protected abstract int | |
private void | | a(fgs arg0, gll arg1, int arg2, float arg3, float arg4, float arg5) | | renderStuckItem(PoseStack arg0, MultiBufferSource arg1, int arg2, float arg3, float arg4, float arg5) | | method_22130(class_4587 arg0, class_4597 arg1, int arg2, float arg3, float arg4, float arg5) | | renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float arg3, float directionX, float directionY) |
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public void | | a(fgs arg0, gll arg1, int arg2, gzg arg3, float arg4, float arg5) | | render(PoseStack arg0, MultiBufferSource arg1, int arg2, PlayerRenderState arg3, float arg4, float arg5) | | method_22132(class_4587 arg0, class_4597 arg1, int arg2, class_10055 arg3, float arg4, float arg5) | | render(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, PlayerEntityRenderState arg3, float arg4, float arg5) |
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private static float | | a(float arg0) | | snapToFace(float arg0) | | method_62597(float arg0) | | method_62597(float arg0) |
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