net.minecraft.world.level.levelgen

public class FlatLevelSource

extends ChunkGenerator

dam
net.minecraft.world.level.levelgen.FlatLevelSource
net.minecraft.class_2897
net.minecraft.world.gen.chunk.FlatChunkGenerator
net.minecraft.src.C_2186_
net.minecraft.world.level.levelgen.ChunkProviderFlat

Field summary

Modifier and TypeField
public static final com.mojang.serialization.Codec<FlatLevelSource>
e
CODEC
field_24769
CODEC
f_64164_
private final FlatLevelGeneratorSettings
f
settings
field_24510
config
f_64165_

Constructor summary

ModifierConstructor
public (Registry<StructureSet> structureSetRegistry, FlatLevelGeneratorSettings config)

Method summary

Modifier and TypeMethod
protected com.mojang.serialization.Codec<? extends ChunkGenerator>
b()
codec()
method_28506()
getCodec()
m_6909_()
public FlatLevelGeneratorSettings
h()
settings()
method_28545()
getConfig()
m_64191_()
public void
a(agn arg0, cho arg1, dbf arg2, cxj arg3)
buildSurface(WorldGenRegion arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3)
method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3)
buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3)
m_214194_(C_19_ p_224175_, C_213086_ p_224176_, C_213138_ p_224177_, C_2116_ arg3)
public int
a(cgz arg0)
getSpawnHeight(LevelHeightAccessor arg0)
method_12100(class_5539 arg0)
getSpawnHeight(HeightLimitView arg0)
m_142051_(C_141183_ arg0)
public CompletableFuture<ChunkAccess>
a(Executor arg0, dbr arg1, dbf arg2, cho arg3, cxj arg4)
fillFromNoise(Executor arg0, Blender arg1, RandomState arg2, StructureManager arg3, ChunkAccess arg4)
method_12088(Executor arg0, class_6748 arg1, class_7138 arg2, class_5138 arg3, class_2791 arg4)
populateNoise(Executor arg0, Blender arg1, NoiseConfig arg2, StructureAccessor arg3, Chunk arg4)
m_213974_(Executor p_224184_, C_182955_ p_224185_, C_213138_ p_224186_, C_213086_ p_224187_, C_2116_ arg4)
public int
a(int arg0, int arg1, dar$a arg2, cgz arg3, dbf arg4)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2, LevelHeightAccessor arg3, RandomState arg4)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4)
getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4)
m_214096_(int p_224161_, int p_224162_, C_2191_ p_224163_, C_141183_ p_224164_, C_213138_ arg4)
public NoiseColumn
a(int arg0, int arg1, cgz arg2, dbf arg3)
getBaseColumn(int arg0, int arg1, LevelHeightAccessor arg2, RandomState arg3)
method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3)
getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3)
m_214184_(int p_224156_, int p_224157_, C_141183_ p_224158_, C_213138_ arg3)
public void
a(List<String> arg0, dbf arg1, gt arg2)
addDebugScreenInfo(List<String> arg0, RandomState arg1, BlockPos arg2)
method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2)
getDebugHudText(List<String> arg0, NoiseConfig arg1, BlockPos arg2)
m_213600_(List<String> p_224180_, C_213138_ p_224181_, C_4675_ arg2)
public void
a(agn arg0, long arg1, dbf arg2, chv arg3, cho arg4, cxj arg5, dan$a arg6)
applyCarvers(WorldGenRegion arg0, long arg1, RandomState arg2, BiomeManager arg3, StructureManager arg4, ChunkAccess arg5, GenerationStep$Carving arg6)
method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5, class_2893$class_2894 arg6)
carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5, GenerationStep$Carver arg6)
m_213679_(C_19_ p_224167_, long p_224168_, C_213138_ p_224170_, C_1642_ p_224171_, C_213086_ p_224172_, C_2116_ arg5, C_2188_ arg6)
public void
a(agn arg0)
spawnOriginalMobs(WorldGenRegion arg0)
method_12107(class_3233 arg0)
populateEntities(ChunkRegion arg0)
m_6929_(C_19_ arg0)
public int
g()
getMinY()
method_33730()
getMinimumY()
m_142062_()
public int
e()
getGenDepth()
method_12104()
getWorldHeight()
m_6331_()
public int
f()
getSeaLevel()
method_16398()
getSeaLevel()
m_6337_()