public void | | a(gj arg0, cjm arg1, List<dfu$i> arg2, dfu$c arg3) | | createMansion(BlockPos arg0, Rotation arg1, List<WoodlandMansionPieces$WoodlandMansionPiece> arg2, WoodlandMansionPieces$MansionGrid arg3) | | method_15050(class_2338 arg0, class_2470 arg1, List<class_3471$class_3480> arg2, class_3471$class_3474 arg3) | | generate(BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, WoodlandMansionGenerator$MansionParameters parameters) | | m_73781_(C_4675_ p_73783_, C_1886_ p_73784_, List<C_2592_$C_2602_> p_73785_, C_2592_$C_2596_ arg3) |
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private void | | a(List<dfu$i> arg0, dfu$e arg1, dfu$g arg2, go arg3, int arg4, int arg5, int arg6, int arg7) | | traverseOuterWalls(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, WoodlandMansionPieces$PlacementData arg1, WoodlandMansionPieces$SimpleGrid arg2, Direction arg3, int arg4, int arg5, int arg6, int arg7) | | method_15051(List<class_3471$class_3480> arg0, class_3471$class_3476 arg1, class_3471$class_3478 arg2, class_2350 arg3, int arg4, int arg5, int arg6, int arg7) | | addRoof(List<WoodlandMansionGenerator$Piece> pieces, WoodlandMansionGenerator$GenerationPiece arg1, WoodlandMansionGenerator$FlagMatrix arg2, Direction arg3, int arg4, int arg5, int arg6, int arg7) | | m_73789_(List<C_2592_$C_2602_> p_73791_, C_2592_$C_2598_ p_73792_, C_2592_$C_2600_ p_73793_, C_4687_ p_73794_, int p_73795_, int p_73796_, int p_73797_, int arg7) |
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private void | | a(List<dfu$i> arg0, gj arg1, cjm arg2, dfu$g arg3, dfu$g arg4) | | createRoof(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$SimpleGrid arg3, WoodlandMansionPieces$SimpleGrid arg4) | | method_15055(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3478 arg3, class_3471$class_3478 arg4) | | method_15055(List<WoodlandMansionGenerator$Piece> arg0, BlockPos arg1, BlockRotation arg2, WoodlandMansionGenerator$FlagMatrix arg3, WoodlandMansionGenerator$FlagMatrix arg4) | | m_73803_(List<C_2592_$C_2602_> p_73805_, C_4675_ p_73806_, C_1886_ p_73807_, C_2592_$C_2600_ p_73808_, C_2592_$C_2600_ arg4) |
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private void | | a(List<dfu$i> arg0, gj arg1, cjm arg2, go arg3, dfu$b arg4) | | addRoom1x1(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, WoodlandMansionPieces$FloorRoomCollection arg4) | | method_15057(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_3471$class_3473 arg4) | | addSmallRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction arg3, WoodlandMansionGenerator$RoomPool arg4) | | m_73809_(List<C_2592_$C_2602_> p_73811_, C_4675_ p_73812_, C_1886_ p_73813_, C_4687_ p_73814_, C_2592_$C_2595_ arg4) |
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private void | | a(List<dfu$i> arg0, gj arg1, cjm arg2, go arg3, go arg4, dfu$b arg5, boolean arg6) | | addRoom1x2(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$FloorRoomCollection arg5, boolean arg6) | | method_15059(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5, boolean arg6) | | addMediumRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction arg3, Direction arg4, WoodlandMansionGenerator$RoomPool arg5, boolean staircase) | | m_73822_(List<C_2592_$C_2602_> p_73824_, C_4675_ p_73825_, C_1886_ p_73826_, C_4687_ p_73827_, C_4687_ p_73828_, C_2592_$C_2595_ p_73829_, boolean arg6) |
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private void | | a(List<dfu$i> arg0, gj arg1, cjm arg2, go arg3, go arg4, dfu$b arg5) | | addRoom2x2(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$FloorRoomCollection arg5) | | method_15056(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5) | | addBigRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction arg3, Direction arg4, WoodlandMansionGenerator$RoomPool arg5) | | m_73815_(List<C_2592_$C_2602_> p_73817_, C_4675_ p_73818_, C_1886_ p_73819_, C_4687_ p_73820_, C_4687_ p_73821_, C_2592_$C_2595_ arg5) |
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private void | | a(List<dfu$i> arg0, gj arg1, cjm arg2, dfu$b arg3) | | addRoom2x2Secret(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$FloorRoomCollection arg3) | | method_15053(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3473 arg3) | | addBigSecretRoom(List<WoodlandMansionGenerator$Piece> arg0, BlockPos arg1, BlockRotation arg2, WoodlandMansionGenerator$RoomPool arg3) | | m_73798_(List<C_2592_$C_2602_> p_73800_, C_4675_ p_73801_, C_1886_ p_73802_, C_2592_$C_2595_ arg3) |
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