net.minecraft.client.renderer.chunk

public class SectionRenderDispatcher$RenderSection

goy$b
net.minecraft.client.renderer.chunk.SectionRenderDispatcher$RenderSection
net.minecraft.class_846$class_851
net.minecraft.client.render.chunk.ChunkBuilder$BuiltChunk

Field summary

Modifier and TypeField
public static final int
a
SIZE
field_32832
field_32832
public final int
b
index
field_29641
index
public final AtomicReference<SectionRenderDispatcher$CompiledSection>
c
compiled
field_4459
data
public final AtomicReference<SectionRenderDispatcher$TranslucencyPointOfView>
d
pointOfView
field_54168
relativePos
private SectionRenderDispatcher$RenderSection$RebuildTask
f
lastRebuildTask
field_20834
rebuildTask
private SectionRenderDispatcher$RenderSection$ResortTransparencyTask
g
lastResortTransparencyTask
field_4461
sortTask
private final Set<BlockEntity>
h
globalBlockEntities
field_4457
blockEntities
private final Map<RenderType, VertexBuffer>
i
buffers
field_4462
buffers
private AABB
j
bb
field_4458
boundingBox
private boolean
k
dirty
field_4464
needsRebuild
long
l
sectionNode
field_53958
sectionPos
final BlockPos$MutableBlockPos
m
origin
field_4467
origin
private boolean
n
playerChanged
field_4463
needsImportantRebuild

Constructor summary

ModifierConstructor
public (SectionRenderDispatcher arg0, int index, long sectionPos)

Method summary

Modifier and TypeMethod
private boolean
b(long arg0)
doesChunkExistAt(long arg0)
method_3651(long arg0)
isChunkNonEmpty(long sectionPos)
public boolean
a()
hasAllNeighbors()
method_3673()
shouldBuild()
public AABB
b()
getBoundingBox()
method_40051()
getBoundingBox()
public VertexBuffer
a(glv arg0)
getBuffer(RenderType arg0)
method_3656(class_1921 arg0)
getBuffer(RenderLayer layer)
public void
a(long arg0)
setSectionNode(long arg0)
method_62973(long arg0)
setSectionPos(long sectionPos)
protected double
c()
getDistToPlayerSqr()
method_3668()
getSquaredCameraDistance()
public SectionRenderDispatcher$CompiledSection
d()
getCompiled()
method_3677()
getData()
private void
n()
reset()
method_3675()
clear()
public void
e()
releaseBuffers()
method_3659()
delete()
public BlockPos
f()
getOrigin()
method_3670()
getOrigin()
public long
g()
getSectionNode()
method_62975()
getSectionPos()
public void
a(boolean arg0)
setDirty(boolean arg0)
method_3654(boolean arg0)
scheduleRebuild(boolean important)
public void
h()
setNotDirty()
method_3662()
cancelRebuild()
public boolean
i()
isDirty()
method_3672()
needsRebuild()
public boolean
j()
isDirtyFromPlayer()
method_3661()
needsImportantRebuild()
public long
a(jm arg0)
getNeighborSectionNode(Direction arg0)
method_62974(class_2350 arg0)
getOffsetSectionPos(Direction direction)
public void
a(goy arg0)
resortTransparency(SectionRenderDispatcher arg0)
method_22773(class_846 arg0)
scheduleSort(ChunkBuilder builder)
public boolean
k()
hasTranslucentGeometry()
method_64065()
hasTranslucentLayer()
public boolean
l()
transparencyResortingScheduled()
method_64066()
isCurrentlySorting()
protected void
m()
cancelTasks()
method_3663()
cancel()
public SectionRenderDispatcher$RenderSection$CompileTask
a(gow arg0)
createCompileTask(RenderRegionCache arg0)
method_3674(class_6850 arg0)
createRebuildTask(ChunkRendererRegionBuilder builder)
public void
a(goy arg0, gow arg1)
rebuildSectionAsync(SectionRenderDispatcher arg0, RenderRegionCache arg1)
method_22777(class_846 arg0, class_6850 arg1)
scheduleRebuild(ChunkBuilder chunkRenderer, ChunkRendererRegionBuilder builder)
void
a(Collection<dux> arg0)
updateGlobalBlockEntities(Collection<BlockEntity> arg0)
method_22778(Collection<class_2586> arg0)
setNoCullingBlockEntities(Collection<BlockEntity> blockEntities)
public void
b(gow arg0)
compileSync(RenderRegionCache arg0)
method_22781(class_6850 arg0)
rebuild(ChunkRendererRegionBuilder builder)
void
a(goy$a arg0)
setCompiled(SectionRenderDispatcher$CompiledSection arg0)
method_60908(class_846$class_849 arg0)
setData(ChunkBuilder$ChunkData chunkData)
VertexSorting
o()
createVertexSorting()
method_60909()
getVertexSorter()