protected boolean | |
public Vec3 | |
public static HumanoidModel$ArmPose | |
private static HumanoidModel$ArmPose | |
public ResourceLocation | |
protected void | |
protected void | | a(gzg arg0, xv arg1, fgs arg2, gll arg3, int arg4) | | renderNameTag(PlayerRenderState arg0, Component arg1, PoseStack arg2, MultiBufferSource arg3, int arg4) | | method_4213(class_10055 arg0, class_2561 arg1, class_4587 arg2, class_4597 arg3, int arg4) | | renderLabelIfPresent(PlayerEntityRenderState arg0, Text arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4) |
|
public PlayerRenderState | | b() | | createRenderState() | | method_62608() | | createRenderState() |
|
public void | |
private static void | |
private void | |
private static void | |
private static Parrot$Variant | |
public void | | a(fgs arg0, gll arg1, int arg2, alz arg3, boolean arg4) | | renderRightHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4) | | method_4220(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4) | | renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) |
|
public void | | b(fgs arg0, gll arg1, int arg2, alz arg3, boolean arg4) | | renderLeftHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4) | | method_4221(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4) | | renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) |
|
private void | | a(fgs arg0, gll arg1, int arg2, alz arg3, geo arg4, boolean arg5) | | renderHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, ModelPart arg4, boolean arg5) | | method_23205(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, class_630 arg4, boolean arg5) | | renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible) |
|
protected void | | a(gzg arg0, fgs arg1, float arg2, float arg3) | | setupRotations(PlayerRenderState arg0, PoseStack arg1, float arg2, float arg3) | | method_4212(class_10055 arg0, class_4587 arg1, float arg2, float arg3) | | setupTransforms(PlayerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3) |
|