net.minecraft.world.level.block

public class WallTorchBlock

extends TorchBlock

All mapped superinterfaces:

FeatureElement, ItemLike

dfq
net.minecraft.world.level.block.WallTorchBlock
net.minecraft.class_2555
net.minecraft.block.WallTorchBlock
net.minecraft.src.C_1960_
net.minecraft.world.level.block.BlockTorchWall

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<WallTorchBlock>
f
CODEC
field_46491
CODEC
f_303029_
public static final DirectionProperty
g
FACING
field_11731
FACING
f_58119_
protected static final float
h
AABB_OFFSET
field_31285
field_31285
f_154885_
private static final Map<Direction, VoxelShape>
i
AABBS
field_11732
BOUNDING_SHAPES
f_58120_

Constructor summary

ModifierConstructor
protected (SimpleParticleType p_58123_, BlockBehaviour$Properties arg1)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<WallTorchBlock>
a()
codec()
method_53969()
getCodec()
m_304657_()
public String
h()
getDescriptionId()
method_9539()
getTranslationKey()
m_7705_()
public VoxelShape
a(djh arg0, csv arg1, hx arg2, ely arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5940_(C_2064_ p_58153_, C_1559_ p_58154_, C_4675_ p_58155_, C_3051_ arg3)
public static VoxelShape
h(djh arg0)
getShape(BlockState arg0)
method_10841(class_2680 arg0)
getBoundingShape(BlockState state)
m_58156_(C_2064_ p_58157_)
public boolean
a(djh arg0, cts arg1, hx arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
m_7898_(C_2064_ p_58134_, C_1599_ p_58135_, C_4675_ arg2)
public BlockState
a(cph arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
m_5573_(C_1445_ arg0)
public BlockState
a(djh arg0, ic arg1, djh arg2, ctq arg3, hx arg4, hx arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
m_7417_(C_2064_ p_58144_, C_4687_ p_58145_, C_2064_ p_58146_, C_1598_ p_58147_, C_4675_ p_58148_, C_4675_ arg5)
public void
a(djh arg0, ctp arg1, hx arg2, auv arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
m_214162_(C_2064_ p_222661_, C_1596_ p_222662_, C_4675_ p_222663_, C_212974_ arg3)
public BlockState
a(djh arg0, ddc arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
m_6843_(C_2064_ p_58141_, C_1886_ arg1)
public BlockState
a(djh arg0, dbm arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
m_6943_(C_2064_ p_58138_, C_1838_ arg1)
protected void
a(dji$a<cwq, djh> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_7926_(C_2065_$C_2066_<C_1706_, C_2064_> arg0)