net.minecraft.client.renderer

public class WeatherEffectRenderer

gml
net.minecraft.client.renderer.WeatherEffectRenderer
net.minecraft.class_9976
net.minecraft.client.render.WeatherRendering

Field summary

Modifier and TypeField
private static final int
a
RAIN_RADIUS
field_53148
field_53148
private static final int
b
RAIN_DIAMETER
field_53149
field_53149
private static final ResourceLocation
c
RAIN_LOCATION
field_53150
RAIN_TEXTURE
private static final ResourceLocation
d
SNOW_LOCATION
field_53151
SNOW_TEXTURE
private static final int
e
RAIN_TABLE_SIZE
field_53152
field_53152
private static final int
f
HALF_RAIN_TABLE_SIZE
field_53153
field_53153
private int
g
rainSoundTime
field_53154
field_53154
private final float[]
h
columnSizeX
field_53155
NORMAL_LINE_DX
private final float[]
i
columnSizeZ
field_53156
NORMAL_LINE_DZ

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public void
a(dhi arg0, glj arg1, int arg2, float arg3, fby arg4)
render(Level arg0, LightTexture arg1, int arg2, float arg3, Vec3 arg4)
method_62316(class_1937 arg0, class_765 arg1, int arg2, float arg3, class_243 arg4)
renderPrecipitation(World world, LightmapTextureManager lightmapTextureManager, int ticks, float delta, Vec3d pos)
private void
a(dhi arg0, int arg1, float arg2, fby arg3, int arg4, List<gml$a> arg5, List<gml$a> arg6)
collectColumnInstances(Level arg0, int arg1, float arg2, Vec3 arg3, int arg4, List<WeatherEffectRenderer$ColumnInstance> arg5, List<WeatherEffectRenderer$ColumnInstance> arg6)
method_62315(class_1937 arg0, int arg1, float arg2, class_243 arg3, int arg4, List<class_9976$class_9977> arg5, List<class_9976$class_9977> arg6)
buildPrecipitationPieces(World world, int ticks, float delta, Vec3d pos, int range, List<WeatherRendering$Piece> rainOut, List<WeatherRendering$Piece> snowOut)
private void
a(glj arg0, fby arg1, int arg2, float arg3, List<gml$a> arg4, List<gml$a> arg5)
render(LightTexture arg0, Vec3 arg1, int arg2, float arg3, List<WeatherEffectRenderer$ColumnInstance> arg4, List<WeatherEffectRenderer$ColumnInstance> arg5)
method_62320(class_765 arg0, class_243 arg1, int arg2, float arg3, List<class_9976$class_9977> arg4, List<class_9976$class_9977> arg5)
renderPrecipitation(LightmapTextureManager lightmapTextureManager, Vec3d pos, int range, float gradient, List<WeatherRendering$Piece> rainPieces, List<WeatherRendering$Piece> snowPieces)
private WeatherEffectRenderer$ColumnInstance
a(bam arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7)
createRainColumnInstance(RandomSource arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7)
method_62314(class_5819 arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7)
createRainPiece(Random random, int ticks, int x, int yMin, int yMax, int z, int light, float tickDelta)
private WeatherEffectRenderer$ColumnInstance
b(bam arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7)
createSnowColumnInstance(RandomSource arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7)
method_62321(class_5819 arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7)
createSnowPiece(Random random, int ticks, int x, int yMin, int yMax, int z, int light, float tickDelta)
private void
a(fgu arg0, List<gml$a> arg1, fby arg2, float arg3, int arg4, float arg5)
renderInstances(Tesselator arg0, List<WeatherEffectRenderer$ColumnInstance> arg1, Vec3 arg2, float arg3, int arg4, float arg5)
method_62318(class_289 arg0, List<class_9976$class_9977> arg1, class_243 arg2, float arg3, int arg4, float arg5)
renderPieces(Tessellator tessellator, List<WeatherRendering$Piece> pieces, Vec3d pos, float intensity, int range, float gradient)
public void
a(gfk arg0, flp arg1, int arg2, arz arg3)
tickRainParticles(ClientLevel arg0, Camera arg1, int arg2, ParticleStatus arg3)
method_62319(class_638 arg0, class_4184 arg1, int arg2, class_4066 arg3)
addParticlesAndSound(ClientWorld world, Camera camera, int ticks, ParticlesMode particlesMode)
private Biome$Precipitation
a(dhi arg0, jh arg1)
getPrecipitationAt(Level arg0, BlockPos arg1)
method_62317(class_1937 arg0, class_2338 arg1)
getPrecipitationAt(World world, BlockPos pos)