net.minecraft.world.level.block

public class DaylightDetectorBlock

extends BaseEntityBlock

All mapped superinterfaces:

FeatureElement, ItemLike, EntityBlock

dmm
net.minecraft.world.level.block.DaylightDetectorBlock
net.minecraft.class_2309
net.minecraft.block.DaylightDetectorBlock
net.minecraft.world.level.block.BlockDaylightDetector

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<DaylightDetectorBlock>
a
CODEC
field_46331
CODEC
public static final IntegerProperty
b
POWER
field_10897
POWER
public static final BooleanProperty
c
INVERTED
field_10899
INVERTED
protected static final VoxelShape
d
SHAPE
field_10898
SHAPE

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<DaylightDetectorBlock>
a()
codec()
method_53969()
getCodec()
protected VoxelShape
a(dxv arg0, dgn arg1, jh arg2, fcd arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected boolean
g_(dxv arg0)
useShapeForLightOcclusion(BlockState arg0)
method_9526(class_2680 arg0)
hasSidedTransparency(BlockState arg0)
protected int
a(dxv arg0, dgn arg1, jh arg2, jm arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
private static void
e(dxv arg0, dhi arg1, jh arg2)
updateSignalStrength(BlockState arg0, Level arg1, BlockPos arg2)
method_9983(class_2680 arg0, class_1937 arg1, class_2338 arg2)
updateState(BlockState state, World world, BlockPos pos)
protected InteractionResult
a(dxv arg0, dhi arg1, jh arg2, cpx arg3, fbu arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected RenderShape
a_(dxv arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
protected boolean
f_(dxv arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
public BlockEntity
a(jh arg0, dxv arg1)
newBlockEntity(BlockPos arg0, BlockState arg1)
method_10123(class_2338 arg0, class_2680 arg1)
createBlockEntity(BlockPos arg0, BlockState arg1)
public <T extends BlockEntity> BlockEntityTicker<T>
a(dhi arg0, dxv arg1, duz<T> arg2)
getTicker(Level arg0, BlockState arg1, BlockEntityType<T> arg2)
method_31645(class_1937 arg0, class_2680 arg1, class_2591<T> arg2)
getTicker(World arg0, BlockState arg1, BlockEntityType<T> arg2)
private static void
a(dhi arg0, jh arg1, dxv arg2, dvn arg3)
tickEntity(Level arg0, BlockPos arg1, BlockState arg2, DaylightDetectorBlockEntity arg3)
method_31642(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_2603 arg3)
tick(World world, BlockPos pos, BlockState state, DaylightDetectorBlockEntity blockEntity)
protected void
a(dxw$a<dkm, dxv> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)