net.minecraft.world.level.block

public class LiquidBlock

extends Block implements BucketPickup

All mapped superinterfaces:

FeatureElement, ItemLike, BucketPickup

dko
net.minecraft.world.level.block.LiquidBlock
net.minecraft.class_2404
net.minecraft.block.FluidBlock
net.minecraft.src.C_1833_
net.minecraft.world.level.block.BlockFluids

Field summary

Modifier and TypeField
private static final com.mojang.serialization.Codec<FlowingFluid>
f
FLOWING_FLUID
field_46391
FLUID_CODEC
f_303447_
public static final com.mojang.serialization.MapCodec<LiquidBlock>
a
CODEC
field_46390
CODEC
f_303698_
public static final IntegerProperty
b
LEVEL
field_11278
LEVEL
f_54688_
protected final FlowingFluid
c
fluid
field_11279
fluid
f_54689_
private final List<FluidState>
g
stateCache
field_11276
statesByLevel
f_54691_
public static final VoxelShape
d
STABLE_SHAPE
field_24412
COLLISION_SHAPE
f_54690_
public static final com.google.common.collect.ImmutableList<Direction>
e
POSSIBLE_FLOW_DIRECTIONS
field_34006
FLOW_DIRECTIONS
f_181233_

Constructor summary

ModifierConstructor
protected (FlowingFluid fluid, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<LiquidBlock>
a()
codec()
method_53969()
getCodec()
m_304657_()
protected VoxelShape
b(dtc arg0, dcc arg1, jd arg2, exh arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5939_(C_2064_ p_54761_, C_1559_ p_54762_, C_4675_ p_54763_, C_3051_ arg3)
protected boolean
d_(dtc arg0)
isRandomlyTicking(BlockState arg0)
method_9542(class_2680 arg0)
hasRandomTicks(BlockState arg0)
m_51695_(C_2064_ arg0)
protected void
b(dtc arg0, aqu arg1, jd arg2, ayw arg3)
randomTick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
m_213898_(C_2064_ p_221411_, C_12_ p_221412_, C_4675_ p_221413_, C_212974_ arg3)
protected boolean
a_(dtc arg0, dcc arg1, jd arg2)
propagatesSkylightDown(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isTransparent(BlockState arg0, BlockView arg1, BlockPos arg2)
m_49099_(C_2064_ p_54746_, C_1559_ p_54747_, C_4675_ arg2)
protected boolean
a(dtc arg0, ept arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
m_7357_(C_2064_ p_54707_, C_2754_ arg1)
protected FluidState
b_(dtc arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
m_5888_(C_2064_ arg0)
protected boolean
a(dtc arg0, dtc arg1, ji arg2)
skipRendering(BlockState arg0, BlockState arg1, Direction arg2)
method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2)
isSideInvisible(BlockState arg0, BlockState arg1, Direction arg2)
m_6104_(C_2064_ p_54717_, C_2064_ p_54718_, C_4687_ arg2)
protected RenderShape
a_(dtc arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
m_7514_(C_2064_ arg0)
protected List<ItemStack>
a(dtc arg0, eru$a arg1)
getDrops(BlockState arg0, LootParams$Builder arg1)
method_9560(class_2680 arg0, class_8567$class_8568 arg1)
getDroppedStacks(BlockState arg0, LootContextParameterSet$Builder arg1)
m_49635_(C_2064_ p_287727_, C_286926_$C_286924_ arg1)
protected VoxelShape
a(dtc arg0, dcc arg1, jd arg2, exh arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5940_(C_2064_ p_54750_, C_1559_ p_54751_, C_4675_ p_54752_, C_3051_ arg3)
protected void
b(dtc arg0, dcw arg1, jd arg2, dtc arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
m_6807_(C_2064_ p_54755_, C_1596_ p_54756_, C_4675_ p_54757_, C_2064_ p_54758_, boolean arg4)
protected BlockState
a(dtc arg0, ji arg1, dtc arg2, dcx arg3, jd arg4, jd arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
m_7417_(C_2064_ p_54724_, C_4687_ p_54725_, C_2064_ p_54726_, C_1598_ p_54727_, C_4675_ p_54728_, C_4675_ arg5)
protected void
a(dtc arg0, dcw arg1, jd arg2, dfy arg3, jd arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
m_6861_(C_2064_ p_54710_, C_1596_ p_54711_, C_4675_ p_54712_, C_1706_ p_54713_, C_4675_ p_54714_, boolean arg5)
private boolean
a(dcw arg0, jd arg1, dtc arg2)
shouldSpreadLiquid(Level arg0, BlockPos arg1, BlockState arg2)
method_10316(class_1937 arg0, class_2338 arg1, class_2680 arg2)
receiveNeighborFluids(World world, BlockPos pos, BlockState state)
m_54696_(C_1596_ p_54698_, C_4675_ p_54699_, C_2064_ arg2)
private void
a(dcx arg0, jd arg1)
fizz(LevelAccessor arg0, BlockPos arg1)
method_10318(class_1936 arg0, class_2338 arg1)
playExtinguishSound(WorldAccess world, BlockPos pos)
m_54700_(C_1598_ p_54702_, C_4675_ arg1)
protected void
a(dtd$a<dfy, dtc> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_7926_(C_2065_$C_2066_<C_1706_, C_2064_> arg0)
public ItemStack
a(cmx arg0, dcx arg1, jd arg2, dtc arg3)
pickupBlock(Player arg0, LevelAccessor arg1, BlockPos arg2, BlockState arg3)
method_9700(class_1657 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3)
tryDrainFluid(PlayerEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3)
m_142598_(C_1141_ p_153772_, C_1598_ p_153773_, C_4675_ p_153774_, C_2064_ arg3)
public Optional<SoundEvent>
aw_()
getPickupSound()
method_32351()
getBucketFillSound()
m_142298_()