net.minecraft.client.renderer.entity.player

public class PlayerRenderer

extends LivingEntityRenderer<AbstractClientPlayer, PlayerRenderState, PlayerModel>

All mapped superinterfaces:

RenderLayerParent

gwx
net.minecraft.client.renderer.entity.player.PlayerRenderer
net.minecraft.class_1007
net.minecraft.client.render.entity.PlayerEntityRenderer

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context ctx, boolean slim)

Method summary

Modifier and TypeMethod
protected boolean
a(gzg arg0)
shouldRenderLayers(PlayerRenderState arg0)
method_62606(class_10055 arg0)
shouldRenderFeatures(PlayerEntityRenderState arg0)
public Vec3
b(gzg arg0)
getRenderOffset(PlayerRenderState arg0)
method_23206(class_10055 arg0)
getPositionOffset(PlayerEntityRenderState arg0)
public static HumanoidModel$ArmPose
a(gzg arg0, bwa arg1)
getArmPose(PlayerRenderState arg0, HumanoidArm arg1)
method_64258(class_10055 arg0, class_1306 arg1)
getArmPose(PlayerEntityRenderState state, Arm arm)
private static HumanoidModel$ArmPose
a(gzg arg0, gzg$a arg1, bti arg2)
getArmPose(PlayerRenderState arg0, PlayerRenderState$HandState arg1, InteractionHand arg2)
method_4210(class_10055 arg0, class_10055$class_10056 arg1, class_1268 arg2)
getArmPose(PlayerEntityRenderState state, PlayerEntityRenderState$HandState handState, Hand hand)
public ResourceLocation
c(gzg arg0)
getTextureLocation(PlayerRenderState arg0)
method_4216(class_10055 arg0)
getTexture(PlayerEntityRenderState arg0)
protected void
a(gzg arg0, fgs arg1)
scale(PlayerRenderState arg0, PoseStack arg1)
method_4217(class_10055 arg0, class_4587 arg1)
scale(PlayerEntityRenderState arg0, MatrixStack arg1)
protected void
a(gzg arg0, xv arg1, fgs arg2, gll arg3, int arg4)
renderNameTag(PlayerRenderState arg0, Component arg1, PoseStack arg2, MultiBufferSource arg3, int arg4)
method_4213(class_10055 arg0, class_2561 arg1, class_4587 arg2, class_4597 arg3, int arg4)
renderLabelIfPresent(PlayerEntityRenderState arg0, Text arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4)
public PlayerRenderState
b()
createRenderState()
method_62608()
createRenderState()
public void
a(gke arg0, gzg arg1, float arg2)
extractRenderState(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62604(class_742 arg0, class_10055 arg1, float arg2)
updateRenderState(AbstractClientPlayerEntity arg0, PlayerEntityRenderState arg1, float arg2)
private static void
b(gke arg0, gzg arg1, float arg2)
extractFlightData(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62607(class_742 arg0, class_10055 arg1, float arg2)
updateGliding(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickDelta)
private void
a(gke arg0, gzg$a arg1, bti arg2)
extractHandState(AbstractClientPlayer arg0, PlayerRenderState$HandState arg1, InteractionHand arg2)
method_62603(class_742 arg0, class_10055$class_10056 arg1, class_1268 arg2)
updateHandState(AbstractClientPlayerEntity player, PlayerEntityRenderState$HandState handState, Hand hand)
private static void
c(gke arg0, gzg arg1, float arg2)
extractCapeState(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62609(class_742 arg0, class_10055 arg1, float arg2)
updateCape(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickDelta)
private static Parrot$Variant
a(gke arg0, boolean arg1)
getParrotOnShoulder(AbstractClientPlayer arg0, boolean arg1)
method_62605(class_742 arg0, boolean arg1)
getShoulderParrotVariant(AbstractClientPlayerEntity player, boolean left)
public void
a(fgs arg0, gll arg1, int arg2, alz arg3, boolean arg4)
renderRightHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4)
method_4220(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4)
renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible)
public void
b(fgs arg0, gll arg1, int arg2, alz arg3, boolean arg4)
renderLeftHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4)
method_4221(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4)
renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible)
private void
a(fgs arg0, gll arg1, int arg2, alz arg3, geo arg4, boolean arg5)
renderHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, ModelPart arg4, boolean arg5)
method_23205(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, class_630 arg4, boolean arg5)
renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible)
protected void
a(gzg arg0, fgs arg1, float arg2, float arg3)
setupRotations(PlayerRenderState arg0, PoseStack arg1, float arg2, float arg3)
method_4212(class_10055 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(PlayerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)