net.minecraft.world.level.levelgen

public class DebugLevelSource

extends ChunkGenerator

czl
net.minecraft.world.level.levelgen.DebugLevelSource
net.minecraft.class_2891
net.minecraft.world.gen.chunk.DebugChunkGenerator
net.minecraft.src.C_2184_
net.minecraft.world.level.levelgen.ChunkProviderDebug

Field summary

Modifier and TypeField
public static final com.mojang.serialization.Codec<DebugLevelSource>
e
CODEC
field_24768
CODEC
f_64111_
private static final int
j
BLOCK_MARGIN
field_31467
field_31467
f_158227_
private static final List<BlockState>
k
ALL_BLOCKS
field_13163
BLOCK_STATES
f_64114_
private static final int
l
GRID_WIDTH
field_13161
X_SIDE_LENGTH
f_64115_
private static final int
m
GRID_HEIGHT
field_13160
Z_SIDE_LENGTH
f_64116_
protected static final BlockState
f
AIR
field_13162
AIR
f_64112_
protected static final BlockState
g
BARRIER
field_13164
BARRIER
f_64113_
public static final int
h
HEIGHT
field_31465
field_31465
f_158225_
public static final int
i
BARRIER_HEIGHT
field_31466
field_31466
f_158226_
private final Registry<Biome>
n
biomes
field_26747
biomeRegistry
f_64117_

Constructor summary

ModifierConstructor
public (Registry<StructureSet> structureSetRegistry, Registry<Biome> biomeRegistry)

Method summary

Modifier and TypeMethod
public Registry<Biome>
h()
biomes()
method_31169()
getBiomeRegistry()
m_64151_()
protected com.mojang.serialization.Codec<? extends ChunkGenerator>
b()
codec()
method_28506()
getCodec()
m_6909_()
public void
a(afv arg0, cgr arg1, dai arg2, cwm arg3)
buildSurface(WorldGenRegion arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3)
method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3)
buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3)
m_214194_(C_19_ p_223979_, C_213086_ p_223980_, C_213138_ p_223981_, C_2116_ arg3)
public void
a(cgs arg0, cwm arg1, cgr arg2)
applyBiomeDecoration(WorldGenLevel arg0, ChunkAccess arg1, StructureManager arg2)
method_12102(class_5281 arg0, class_2791 arg1, class_5138 arg2)
generateFeatures(StructureWorldAccess arg0, Chunk arg1, StructureAccessor arg2)
m_213609_(C_1625_ p_223984_, C_2116_ p_223985_, C_213086_ arg2)
public CompletableFuture<ChunkAccess>
a(Executor arg0, dau arg1, dai arg2, cgr arg3, cwm arg4)
fillFromNoise(Executor arg0, Blender arg1, RandomState arg2, StructureManager arg3, ChunkAccess arg4)
method_12088(Executor arg0, class_6748 arg1, class_7138 arg2, class_5138 arg3, class_2791 arg4)
populateNoise(Executor arg0, Blender arg1, NoiseConfig arg2, StructureAccessor arg3, Chunk arg4)
m_213974_(Executor p_223992_, C_182955_ p_223993_, C_213138_ p_223994_, C_213086_ p_223995_, C_2116_ arg4)
public int
a(int arg0, int arg1, czu$a arg2, cgc arg3, dai arg4)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2, LevelHeightAccessor arg3, RandomState arg4)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4)
getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4)
m_214096_(int p_223965_, int p_223966_, C_2191_ p_223967_, C_141183_ p_223968_, C_213138_ arg4)
public NoiseColumn
a(int arg0, int arg1, cgc arg2, dai arg3)
getBaseColumn(int arg0, int arg1, LevelHeightAccessor arg2, RandomState arg3)
method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3)
getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3)
m_214184_(int p_223960_, int p_223961_, C_141183_ p_223962_, C_213138_ arg3)
public void
a(List<String> arg0, dai arg1, gt arg2)
addDebugScreenInfo(List<String> arg0, RandomState arg1, BlockPos arg2)
method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2)
getDebugHudText(List<String> arg0, NoiseConfig arg1, BlockPos arg2)
m_213600_(List<String> p_223988_, C_213138_ p_223989_, C_4675_ arg2)
public static BlockState
a(int arg0, int arg1)
getBlockStateFor(int arg0, int arg1)
method_12578(int arg0, int arg1)
getBlockState(int x, int z)
m_64148_(int p_64149_, int p_64150_)
public void
a(afv arg0, long arg1, dai arg2, cgy arg3, cgr arg4, cwm arg5, czq$a arg6)
applyCarvers(WorldGenRegion arg0, long arg1, RandomState arg2, BiomeManager arg3, StructureManager arg4, ChunkAccess arg5, GenerationStep$Carving arg6)
method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5, class_2893$class_2894 arg6)
carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5, GenerationStep$Carver arg6)
m_213679_(C_19_ p_223971_, long p_223972_, C_213138_ p_223974_, C_1642_ p_223975_, C_213086_ p_223976_, C_2116_ arg5, C_2188_ arg6)
public void
a(afv arg0)
spawnOriginalMobs(WorldGenRegion arg0)
method_12107(class_3233 arg0)
populateEntities(ChunkRegion arg0)
m_6929_(C_19_ arg0)
public int
g()
getMinY()
method_33730()
getMinimumY()
m_142062_()
public int
e()
getGenDepth()
method_12104()
getWorldHeight()
m_6331_()
public int
f()
getSeaLevel()
method_16398()
getSeaLevel()
m_6337_()