net.minecraft.world.level.block

public class FenceBlock

extends CrossCollisionBlock

All mapped superinterfaces:

FeatureElement, ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

csh
net.minecraft.world.level.block.FenceBlock
net.minecraft.class_2354
net.minecraft.block.FenceBlock
net.minecraft.src.C_1787_
net.minecraft.world.level.block.BlockFence

Field summary

Modifier and TypeField
private final VoxelShape[]
i
occlusionByIndex
field_11066
cullingShapes
f_53300_

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
f(dcb arg0, cls arg1, gu arg2)
getOcclusionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9571(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getCullingShape(BlockState arg0, BlockView arg1, BlockPos arg2)
m_7952_(C_2064_ p_53339_, C_1559_ p_53340_, C_4675_ arg2)
public VoxelShape
b(dcb arg0, cls arg1, gu arg2, een arg3)
getVisualShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_26159(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCameraCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5909_(C_2064_ p_53312_, C_1559_ p_53313_, C_4675_ p_53314_, C_3051_ arg3)
public boolean
a(dcb arg0, cls arg1, gu arg2, dxu arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
m_7357_(C_2064_ p_53307_, C_1559_ p_53308_, C_4675_ p_53309_, C_2754_ arg3)
public boolean
a(dcb arg0, boolean arg1, ha arg2)
connectsTo(BlockState arg0, boolean arg1, Direction arg2)
method_10184(class_2680 arg0, boolean arg1, class_2350 arg2)
canConnect(BlockState state, boolean neighborIsFullSquare, Direction dir)
m_53329_(C_2064_ p_53331_, boolean p_53332_, C_4687_ arg2)
private boolean
h(dcb arg0)
isSameFence(BlockState arg0)
method_26375(class_2680 arg0)
canConnectToFence(BlockState state)
m_153254_(C_2064_ arg0)
public InteractionResult
a(dcb arg0, cmm arg1, gu arg2, byo arg3, bdw arg4, eee arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
m_6227_(C_2064_ p_53317_, C_1596_ p_53318_, C_4675_ p_53319_, C_1141_ p_53320_, C_470_ p_53321_, C_3041_ arg5)
public BlockState
a(cih arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
m_5573_(C_1445_ arg0)
public BlockState
a(dcb arg0, ha arg1, dcb arg2, cmn arg3, gu arg4, gu arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
m_7417_(C_2064_ p_53324_, C_4687_ p_53325_, C_2064_ p_53326_, C_1598_ p_53327_, C_4675_ p_53328_, C_4675_ arg5)
protected void
a(dcc$a<cpn, dcb> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_7926_(C_2065_$C_2066_<C_1706_, C_2064_> arg0)