net.minecraft.client.multiplayer.prediction

public class BlockStatePredictionHandler

implements AutoCloseable

fei
net.minecraft.client.multiplayer.prediction.BlockStatePredictionHandler
net.minecraft.class_7202
net.minecraft.client.network.PendingUpdateManager
net.minecraft.src.C_213404_

Field summary

Modifier and TypeField
private final it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlockStatePredictionHandler$ServerVerifiedState>
a
serverVerifiedStates
field_37953
blockPosToPendingUpdate
f_233851_
private int
b
currentSequenceNr
field_37954
sequence
f_233852_
private boolean
c
isPredicting
field_37955
pendingSequence
f_233853_

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public void
a(gt arg0, dbq arg1, fhk arg2)
retainKnownServerState(BlockPos arg0, BlockState arg1, LocalPlayer arg2)
method_41941(class_2338 arg0, class_2680 arg1, class_746 arg2)
addPendingUpdate(BlockPos pos, BlockState state, ClientPlayerEntity player)
m_233867_(C_4675_ p_233869_, C_2064_ p_233870_, C_4105_ arg2)
public boolean
a(gt arg0, dbq arg1)
updateKnownServerState(BlockPos arg0, BlockState arg1)
method_41940(class_2338 arg0, class_2680 arg1)
hasPendingUpdate(BlockPos pos, BlockState state)
m_233864_(C_4675_ p_233866_, C_2064_ arg1)
public void
a(int arg0, fdj arg1)
endPredictionsUpTo(int arg0, ClientLevel arg1)
method_41938(int arg0, class_638 arg1)
processPendingUpdates(int maxProcessableSequence, ClientWorld world)
m_233856_(int p_233858_, C_3899_ arg1)
public BlockStatePredictionHandler
a()
startPredicting()
method_41937()
incrementSequence()
m_233855_()
public void
close()
close()
close()
public int
b()
currentSequence()
method_41942()
getSequence()
m_233871_()
public boolean
c()
isPredicting()
method_41943()
hasPendingSequence()
m_233872_()