net.minecraft.world.level.biome

public class BiomeSpecialEffects$Builder

diq$a
net.minecraft.world.level.biome.BiomeSpecialEffects$Builder
net.minecraft.class_4763$class_4764
net.minecraft.world.biome.BiomeEffects$Builder
net.minecraft.world.level.biome.BiomeFog$a

Field summary

Modifier and TypeField
private OptionalInt
a
fogColor
field_22071
fogColor
private OptionalInt
b
waterColor
field_22072
waterColor
private OptionalInt
c
waterFogColor
field_22073
waterFogColor
private OptionalInt
d
skyColor
field_26422
skyColor
private Optional<Integer>
e
foliageColorOverride
field_26423
foliageColor
private Optional<Integer>
f
grassColorOverride
field_26424
grassColor
private BiomeSpecialEffects$GrassColorModifier
g
grassColorModifier
field_26425
grassColorModifier
private Optional<AmbientParticleSettings>
h
ambientParticle
field_22074
particleConfig
private Optional<Holder<SoundEvent>>
i
ambientLoopSoundEvent
field_22494
loopSound
private Optional<AmbientMoodSettings>
j
ambientMoodSettings
field_22495
moodSound
private Optional<AmbientAdditionsSettings>
k
ambientAdditionsSettings
field_22496
additionsSound
private Optional<Music>
l
backgroundMusic
field_24114
musicSound

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public BiomeSpecialEffects$Builder
a(int arg0)
fogColor(int arg0)
method_24392(int arg0)
fogColor(int fogColor)
public BiomeSpecialEffects$Builder
b(int arg0)
waterColor(int arg0)
method_24395(int arg0)
waterColor(int waterColor)
public BiomeSpecialEffects$Builder
c(int arg0)
waterFogColor(int arg0)
method_24397(int arg0)
waterFogColor(int waterFogColor)
public BiomeSpecialEffects$Builder
d(int arg0)
skyColor(int arg0)
method_30820(int arg0)
skyColor(int skyColor)
public BiomeSpecialEffects$Builder
e(int arg0)
foliageColorOverride(int arg0)
method_30821(int arg0)
foliageColor(int foliageColor)
public BiomeSpecialEffects$Builder
f(int arg0)
grassColorOverride(int arg0)
method_30822(int arg0)
grassColor(int grassColor)
public BiomeSpecialEffects$Builder
a(diq$b arg0)
grassColorModifier(BiomeSpecialEffects$GrassColorModifier arg0)
method_30818(class_4763$class_5486 arg0)
grassColorModifier(BiomeEffects$GrassColorModifier grassColorModifier)
public BiomeSpecialEffects$Builder
a(dij arg0)
ambientParticle(AmbientParticleSettings arg0)
method_24393(class_4761 arg0)
particleConfig(BiomeParticleConfig particleConfig)
public BiomeSpecialEffects$Builder
a(jq<axe> arg0)
ambientLoopSound(Holder<SoundEvent> arg0)
method_24942(class_6880<class_3414> arg0)
loopSound(RegistryEntry<SoundEvent> loopSound)
public BiomeSpecialEffects$Builder
a(dii arg0)
ambientMoodSound(AmbientMoodSettings arg0)
method_24943(class_4968 arg0)
moodSound(BiomeMoodSound moodSound)
public BiomeSpecialEffects$Builder
a(dih arg0)
ambientAdditionsSound(AmbientAdditionsSettings arg0)
method_24944(class_4967 arg0)
additionsSound(BiomeAdditionsSound additionsSound)
public BiomeSpecialEffects$Builder
a(axc arg0)
backgroundMusic(Music arg0)
method_27346(class_5195 arg0)
music(MusicSound music)
public BiomeSpecialEffects
a()
build()
method_24391()
build()