History - net.minecraft.client.multiplayer.prediction.BlockStatePredictionHandler

1.21.1

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1.21

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1.20.6

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1.20.4

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1.20.2

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1.20.1

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1.19.4

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1.19.3

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1.19.2

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1.19.1

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1.19

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net.minecraft.client.multiplayer.prediction.BlockStatePredictionHandler

net.minecraft.class_7202

net.minecraft.client.network.PendingUpdateManager

net.minecraft.src.C_213404_

Fields

it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlockStatePredictionHandler$ServerVerifiedState>: a, serverVerifiedStates, field_37953, blockPosToPendingUpdate, f_233851_

int: b, currentSequenceNr, field_37954, sequence, f_233852_

boolean: c, isPredicting, field_37955, pendingSequence, f_233853_

Constructors

()

Methods

void (BlockPos, BlockState, LocalPlayer): a, retainKnownServerState, method_41941, addPendingUpdate, m_233867_

boolean (BlockPos, BlockState): a, updateKnownServerState, method_41940, hasPendingUpdate, m_233864_

void (int, ClientLevel): a, endPredictionsUpTo, method_41938, processPendingUpdates, m_233856_

BlockStatePredictionHandler (): a, startPredicting, method_41937, incrementSequence, m_233855_

void (): close, close, close

int (): b, currentSequence, method_41942, getSequence, m_233871_

boolean (): c, isPredicting, method_41943, hasPendingSequence, m_233872_