History - net.minecraft.client.renderer.WeatherEffectRenderer
25w03a
Names
gna
goz
Fields
int: a, RAIN_RADIUS, field_53148, field_53148, f_347417_
int: a, RAIN_RADIUS, field_53148, field_53148
int: b, RAIN_DIAMETER, field_53149, field_53149, f_346776_
int: b, RAIN_DIAMETER, field_53149, field_53149
ResourceLocation: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_346432_
ResourceLocation: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE
ResourceLocation: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_348006_
ResourceLocation: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE
int: e, RAIN_TABLE_SIZE, field_53152, field_53152, f_346344_
int: e, RAIN_TABLE_SIZE, field_53152, field_53152
int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153, f_349585_
int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153
int: g, rainSoundTime, field_53154, soundChance, f_348275_
int: g, rainSoundTime, field_53154, soundChance
float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX, f_349116_
float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX
float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ, f_348552_
float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ
Constructors
Methods
void (Level, int, float, Vec3, int, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_351867_
void (Level, int, float, Vec3, int, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, collectColumnInstances, method_62315, buildPrecipitationPieces
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece, m_356683_
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece, m_353345_
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece
void (ClientLevel, Camera, int, ParticleStatus): a, tickRainParticles, method_62319, addParticlesAndSound, m_354701_
void (ClientLevel, Camera, int, ParticleStatus): a, tickRainParticles, method_62319, addParticlesAndSound
Biome$Precipitation (Level, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt, m_356757_
Biome$Precipitation (Level, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt
void (Level, MultiBufferSource, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_
void (Level, MultiBufferSource, int, float, Vec3): a, render, method_62316, renderPrecipitation
void (MultiBufferSource, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_
void (MultiBufferSource, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation
void (VertexConsumer, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_
void (VertexConsumer, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces
1.21.4
Names
gml
gna
Fields
int: g, rainSoundTime, field_53154, field_53154, f_348275_
int: g, rainSoundTime, field_53154, soundChance, f_348275_
Constructors
Methods
void (Level, LightTexture, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_
void (LightTexture, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_
void (Tesselator, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_
void (Level, MultiBufferSource, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_
void (MultiBufferSource, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_
void (VertexConsumer, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_
1.21.3
Names
gml
net.minecraft.client.renderer.WeatherEffectRenderer
net.minecraft.class_9976
net.minecraft.client.render.WeatherRendering
net.minecraft.src.C_345896_
Fields
int: a, RAIN_RADIUS, field_53148, field_53148, f_347417_
int: b, RAIN_DIAMETER, field_53149, field_53149, f_346776_
ResourceLocation: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_346432_
ResourceLocation: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_348006_
int: e, RAIN_TABLE_SIZE, field_53152, field_53152, f_346344_
int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153, f_349585_
int: g, rainSoundTime, field_53154, field_53154, f_348275_
float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX, f_349116_
float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ, f_348552_
Constructors
()
Methods
void (Level, LightTexture, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_
void (Level, int, float, Vec3, int, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_351867_
void (LightTexture, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece, m_356683_
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece, m_353345_
void (Tesselator, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_
void (ClientLevel, Camera, int, ParticleStatus): a, tickRainParticles, method_62319, addParticlesAndSound, m_354701_
Biome$Precipitation (Level, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt, m_356757_