public static void | | initRenderThread() | | initRenderThread() |
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public static boolean | | isOnRenderThread() | | isOnRenderThread() |
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public static boolean | | isOnRenderThreadOrInit() | | isOnRenderThreadOrInit() |
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public static void | | assertOnRenderThreadOrInit() | | assertOnRenderThreadOrInit() |
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public static void | | assertOnRenderThread() | | assertOnRenderThread() |
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private static IllegalStateException | | constructThreadException() | | constructThreadException() |
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public static void | |
private static void | |
public static boolean | | isFrozenAtPollEvents() | | isFrozenAtPollEvents() |
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public static void | |
public static void | | replayQueue() | | replayQueue() |
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public static void | | limitDisplayFPS(int arg0) | | limitDisplayFPS(int arg0) | | limitDisplayFPS(int arg0) | | limitDisplayFPS(int fps) |
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public static void | | disableDepthTest() | | disableDepthTest() |
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public static void | | enableDepthTest() | | enableDepthTest() |
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public static void | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int x, int y, int width, int height) |
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public static void | | disableScissor() | | disableScissor() |
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public static void | | depthFunc(int arg0) | | depthFunc(int arg0) | | depthFunc(int arg0) | | depthFunc(int func) |
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public static void | | depthMask(boolean arg0) | | depthMask(boolean arg0) | | depthMask(boolean arg0) | | depthMask(boolean mask) |
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public static void | | enableBlend() | | enableBlend() |
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public static void | | disableBlend() | | disableBlend() |
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public static void | |
public static void | | blendFunc(int arg0, int arg1) | | blendFunc(int arg0, int arg1) | | blendFunc(int arg0, int arg1) | | blendFunc(int srcFactor, int dstFactor) |
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public static void | | blendFuncSeparate(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1, GlStateManager$SourceFactor arg2, GlStateManager$DestFactor arg3) | | blendFuncSeparate(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1, GlStateManager$SourceFactor arg2, GlStateManager$DestFactor arg3) | | blendFuncSeparate(GlStateManager$class_4535 arg0, GlStateManager$class_4534 arg1, GlStateManager$class_4535 arg2, GlStateManager$class_4534 arg3) | | blendFuncSeparate(GlStateManager$SrcFactor srcFactor, GlStateManager$DstFactor dstFactor, GlStateManager$SrcFactor srcAlpha, GlStateManager$DstFactor dstAlpha) |
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public static void | | blendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | blendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | blendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) |
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public static void | | blendEquation(int arg0) | | blendEquation(int arg0) | | blendEquation(int arg0) | | blendEquation(int mode) |
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public static void | |
public static void | | disableCull() | | disableCull() |
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public static void | | polygonMode(int arg0, int arg1) | | polygonMode(int arg0, int arg1) | | polygonMode(int arg0, int arg1) | | polygonMode(int face, int mode) |
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public static void | | enablePolygonOffset() | | enablePolygonOffset() |
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public static void | | disablePolygonOffset() | | disablePolygonOffset() |
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public static void | | polygonOffset(float arg0, float arg1) | | polygonOffset(float arg0, float arg1) | | polygonOffset(float arg0, float arg1) | | polygonOffset(float factor, float units) |
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public static void | | enableColorLogicOp() | | enableColorLogicOp() |
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public static void | | disableColorLogicOp() | | disableColorLogicOp() |
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public static void | |
public static void | | activeTexture(int arg0) | | activeTexture(int arg0) | | activeTexture(int arg0) | | activeTexture(int texture) |
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public static void | | texParameter(int arg0, int arg1, int arg2) | | texParameter(int arg0, int arg1, int arg2) | | texParameter(int arg0, int arg1, int arg2) | | texParameter(int target, int pname, int param) |
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public static void | | deleteTexture(int arg0) | | deleteTexture(int arg0) | | deleteTexture(int arg0) | | deleteTexture(int texture) |
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public static void | | bindTextureForSetup(int arg0) | | bindTextureForSetup(int arg0) | | bindTextureForSetup(int arg0) | | bindTextureForSetup(int id) |
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public static void | | bindTexture(int arg0) | | bindTexture(int arg0) | | bindTexture(int arg0) | | bindTexture(int texture) |
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public static void | | viewport(int arg0, int arg1, int arg2, int arg3) | | viewport(int arg0, int arg1, int arg2, int arg3) | | viewport(int arg0, int arg1, int arg2, int arg3) | | viewport(int x, int y, int width, int height) |
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public static void | | colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | | colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | | colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | | colorMask(boolean red, boolean green, boolean blue, boolean alpha) |
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public static void | | stencilFunc(int arg0, int arg1, int arg2) | | stencilFunc(int arg0, int arg1, int arg2) | | stencilFunc(int arg0, int arg1, int arg2) | | stencilFunc(int func, int ref, int mask) |
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public static void | | stencilMask(int arg0) | | stencilMask(int arg0) | | stencilMask(int arg0) | | stencilMask(int mask) |
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public static void | | stencilOp(int arg0, int arg1, int arg2) | | stencilOp(int arg0, int arg1, int arg2) | | stencilOp(int arg0, int arg1, int arg2) | | stencilOp(int sfail, int dpfail, int dppass) |
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public static void | | clearDepth(double arg0) | | clearDepth(double arg0) | | clearDepth(double arg0) | | clearDepth(double depth) |
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public static void | | clearColor(float arg0, float arg1, float arg2, float arg3) | | clearColor(float arg0, float arg1, float arg2, float arg3) | | clearColor(float arg0, float arg1, float arg2, float arg3) | | clearColor(float red, float green, float blue, float alpha) |
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public static void | | clearStencil(int arg0) | | clearStencil(int arg0) | | clearStencil(int arg0) | | clearStencil(int stencil) |
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public static void | | clear(int arg0) | | clear(int arg0) | | clear(int arg0) | | clear(int mask) |
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public static void | |
public static FogParameters | | getShaderFog() | | getShaderFog() |
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public static void | | setShaderGlintAlpha(double arg0) | | setShaderGlintAlpha(double arg0) |
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public static void | | setShaderGlintAlpha(float arg0) | | setShaderGlintAlpha(float arg0) |
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public static float | | getShaderGlintAlpha() | | getShaderGlintAlpha() |
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public static void | | setShaderLights(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setShaderLights(org.joml.Vector3f arg0, org.joml.Vector3f arg1) |
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public static void | |
public static void | | setShaderColor(float arg0, float arg1, float arg2, float arg3) | | setShaderColor(float arg0, float arg1, float arg2, float arg3) | | setShaderColor(float arg0, float arg1, float arg2, float arg3) | | setShaderColor(float red, float green, float blue, float alpha) |
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public static float[] | | getShaderColor() | | getShaderColor() |
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public static void | | drawElements(int arg0, int arg1, int arg2) | | drawElements(int arg0, int arg1, int arg2) | | drawElements(int arg0, int arg1, int arg2) | | drawElements(int mode, int count, int type) |
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public static void | | lineWidth(float arg0) | | lineWidth(float arg0) | | lineWidth(float arg0) | | lineWidth(float width) |
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public static float | | getShaderLineWidth() | | getShaderLineWidth() |
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public static void | | pixelStore(int arg0, int arg1) | | pixelStore(int arg0, int arg1) | | pixelStore(int arg0, int arg1) | | pixelStore(int pname, int param) |
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public static void | | readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6) | | readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6) | | readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6) | | readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) |
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public static void | |
public static String | | getBackendDescription() | | getBackendDescription() |
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public static String | | getApiDescription() | | getApiDescription() |
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public static TimeSource$NanoTimeSource | | initBackendSystem() | | initBackendSystem() |
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public static void | | initRenderer(int arg0, boolean arg1) | | initRenderer(int arg0, boolean arg1) | | initRenderer(int arg0, boolean arg1) | | initRenderer(int debugVerbosity, boolean debugSync) |
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public static void | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0) | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0) | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0) | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI callback) |
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public static void | | renderCrosshair(int arg0) | | renderCrosshair(int arg0) | | renderCrosshair(int arg0) | | renderCrosshair(int size) |
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public static String | | getCapsString() | | getCapsString() |
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public static void | | setupDefaultState(int arg0, int arg1, int arg2, int arg3) | | setupDefaultState(int arg0, int arg1, int arg2, int arg3) | | setupDefaultState(int arg0, int arg1, int arg2, int arg3) | | setupDefaultState(int x, int y, int width, int height) |
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public static int | | maxSupportedTextureSize() | | maxSupportedTextureSize() |
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public static void | | glBindBuffer(int arg0, int arg1) | | glBindBuffer(int arg0, int arg1) | | glBindBuffer(int arg0, int arg1) | | glBindBuffer(int target, int buffer) |
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public static void | | glBindVertexArray(int arg0) | | glBindVertexArray(int arg0) | | glBindVertexArray(int arg0) | | glBindVertexArray(int array) |
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public static void | |
public static void | | glDeleteBuffers(int arg0) | | glDeleteBuffers(int arg0) | | glDeleteBuffers(int arg0) | | glDeleteBuffers(int buffer) |
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public static void | | glDeleteVertexArrays(int arg0) | | glDeleteVertexArrays(int arg0) | | glDeleteVertexArrays(int arg0) | | glDeleteVertexArrays(int array) |
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public static void | | glUniform1i(int arg0, int arg1) | | glUniform1i(int arg0, int arg1) | | glUniform1i(int arg0, int arg1) | | glUniform1i(int location, int value) |
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public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | | glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix2(int location, boolean transpose, FloatBuffer value) |
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public static void | | glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix3(int location, boolean transpose, FloatBuffer value) |
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public static void | | glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix4(int location, boolean transpose, FloatBuffer value) |
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public static void | | setupOverlayColor(int arg0, int arg1) | | setupOverlayColor(int arg0, int arg1) | | setupOverlayColor(int arg0, int arg1) | | setupOverlayColor(int texture, int size) |
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public static void | | teardownOverlayColor() | | teardownOverlayColor() |
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public static void | | setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) |
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public static void | | setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) |
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public static void | | setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) |
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public static void | | beginInitialization() | | beginInitialization() |
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public static void | | finishInitialization() | | finishInitialization() |
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public static Tesselator | | renderThreadTesselator() | | renderThreadTesselator() |
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public static void | | defaultBlendFunc() | | defaultBlendFunc() |
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public static void | | overlayBlendFunc() | | overlayBlendFunc() |
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public static CompiledShaderProgram | |
public static void | |
public static void | | clearShader() | | clearShader() |
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public static CompiledShaderProgram | |
public static void | |
public static void | | setShaderTexture(int arg0, int arg1) | | setShaderTexture(int arg0, int arg1) | | setShaderTexture(int arg0, int arg1) | | setShaderTexture(int texture, int glId) |
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public static int | | getShaderTexture(int arg0) | | getShaderTexture(int arg0) | | getShaderTexture(int arg0) | | getShaderTexture(int texture) |
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public static void | | setProjectionMatrix(org.joml.Matrix4f arg0, feb arg1) | | setProjectionMatrix(org.joml.Matrix4f arg0, ProjectionType arg1) | | setProjectionMatrix(org.joml.Matrix4f arg0, class_10366 arg1) | | setProjectionMatrix(org.joml.Matrix4f projectionMatrix, ProjectionType projectionType) |
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public static void | | setTextureMatrix(org.joml.Matrix4f arg0) | | setTextureMatrix(org.joml.Matrix4f arg0) | | setTextureMatrix(org.joml.Matrix4f arg0) | | setTextureMatrix(org.joml.Matrix4f textureMatrix) |
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public static void | | resetTextureMatrix() | | resetTextureMatrix() |
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public static void | | backupProjectionMatrix() | | backupProjectionMatrix() |
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public static void | | restoreProjectionMatrix() | | restoreProjectionMatrix() |
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public static org.joml.Matrix4f | | getProjectionMatrix() | | getProjectionMatrix() |
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public static org.joml.Matrix4f | | getModelViewMatrix() | | getModelViewMatrix() |
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public static org.joml.Matrix4fStack | | getModelViewStack() | | getModelViewStack() |
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public static org.joml.Matrix4f | | getTextureMatrix() | | getTextureMatrix() |
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public static RenderSystem$AutoStorageIndexBuffer | |
public static void | | setShaderGameTime(long arg0, float arg1) | | setShaderGameTime(long arg0, float arg1) | | setShaderGameTime(long arg0, float arg1) | | setShaderGameTime(long time, float tickDelta) |
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public static float | | getShaderGameTime() | | getShaderGameTime() |
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public static ProjectionType | | getProjectionType() | | getProjectionType() |
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