public void | | a(gw arg0, dfj arg1, fng arg2) | | retainKnownServerState(BlockPos arg0, BlockState arg1, LocalPlayer arg2) | | method_41941(class_2338 arg0, class_2680 arg1, class_746 arg2) | | addPendingUpdate(BlockPos pos, BlockState state, ClientPlayerEntity player) | | m_233867_(C_4675_ p_233869_, C_2064_ p_233870_, C_4105_ arg2) |
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public boolean | |
public void | | a(int arg0, fix arg1) | | endPredictionsUpTo(int arg0, ClientLevel arg1) | | method_41938(int arg0, class_638 arg1) | | processPendingUpdates(int maxProcessableSequence, ClientWorld world) | | m_233856_(int p_233858_, C_3899_ arg1) |
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public BlockStatePredictionHandler | | a() | | startPredicting() | | method_41937() | | incrementSequence() | | m_233855_() |
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public void | |
public int | | b() | | currentSequence() | | method_41942() | | getSequence() | | m_233871_() |
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public boolean | | c() | | isPredicting() | | method_41943() | | hasPendingSequence() | | m_233872_() |
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