net.minecraft.client.renderer

public record PostPass$TargetInput

implements PostPass$Input

glr$b
net.minecraft.client.renderer.PostPass$TargetInput
net.minecraft.class_283$class_9972
net.minecraft.client.gl.PostEffectPass$TargetSampler

Field summary

Modifier and TypeField
private final String
a
samplerName
comp_3034
samplerName
private final ResourceLocation
b
targetId
comp_3035
targetId
private final boolean
c
depthBuffer
comp_3036
depthBuffer
private final boolean
d
bilinear
comp_3037
bilinear

Constructor summary

ModifierConstructor
public (String arg0, ResourceLocation arg1, boolean arg2, boolean arg3)

Method summary

Modifier and TypeMethod
private ResourceHandle<RenderTarget>
b(Map<alz, fge<ffc>> arg0)
getHandle(Map<ResourceLocation, ResourceHandle<RenderTarget>> arg0)
method_62262(Map<class_2960, class_9925<class_276>> arg0)
getTarget(Map<Identifier, Handle<Framebuffer>> internalTargets)
public void
a(fex arg0, Map<alz, fge<ffc>> arg1)
addToPass(FramePass arg0, Map<ResourceLocation, ResourceHandle<RenderTarget>> arg1)
method_62259(class_9916 arg0, Map<class_2960, class_9925<class_276>> arg1)
preRender(RenderPass arg0, Map<Identifier, Handle<Framebuffer>> arg1)
public void
a(gku arg0, Map<alz, fge<ffc>> arg1)
bindTo(CompiledShaderProgram arg0, Map<ResourceLocation, ResourceHandle<RenderTarget>> arg1)
method_62260(class_5944 arg0, Map<class_2960, class_9925<class_276>> arg1)
bind(ShaderProgram arg0, Map<Identifier, Handle<Framebuffer>> arg1)
public void
a(Map<alz, fge<ffc>> arg0)
cleanup(Map<ResourceLocation, ResourceHandle<RenderTarget>> arg0)
method_62261(Map<class_2960, class_9925<class_276>> arg0)
postRender(Map<Identifier, Handle<Framebuffer>> arg0)
public String
a()
samplerName()
comp_3034()
samplerName()
public ResourceLocation
b()
targetId()
comp_3035()
targetId()
public boolean
c()
depthBuffer()
comp_3036()
depthBuffer()
public boolean
d()
bilinear()
comp_3037()
bilinear()