_172604_
private static ShaderInstance
aN
rendertypeEndGatewayShader
field_29374
renderTypeEndGatewayShader
f_172605_
private static ShaderInstance
aO
rendertypeLinesShader
field_29375
renderTypeLinesShader
f_172606_
private static ShaderInstance
aP
rendertypeCrumblingShader
field_29376
renderTypeCrumblingShader
f_172607_

Constructor summary

ModifierConstructor
public (Minecraft client, ResourceManager resourceManager, RenderBuffers buffers)

Method summary

Modifier and TypeMethod
public void
close()
close()
close()
public void
a(boolean arg0)
setRenderHand(boolean arg0)
method_35768(boolean arg0)
setRenderHand(boolean renderHand)
m_172736_(boolean arg0)
public void
b(boolean arg0)
setRenderBlockOutline(boolean arg0)
method_35769(boolean arg0)
setBlockOutlineEnabled(boolean blockOutlineEnabled)
m_172775_(boolean arg0)
public void
c(boolean arg0)
setPanoramicMode(boolean arg0)
method_35770(boolean arg0)
setRenderingPanorama(boolean renderingPanorama)
m_172779_(boolean arg0)
public boolean
a()
isPanoramicMode()
method_35765()
isRenderingPanorama()
m_172715_()
public void
b()
shutdownEffect()
method_3207()
disableShader()
m_109086_()
public void
d()
togglePostEffect()
method_3184()
toggleShadersEnabled()
m_109130_()
public void
a(awt arg0)
checkEntityPostEffect(Entity arg0)
method_3167(class_1297 arg0)
onCameraEntitySet(Entity entity)
m_109106_(C_507_ arg0)
public void
e()
cycleEffect()
method_35771()
loadForcedShader()
m_172783_()
private void
a(yh arg0)
loadEffect(ResourceLocation arg0)
method_3168(class_2960 arg0)
loadShader(Identifier id)
m_109128_(C_5265_ arg0)
public void
a(afk arg0)
onResourceManagerReload(ResourceManager arg0)
method_14491(class_3300 arg0)
reload(ResourceManager arg0)
m_6213_(C_77_ arg0)
public void
a(afm arg0)
preloadUiShader(ResourceProvider arg0)
method_34521(class_5912 arg0)
preloadShaders(ResourceFactory factory)
m_172722_(C_140974_ arg0)
private ShaderInstance
a(afm arg0, String arg1, dso arg2)
preloadShader(ResourceProvider arg0, String arg1, VertexFormat arg2)
method_34522(class_5912 arg0, String arg1, class_293 arg2)
loadShader(ResourceFactory factory, String name, VertexFormat vertexFormat)
m_172724_(C_140974_ p_172726_, String p_172727_, C_3188_ arg2)
public void
b(afk arg0)
reloadShaders(ResourceManager arg0)
method_34538(class_3300 arg0)
loadShaders(ResourceManager manager)
m_172767_(C_77_ arg0)
private void
ar()
shutdownShaders()
method_34537()
clearShaders()
m_172759_()
public ShaderInstance
a(String arg0)
getShader(String arg0)
method_35767(String arg0)
getShader(String name)
m_172734_(String arg0)
public void
f()
tick()
method_3182()
tick()
m_109148_()
public PostChain
g()
currentEffect()
method_3183()
getShader()
m_109149_()
public void
a(int arg0, int arg1)
resize(int arg0, int arg1)
method_3169(int arg0, int arg1)
onResized(int width, int height)
m_109097_(int p_109099_, int arg1)
public void
a(float arg0)
pick(float arg0)
method_3190(float arg0)
updateTargetedEntity(float tickDelta)
m_109087_(float arg0)
private void
as()
tickFov()
method_3199()
updateFovMultiplier()
m_109156_()
private double
a(dwy arg0, float arg1, boolean arg2)
getFov(Camera arg0, float arg1, boolean arg2)
method_3196(class_4184 arg0, float arg1, boolean arg2)
getFov(Camera camera, float tickDelta, boolean changingFov)
m_109141_(C_3373_ p_109143_, float p_109144_, boolean arg2)
private void
a(dsj arg0, float arg1)
bobHurt(PoseStack arg0, float arg1)
method_3198(class_4587 arg0, float arg1)
bobViewWhenHurt(MatrixStack matrices, float arg1)
m_109117_(C_3181_ p_109119_, float arg1)
private void
b(dsj arg0, float arg1)
bobView(PoseStack arg0, float arg1)
method_3186(class_4587 arg0, float arg1)
bobView(MatrixStack matrices, float arg1)
m_109138_(C_3181_ p_109140_, float arg1)
public void
a(float arg0, float arg1, float arg2)
renderZoomed(float arg0, float arg1, float arg2)
method_35766(float arg0, float arg1, float arg2)
renderWithZoom(float zoom, float zoomX, float zoomY)
m_172718_(float p_172720_, float p_172721_, float arg2)
private void
a(dsj arg0, dwy arg1, float arg2)
renderItemInHand(PoseStack arg0, Camera arg1, float arg2)
method_3172(class_4587 arg0, class_4184 arg1, float arg2)
renderHand(MatrixStack matrices, Camera camera, float tickDelta)
m_109120_(C_3181_ p_109122_, C_3373_ p_109123_, float arg2)
public void
a(d arg0)
resetProjectionMatrix(Matrix4f arg0)
method_22709(class_1159 arg0)
loadProjectionMatrix(Matrix4f projectionMatrix)
m_109111_(C_802_ arg0)
public Matrix4f
a(double arg0)
getProjectionMatrix(double arg0)
method_22973(double arg0)
getBasicProjectionMatrix(double fov)
m_172716_(double arg0)
public float
h()
getDepthFar()
method_32796()
method_32796()
m_172790_()
public static float
a(axh arg0, float arg1)
getNightVisionScale(LivingEntity arg0, float arg1)
method_3174(class_1309 arg0, float arg1)
getNightVisionStrength(LivingEntity entity, float tickDelta)
m_109108_(C_524_ p_109109_, float p_109110_)
public void
a(float arg0, long arg1, boolean arg2)
render(float arg0, long arg1, boolean arg2)
method_3192(float arg0, long arg1, boolean arg2)
render(float tickDelta, long startTime, boolean tick)
m_109093_(float p_109095_, long p_109096_, boolean arg2)
private void
at()
tryTakeScreenshotIfNeeded()
method_37473()
updateWorldIcon()
m_182644_()
private void
a(Path arg0)
takeAutoScreenshot(Path arg0)
method_3176(Path arg0)
updateWorldIcon(Path path)
m_182642_(Path arg0)
private boolean
au()
shouldRenderBlockOutline()
method_3202()
shouldRenderBlockOutline()
m_109158_()
public void
a(float arg0, long arg1, dsj arg2)
renderLevel(float arg0, long arg1, PoseStack arg2)
method_3188(float arg0, long arg1, class_4587 arg2)
renderWorld(float tickDelta, long limitTime, MatrixStack matrices)
m_109089_(float p_109091_, long p_109092_, C_3181_ arg2)
public void
i()
resetData()
method_3203()
reset()
m_109150_()
public MapRenderer
j()
getMapRenderer()
method_3194()
getMapRenderer()
m_109151_()
public void
a(bue arg0)
displayItemActivation(ItemStack arg0)
method_3189(class_1799 arg0)
showFloatingItem(ItemStack floatingItem)
m_109113_(C_1391_ arg0)
private void
a(int arg0, int arg1, float arg2)
renderItemActivationAnimation(int arg0, int arg1, float arg2)
method_3171(int arg0, int arg1, float arg2)
renderFloatingItem(int scaledWidth, int scaledHeight, float tickDelta)
m_109100_(int p_109102_, int p_109103_, float arg2)
private void
c(float arg0)
renderConfusionOverlay(float arg0)
method_31136(float arg0)
renderNausea(float distortionStrength)
m_109145_(float arg0)
public Minecraft
k()
getMinecraft()
method_35772()
getClient()
m_172797_()
public float
b(float arg0)
getDarkenWorldAmount(float arg0)
method_3195(float arg0)
getSkyDarkness(float tickDelta)
m_109131_(float arg0)
public float
l()
getRenderDistance()
method_3193()
getViewDistance()
m_109152_()
public Camera
m()
getMainCamera()
method_19418()
getCamera()
m_109153_()
public LightTexture
n()
lightTexture()
method_22974()
getLightmapTextureManager()
m_109154_()
public OverlayTexture
o()
overlayTexture()
method_22975()
getOverlayTexture()
m_109155_()
public static ShaderInstance
p()
getPositionShader()
method_34539()
getPositionShader()
m_172808_()
public static ShaderInstance
q()
getPositionColorShader()
method_34540()
getPositionColorShader()
m_172811_()
public static ShaderInstance
r()
getPositionColorTexShader()
method_34541()
getPositionColorTexShader()
m_172814_()
public static ShaderInstance
s()
getPositionTexShader()
method_34542()
getPositionTexShader()
m_172817_()
public static ShaderInstance
t()
getPositionTexColorShader()
method_34543()
getPositionTexColorShader()
m_172820_()
public static ShaderInstance
u()
getBlockShader()
method_34544()
getBlockShader()
m_172823_()
public static ShaderInstance
v()
getNewEntityShader()
method_34545()
getNewEntityShader()
m_172826_()
public static ShaderInstance
w()
getParticleShader()
method_34546()
getParticleShader()
m_172829_()
public static ShaderInstance
x()
getPositionColorLightmapShader()
method_34547()
getPositionColorLightmapShader()
m_172832_()
public static ShaderInstance
y()
getPositionColorTexLightmapShader()
method_34548()
getPositionColorTexLightmapShader()
m_172835_()
public static ShaderInstance
z()
getPositionTexColorNormalShader()
method_34549()
getPositionTexColorNormalShader()
m_172838_()
public static ShaderInstance
A()
getPositionTexLightmapColorShader()
method_35764()
getPositionTexLightmapColorShader()
m_172637_()
public static ShaderInstance
B()
getRendertypeSolidShader()
method_34495()
getRenderTypeSolidShader()
m_172640_()
public static ShaderInstance
C()
getRendertypeCutoutMippedShader()
method_34496()
getRenderTypeCutoutMippedShader()
m_172643_()
public static ShaderInstance
D()
getRendertypeCutoutShader()
method_34497()
getRenderTypeCutoutShader()
m_172646_()
public static ShaderInstance
E()
getRendertypeTranslucentShader()
method_34498()
getRenderTypeTranslucentShader()
m_172649_()
public static ShaderInstance
F()
getRendertypeTranslucentMovingBlockShader()
method_34499()
getRenderTypeTranslucentMovingBlockShader()
m_172652_()
public static ShaderInstance
G()
getRendertypeTranslucentNoCrumblingShader()
method_34500()
getRenderTypeTranslucentNoCrumblingShader()
m_172655_()
public static ShaderInstance
H()
getRendertypeArmorCutoutNoCullShader()
method_34501()
getRenderTypeArmorCutoutNoCullShader()
m_172658_()
public static ShaderInstance
I()
getRendertypeEntitySolidShader()
method_34502()
getRenderTypeEntitySolidShader()
m_172661_()
public static ShaderInstance
J()
getRendertypeEntityCutoutShader()
method_34503()
getRenderTypeEntityCutoutShader()
m_172664_()
public static ShaderInstance
K()
getRendertypeEntityCutoutNoCullShader()
method_34504()
getRenderTypeEntityCutoutNoNullShader()
m_172667_()
public static ShaderInstance
L()
getRendertypeEntityCutoutNoCullZOffsetShader()
method_34505()
getRenderTypeEntityCutoutNoNullZOffsetShader()
m_172670_()
public static ShaderInstance
M()
getRendertypeItemEntityTranslucentCullShader()
method_34506()
getRenderTypeItemEntityTranslucentCullShader()
m_172673_()
public static ShaderInstance
N()
getRendertypeEntityTranslucentCullShader()
method_34507()
getRenderTypeEntityTranslucentCullShader()
m_172676_()
public static ShaderInstance
O()
getRendertypeEntityTranslucentShader()
method_34508()
getRenderTypeEntityTranslucentShader()
m_172679_()
public static ShaderInstance
P()
getRendertypeEntitySmoothCutoutShader()
method_34509()
getRenderTypeEntitySmoothCutoutShader()
m_172682_()
public static ShaderInstance
Q()
getRendertypeBeaconBeamShader()
method_34510()
getRenderTypeBeaconBeamShader()
m_172685_()
public static ShaderInstance
R()
getRendertypeEntityDecalShader()
method_34511()
getRenderTypeEntityDecalShader()
m_172688_()
public static ShaderInstance
S()
getRendertypeEntityNoOutlineShader()
method_34512()
getRenderTypeEntityNoOutlineShader()
m_172691_()
public static ShaderInstance
T()
getRendertypeEntityShadowShader()
method_34513()
getRenderTypeEntityShadowShader()
m_172694_()
public static ShaderInstance
U()
getRendertypeEntityAlphaShader()
method_34514()
getRenderTypeEntityAlphaShader()
m_172697_()
public static ShaderInstance
V()
getRendertypeEyesShader()
method_34515()
getRenderTypeEyesShader()
m_172700_()
public static ShaderInstance
W()
getRendertypeEnergySwirlShader()
method_34516()
getRenderTypeEnergySwirlShader()
m_172703_()
public static ShaderInstance
X()
getRendertypeLeashShader()
method_34517()
getRenderTypeLeashShader()
m_172706_()
public static ShaderInstance
Y()
getRendertypeWaterMaskShader()
method_34518()
getRenderTypeWaterMaskShader()
m_172709_()
public static ShaderInstance
Z()
getRendertypeOutlineShader()
method_34519()
getRenderTypeOutlineShader()
m_172712_()
public static ShaderInstance
aa()
getRendertypeArmorGlintShader()
method_34520()
getRenderTypeArmorGlintShader()
m_172738_()
public static ShaderInstance
ab()
getRendertypeArmorEntityGlintShader()
method_34523()
getRenderTypeArmorEntityGlintShader()
m_172741_()
public static ShaderInstance
ac()
getRendertypeGlintTranslucentShader()
method_34524()
getRenderTypeGlintTranslucentShader()
m_172744_()
public static ShaderInstance
ad()
getRendertypeGlintShader()
method_34525()
getRenderTypeGlintShader()
m_172745_()
public static ShaderInstance
ae()
getRendertypeGlintDirectShader()
method_34526()
getRenderTypeGlintDirectShader()
m_172746_()
public static ShaderInstance
af()
getRendertypeEntityGlintShader()
method_34527()
getRenderTypeEntityGlintShader()
m_172747_()
public static ShaderInstance
ag()
getRendertypeEntityGlintDirectShader()
method_34528()
getRenderTypeEntityGlintDirectShader()
m_172748_()
public static ShaderInstance
ah()
getRendertypeTextShader()
method_34529()
getRenderTypeTextShader()
m_172749_()
public static ShaderInstance
ai()
getRendertypeTextIntensityShader()
method_36432()
getRenderTypeTextIntensityShader()
m_172750_()
public static ShaderInstance
aj()
getRendertypeTextSeeThroughShader()
method_34530()
getRenderTypeTextSeeThroughShader()
m_172751_()
public static ShaderInstance
ak()
getRendertypeTextIntensitySeeThroughShader()
method_36433()
getRenderTypeTextIntensitySeeThroughShader()
m_172752_()
public static ShaderInstance
al()
getRendertypeLightningShader()
method_34531()
getRenderTypeLightningShader()
m_172753_()
public static ShaderInstance
am()
getRendertypeTripwireShader()
method_34532()
getRenderTypeTripwireShader()
m_172754_()
public static ShaderInstance
an()
getRendertypeEndPortalShader()
method_34533()
getRenderTypeEndPortalShader()
m_172755_()
public static ShaderInstance
ao()
getRendertypeEndGatewayShader()
method_34534()
getRenderTypeEndGatewayShader()
m_172756_()
public static ShaderInstance
ap()
getRendertypeLinesShader()
method_34535()
getRenderTypeLinesShader()
m_172757_()
public static ShaderInstance
aq()
getRendertypeCrumblingShader()
method_34536()
getRenderTypeCrumblingShader()
m_172758_()