public void | | a(dhi arg0, glj arg1, int arg2, float arg3, fby arg4) | | render(Level arg0, LightTexture arg1, int arg2, float arg3, Vec3 arg4) | | method_62316(class_1937 arg0, class_765 arg1, int arg2, float arg3, class_243 arg4) | | renderPrecipitation(World world, LightmapTextureManager lightmapTextureManager, int ticks, float delta, Vec3d pos) |
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private void | | a(dhi arg0, int arg1, float arg2, fby arg3, int arg4, List<gml$a> arg5, List<gml$a> arg6) | | collectColumnInstances(Level arg0, int arg1, float arg2, Vec3 arg3, int arg4, List<WeatherEffectRenderer$ColumnInstance> arg5, List<WeatherEffectRenderer$ColumnInstance> arg6) | | method_62315(class_1937 arg0, int arg1, float arg2, class_243 arg3, int arg4, List<class_9976$class_9977> arg5, List<class_9976$class_9977> arg6) | | buildPrecipitationPieces(World world, int ticks, float delta, Vec3d pos, int range, List<WeatherRendering$Piece> rainOut, List<WeatherRendering$Piece> snowOut) |
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private void | | a(glj arg0, fby arg1, int arg2, float arg3, List<gml$a> arg4, List<gml$a> arg5) | | render(LightTexture arg0, Vec3 arg1, int arg2, float arg3, List<WeatherEffectRenderer$ColumnInstance> arg4, List<WeatherEffectRenderer$ColumnInstance> arg5) | | method_62320(class_765 arg0, class_243 arg1, int arg2, float arg3, List<class_9976$class_9977> arg4, List<class_9976$class_9977> arg5) | | renderPrecipitation(LightmapTextureManager lightmapTextureManager, Vec3d pos, int range, float gradient, List<WeatherRendering$Piece> rainPieces, List<WeatherRendering$Piece> snowPieces) |
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private WeatherEffectRenderer$ColumnInstance | | a(bam arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | createRainColumnInstance(RandomSource arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | method_62314(class_5819 arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | createRainPiece(Random random, int ticks, int x, int yMin, int yMax, int z, int light, float tickDelta) |
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private WeatherEffectRenderer$ColumnInstance | | b(bam arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | createSnowColumnInstance(RandomSource arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | method_62321(class_5819 arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | createSnowPiece(Random random, int ticks, int x, int yMin, int yMax, int z, int light, float tickDelta) |
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private void | | a(fgu arg0, List<gml$a> arg1, fby arg2, float arg3, int arg4, float arg5) | | renderInstances(Tesselator arg0, List<WeatherEffectRenderer$ColumnInstance> arg1, Vec3 arg2, float arg3, int arg4, float arg5) | | method_62318(class_289 arg0, List<class_9976$class_9977> arg1, class_243 arg2, float arg3, int arg4, float arg5) | | renderPieces(Tessellator tessellator, List<WeatherRendering$Piece> pieces, Vec3d pos, float intensity, int range, float gradient) |
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public void | | a(gfk arg0, flp arg1, int arg2, arz arg3) | | tickRainParticles(ClientLevel arg0, Camera arg1, int arg2, ParticleStatus arg3) | | method_62319(class_638 arg0, class_4184 arg1, int arg2, class_4066 arg3) | | addParticlesAndSound(ClientWorld world, Camera camera, int ticks, ParticlesMode particlesMode) |
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private Biome$Precipitation | |