protected void | |
public void | | a() | | releaseAllBuffers() | | method_3327() | | clear() |
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private int | | a(int arg0, int arg1, int arg2) | | getSectionIndex(int arg0, int arg1, int arg2) | | method_3326(int arg0, int arg1, int arg2) | | getChunkIndex(int x, int y, int z) |
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protected void | | a(int arg0) | | setViewDistance(int arg0) | | method_3325(int arg0) | | setViewDistance(int viewDistance) |
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public int | | b() | | getViewDistance() | | method_52839() | | getViewDistance() |
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public LevelHeightAccessor | | c() | | getLevelHeightAccessor() | | method_52840() | | getWorld() |
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public void | |
public SectionPos | | d() | | getCameraSectionPos() | | method_62966() | | getSectionPos() |
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public void | | a(int arg0, int arg1, int arg2, boolean arg3) | | setDirty(int arg0, int arg1, int arg2, boolean arg3) | | method_16040(int arg0, int arg1, int arg2, boolean arg3) | | scheduleRebuild(int x, int y, int z, boolean important) |
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protected SectionRenderDispatcher$RenderSection | |
protected SectionRenderDispatcher$RenderSection | | a(long arg0) | | getRenderSection(long arg0) | | method_62963(long arg0) | | getRenderedChunk(long sectionPos) |
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private SectionRenderDispatcher$RenderSection | | b(int arg0, int arg1, int arg2) | | getRenderSection(int arg0, int arg1, int arg2) | | method_62964(int arg0, int arg1, int arg2) | | getRenderedChunk(int sectionX, int sectionY, int sectionZ) |
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private boolean | | c(int arg0, int arg1, int arg2) | | containsSection(int arg0, int arg1, int arg2) | | method_62965(int arg0, int arg1, int arg2) | | isSectionWithinViewDistance(int sectionX, int sectionY, int sectionZ) |
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