net.minecraft.world.level.block

public class DoorBlock

extends Block

All mapped superinterfaces:

FeatureElement, ItemLike

cux
net.minecraft.world.level.block.DoorBlock
net.minecraft.class_2323
net.minecraft.block.DoorBlock
net.minecraft.src.C_1764_
net.minecraft.world.level.block.BlockDoor

Field summary

Modifier and TypeField
public static final DirectionProperty
a
FACING
field_10938
FACING
f_52726_
public static final BooleanProperty
b
OPEN
field_10945
OPEN
f_52727_
public static final EnumProperty<DoorHingeSide>
c
HINGE
field_10941
HINGE
f_52728_
public static final BooleanProperty
d
POWERED
field_10940
POWERED
f_52729_
public static final EnumProperty<DoubleBlockHalf>
e
HALF
field_10946
HALF
f_52730_
protected static final float
f
AABB_DOOR_THICKNESS
field_31083
field_31083
f_153164_
protected static final VoxelShape
g
SOUTH_AABB
field_10942
NORTH_SHAPE
f_52731_
protected static final VoxelShape
h
NORTH_AABB
field_10939
SOUTH_SHAPE
f_52732_
protected static final VoxelShape
i
WEST_AABB
field_10944
EAST_SHAPE
f_52733_
protected static final VoxelShape
j
EAST_AABB
field_10943
WEST_SHAPE
f_52734_
private final BlockSetType
k
type
field_42757
blockSetType
f_271255_

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties settings, BlockSetType blockSetType)

Method summary

Modifier and TypeMethod
public BlockSetType
a()
type()
method_51169()
getBlockSetType()
m_278711_()
public VoxelShape
a(dfj arg0, cpb arg1, gw arg2, ehs arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5940_(C_2064_ p_52808_, C_1559_ p_52809_, C_4675_ p_52810_, C_3051_ arg3)
public BlockState
a(dfj arg0, ha arg1, dfj arg2, cpw arg3, gw arg4, gw arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
m_7417_(C_2064_ p_52797_, C_4687_ p_52798_, C_2064_ p_52799_, C_1598_ p_52800_, C_4675_ p_52801_, C_4675_ arg5)
public void
a(cpv arg0, gw arg1, dfj arg2, cbu arg3)
playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
m_5707_(C_1596_ p_52756_, C_4675_ p_52757_, C_2064_ p_52758_, C_1141_ arg3)
public boolean
a(dfj arg0, cpb arg1, gw arg2, ebc arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
m_7357_(C_2064_ p_52765_, C_1559_ p_52766_, C_4675_ p_52767_, C_2754_ arg3)
public BlockState
a(cln arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
m_5573_(C_1445_ arg0)
public void
a(cpv arg0, gw arg1, dfj arg2, bjg arg3, cjf arg4)
setPlacedBy(Level arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
m_6402_(C_1596_ p_52750_, C_4675_ p_52751_, C_2064_ p_52752_, C_524_ p_52753_, C_1391_ arg4)
private DoorHingeSide
b(cln arg0)
getHinge(BlockPlaceContext arg0)
method_10035(class_1750 arg0)
getHinge(ItemPlacementContext ctx)
m_52804_(C_1445_ arg0)
public InteractionResult
a(dfj arg0, cpv arg1, gw arg2, cbu arg3, bgx arg4, ehj arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
m_6227_(C_2064_ p_52770_, C_1596_ p_52771_, C_4675_ p_52772_, C_1141_ p_52773_, C_470_ p_52774_, C_3041_ arg5)
public boolean
h(dfj arg0)
isOpen(BlockState arg0)
method_30841(class_2680 arg0)
isOpen(BlockState state)
m_52815_(C_2064_ arg0)
public void
a(biq arg0, cpv arg1, dfj arg2, gw arg3, boolean arg4)
setOpen(Entity arg0, Level arg1, BlockState arg2, BlockPos arg3, boolean arg4)
method_10033(class_1297 arg0, class_1937 arg1, class_2680 arg2, class_2338 arg3, boolean arg4)
setOpen(Entity entity, World world, BlockState state, BlockPos pos, boolean open)
m_153165_(C_507_ p_153167_, C_1596_ p_153168_, C_2064_ p_153169_, C_4675_ p_153170_, boolean arg4)
public void
a(dfj arg0, cpv arg1, gw arg2, csv arg3, gw arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
m_6861_(C_2064_ p_52777_, C_1596_ p_52778_, C_4675_ p_52779_, C_1706_ p_52780_, C_4675_ p_52781_, boolean arg5)
public boolean
a(dfj arg0, cpy arg1, gw arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
m_7898_(C_2064_ p_52784_, C_1599_ p_52785_, C_4675_ arg2)
private void
a(biq arg0, cpv arg1, gw arg2, boolean arg3)
playSound(Entity arg0, Level arg1, BlockPos arg2, boolean arg3)
method_10036(class_1297 arg0, class_1937 arg1, class_2338 arg2, boolean arg3)
playOpenCloseSound(Entity entity, World world, BlockPos pos, boolean open)
m_245755_(C_507_ p_249656_, C_1596_ p_249439_, C_4675_ p_251628_, boolean arg3)
public BlockState
a(dfj arg0, czh arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
m_6843_(C_2064_ p_52791_, C_1886_ arg1)
public BlockState
a(dfj arg0, cxq arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
m_6943_(C_2064_ p_52788_, C_1838_ arg1)
public long
a(dfj arg0, gw arg1)
getSeed(BlockState arg0, BlockPos arg1)
method_9535(class_2680 arg0, class_2338 arg1)
getRenderingSeed(BlockState arg0, BlockPos arg1)
m_7799_(C_2064_ p_52794_, C_4675_ arg1)
protected void
a(dfk$a<csv, dfj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_7926_(C_2065_$C_2066_<C_1706_, C_2064_> arg0)
public static boolean
a(cpv arg0, gw arg1)
isWoodenDoor(Level arg0, BlockPos arg1)
method_24795(class_1937 arg0, class_2338 arg1)
canOpenByHand(World world, BlockPos pos)
m_52745_(C_1596_ p_52746_, C_4675_ p_52747_)
public static boolean
n(dfj arg0)
isWoodenDoor(BlockState arg0)
method_24796(class_2680 arg0)
canOpenByHand(BlockState state)
m_52817_(C_2064_ p_52818_)