protected ShaderManager$Configs | |
private static void | | a(alz arg0, avt arg1, fgh$a arg2, Map<alz, avt> arg3, com.google.common.collect.ImmutableMap$Builder<gmc$e, String> arg4) | | loadShader(ResourceLocation arg0, Resource arg1, CompiledShader$Type arg2, Map<ResourceLocation, Resource> arg3, com.google.common.collect.ImmutableMap$Builder<ShaderManager$ShaderSourceKey, String> arg4) | | method_62939(class_2960 arg0, class_3298 arg1, class_10141$class_282 arg2, Map<class_2960, class_3298> arg3, com.google.common.collect.ImmutableMap$Builder<class_10151$class_10155, String> arg4) | | loadShaderSource(Identifier id, Resource resource, CompiledShader$Type type, Map<Identifier, Resource> allResources, com.google.common.collect.ImmutableMap$Builder<ShaderLoader$ShaderSourceKey, String> builder) |
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private static GlslPreprocessor | |
private static void | | a(alz arg0, avt arg1, com.google.common.collect.ImmutableMap$Builder<alz, gme> arg2) | | loadProgram(ResourceLocation arg0, Resource arg1, com.google.common.collect.ImmutableMap$Builder<ResourceLocation, ShaderProgramConfig> arg2) | | method_62938(class_2960 arg0, class_3298 arg1, com.google.common.collect.ImmutableMap$Builder<class_2960, class_10157> arg2) | | loadDefinition(Identifier id, Resource resource, com.google.common.collect.ImmutableMap$Builder<Identifier, ShaderProgramDefinition> builder) |
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private static void | | b(alz arg0, avt arg1, com.google.common.collect.ImmutableMap$Builder<alz, glq> arg2) | | loadPostChain(ResourceLocation arg0, Resource arg1, com.google.common.collect.ImmutableMap$Builder<ResourceLocation, PostChainConfig> arg2) | | method_62953(class_2960 arg0, class_3298 arg1, com.google.common.collect.ImmutableMap$Builder<class_2960, class_9962> arg2) | | loadPostEffect(Identifier id, Resource resource, com.google.common.collect.ImmutableMap$Builder<Identifier, PostEffectPipeline> builder) |
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private static boolean | |
private static boolean | |
protected void | |
public String | | c() | | getName() | | method_22322() | | getName() |
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public void | |
private CompiledShader | | a(avy arg0, alz arg1, fgh$a arg2, gmb arg3) | | preloadShader(ResourceProvider arg0, ResourceLocation arg1, CompiledShader$Type arg2, ShaderDefines arg3) | | method_62943(class_5912 arg0, class_2960 arg1, class_10141$class_282 arg2, class_10149 arg3) | | compileShader(ResourceFactory factory, Identifier id, CompiledShader$Type type, Defines defines) |
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public CompiledShaderProgram | |
public CompiledShaderProgram | |
static CompiledShaderProgram | | a(gmd arg0, gme arg1, fgh arg2, fgh arg3) | | linkProgram(ShaderProgram arg0, ShaderProgramConfig arg1, CompiledShader arg2, CompiledShader arg3) | | method_62948(class_10156 arg0, class_10157 arg1, class_10141 arg2, class_10141 arg3) | | createProgram(ShaderProgramKey key, ShaderProgramDefinition definition, CompiledShader vertexShader, CompiledShader fragmentShader) |
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public PostChain | |
public void | |