protected boolean | |
public Vec3 | |
public static HumanoidModel$ArmPose | |
private static HumanoidModel$ArmPose | | a(gzg arg0, gzg$a arg1, bti arg2) | | getArmPose(PlayerRenderState arg0, PlayerRenderState$HandState arg1, InteractionHand arg2) | | method_4210(class_10055 arg0, class_10055$class_10056 arg1, class_1268 arg2) | | getArmPose(PlayerEntityRenderState state, PlayerEntityRenderState$HandState handState, Hand hand) | | m_353782_(C_346020_ p_367888_, C_346020_$C_345604_ p_362189_, C_470_ p_361073_) |
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public ResourceLocation | |
protected void | |
protected void | | a(gzg arg0, xv arg1, fgs arg2, gll arg3, int arg4) | | renderNameTag(PlayerRenderState arg0, Component arg1, PoseStack arg2, MultiBufferSource arg3, int arg4) | | method_4213(class_10055 arg0, class_2561 arg1, class_4587 arg2, class_4597 arg3, int arg4) | | renderLabelIfPresent(PlayerEntityRenderState arg0, Text arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4) | | m_7649_(C_346020_ p_117809_, C_4996_ p_117810_, C_3181_ p_117811_, C_4139_ p_117812_, int arg4) |
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public PlayerRenderState | | b() | | createRenderState() | | method_62608() | | createRenderState() | | m_5478_() |
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public void | | a(gke arg0, gzg arg1, float arg2) | | extractRenderState(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2) | | method_62604(class_742 arg0, class_10055 arg1, float arg2) | | updateRenderState(AbstractClientPlayerEntity arg0, PlayerEntityRenderState arg1, float arg2) | | m_351578_(C_4102_ p_364437_, C_346020_ p_365590_, float arg2) |
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private static void | | b(gke arg0, gzg arg1, float arg2) | | extractFlightData(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2) | | method_62607(class_742 arg0, class_10055 arg1, float arg2) | | updateGliding(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickDelta) | | m_356978_(C_4102_ p_366513_, C_346020_ p_361371_, float p_365196_) |
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private void | | a(gke arg0, gzg$a arg1, bti arg2) | | extractHandState(AbstractClientPlayer arg0, PlayerRenderState$HandState arg1, InteractionHand arg2) | | method_62603(class_742 arg0, class_10055$class_10056 arg1, class_1268 arg2) | | updateHandState(AbstractClientPlayerEntity player, PlayerEntityRenderState$HandState handState, Hand hand) | | m_355147_(C_4102_ p_365410_, C_346020_$C_345604_ p_364300_, C_470_ arg2) |
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private static void | | c(gke arg0, gzg arg1, float arg2) | | extractCapeState(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2) | | method_62609(class_742 arg0, class_10055 arg1, float arg2) | | updateCape(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickDelta) | | m_355788_(C_4102_ p_366404_, C_346020_ p_365208_, float p_366613_) |
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private static Parrot$Variant | |
public void | | a(fgs arg0, gll arg1, int arg2, alz arg3, boolean arg4) | | renderRightHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4) | | method_4220(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4) | | renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) | | m_117770_(C_3181_ p_117772_, C_4139_ p_117773_, int p_364347_, C_5265_ p_367689_, boolean arg4) |
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public void | | b(fgs arg0, gll arg1, int arg2, alz arg3, boolean arg4) | | renderLeftHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4) | | method_4221(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4) | | renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) | | m_117813_(C_3181_ p_117815_, C_4139_ p_117816_, int p_368419_, C_5265_ p_362915_, boolean arg4) |
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private void | | a(fgs arg0, gll arg1, int arg2, alz arg3, geo arg4, boolean arg5) | | renderHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, ModelPart arg4, boolean arg5) | | method_23205(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, class_630 arg4, boolean arg5) | | renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible) | | m_117775_(C_3181_ p_117777_, C_4139_ p_117778_, int p_365409_, C_5265_ p_117780_, C_3889_ p_364227_, boolean arg5) |
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protected void | | a(gzg arg0, fgs arg1, float arg2, float arg3) | | setupRotations(PlayerRenderState arg0, PoseStack arg1, float arg2, float arg3) | | method_4212(class_10055 arg0, class_4587 arg1, float arg2, float arg3) | | setupTransforms(PlayerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3) | | m_7523_(C_346020_ p_117803_, C_3181_ p_117804_, float p_117805_, float arg3) |
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