net.minecraft.client.renderer

public class RenderType$CompositeState$CompositeStateBuilder

glv$b$a
net.minecraft.client.renderer.RenderType$CompositeState$CompositeStateBuilder
net.minecraft.class_1921$class_4688$class_4689
net.minecraft.client.render.RenderLayer$MultiPhaseParameters$Builder

Field summary

Modifier and TypeField
private RenderStateShard$EmptyTextureStateShard
a
textureState
field_29462
texture
private RenderStateShard$ShaderStateShard
b
shaderState
field_29463
program
private RenderStateShard$TransparencyStateShard
c
transparencyState
field_21424
transparency
private RenderStateShard$DepthTestStateShard
d
depthTestState
field_21428
depthTest
private RenderStateShard$CullStateShard
e
cullState
field_21429
cull
private RenderStateShard$LightmapStateShard
f
lightmapState
field_21430
lightmap
private RenderStateShard$OverlayStateShard
g
overlayState
field_21431
overlay
private RenderStateShard$LayeringStateShard
h
layeringState
field_21433
layering
private RenderStateShard$OutputStateShard
i
outputState
field_21434
target
private RenderStateShard$TexturingStateShard
j
texturingState
field_21435
texturing
private RenderStateShard$WriteMaskStateShard
k
writeMaskState
field_21436
writeMaskState
private RenderStateShard$LineStateShard
l
lineState
field_21437
lineWidth
private RenderStateShard$ColorLogicStateShard
m
colorLogicState
field_44826
colorLogic

Constructor summary

ModifierConstructor
()

Method summary

Modifier and TypeMethod
public RenderType$CompositeState$CompositeStateBuilder
a(glu$e arg0)
setTextureState(RenderStateShard$EmptyTextureStateShard arg0)
method_34577(class_4668$class_5939 arg0)
texture(RenderPhase$TextureBase texture)
public RenderType$CompositeState$CompositeStateBuilder
a(glu$m arg0)
setShaderState(RenderStateShard$ShaderStateShard arg0)
method_34578(class_4668$class_5942 arg0)
program(RenderPhase$ShaderProgram program)
public RenderType$CompositeState$CompositeStateBuilder
a(glu$p arg0)
setTransparencyState(RenderStateShard$TransparencyStateShard arg0)
method_23615(class_4668$class_4685 arg0)
transparency(RenderPhase$Transparency transparency)
public RenderType$CompositeState$CompositeStateBuilder
a(glu$d arg0)
setDepthTestState(RenderStateShard$DepthTestStateShard arg0)
method_23604(class_4668$class_4672 arg0)
depthTest(RenderPhase$DepthTest depthTest)
public RenderType$CompositeState$CompositeStateBuilder
a(glu$c arg0)
setCullState(RenderStateShard$CullStateShard arg0)
method_23603(class_4668$class_4671 arg0)
cull(RenderPhase$Cull cull)
public RenderType$CompositeState$CompositeStateBuilder
a(glu$g arg0)
setLightmapState(RenderStateShard$LightmapStateShard arg0)
method_23608(class_4668$class_4676 arg0)
lightmap(RenderPhase$Lightmap lightmap)
public RenderType$CompositeState$CompositeStateBuilder
a(glu$l arg0)
setOverlayState(RenderStateShard$OverlayStateShard arg0)
method_23611(class_4668$class_4679 arg0)
overlay(RenderPhase$Overlay overlay)
public RenderType$CompositeState$CompositeStateBuilder
a(glu$f arg0)
setLayeringState(RenderStateShard$LayeringStateShard arg0)
method_23607(class_4668$class_4675 arg0)
layering(RenderPhase$Layering layering)
public RenderType$CompositeState$CompositeStateBuilder
a(glu$k arg0)
setOutputState(RenderStateShard$OutputStateShard arg0)
method_23610(class_4668$class_4678 arg0)
target(RenderPhase$Target target)
public RenderType$CompositeState$CompositeStateBuilder
a(glu$o arg0)
setTexturingState(RenderStateShard$TexturingStateShard arg0)
method_23614(class_4668$class_4684 arg0)
texturing(RenderPhase$Texturing texturing)
public RenderType$CompositeState$CompositeStateBuilder
a(glu$q arg0)
setWriteMaskState(RenderStateShard$WriteMaskStateShard arg0)
method_23616(class_4668$class_4686 arg0)
writeMaskState(RenderPhase$WriteMaskState writeMaskState)
public RenderType$CompositeState$CompositeStateBuilder
a(glu$h arg0)
setLineState(RenderStateShard$LineStateShard arg0)
method_23609(class_4668$class_4677 arg0)
lineWidth(RenderPhase$LineWidth lineWidth)
public RenderType$CompositeState$CompositeStateBuilder
a(glu$b arg0)
setColorLogicState(RenderStateShard$ColorLogicStateShard arg0)
method_51788(class_4668$class_8559 arg0)
colorLogic(RenderPhase$ColorLogic colorLogic)
public RenderType$CompositeState
a(boolean arg0)
createCompositeState(boolean arg0)
method_23617(boolean arg0)
build(boolean affectsOutline)
public RenderType$CompositeState
a(glv$c arg0)
createCompositeState(RenderType$OutlineProperty arg0)
method_24297(class_1921$class_4750 arg0)
build(RenderLayer$OutlineMode outlineMode)