History - net.minecraft.world.level.block.DaylightDetectorBlock
1.21.3
Names
dhw
dmm
Fields
IntegerProperty: b, POWER, field_10897, POWER, f_52377_
IntegerProperty: b, POWER, field_10897, POWER
BooleanProperty: c, INVERTED, field_10899, INVERTED, f_52378_
BooleanProperty: c, INVERTED, field_10899, INVERTED
VoxelShape: d, SHAPE, field_10898, SHAPE, f_52379_
VoxelShape: d, SHAPE, field_10898, SHAPE
com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_302510_
com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC
Constructors
Methods
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_
void (BlockState, Level, BlockPos): e, updateSignalStrength, method_9983, updateState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker
void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_153112_
void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick
com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dgz
dhw
Fields
Constructors
Methods
1.20.6
Names
cyo
dgz
Fields
Constructors
Methods
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cup
cyo
Fields
IntegerProperty: a, POWER, field_10897, POWER, f_52377_
IntegerProperty: b, POWER, field_10897, POWER, f_52377_
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_52378_
BooleanProperty: c, INVERTED, field_10899, INVERTED, f_52378_
VoxelShape: c, SHAPE, field_10898, SHAPE, f_52379_
VoxelShape: d, SHAPE, field_10898, SHAPE, f_52379_
com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_302510_
Constructors
Methods
com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
crh
cup
Fields
Constructors
Methods
1.20.1
Names
cra
crh
Fields
Constructors
Methods
1.19.4
Names
cok
cra
Fields
Constructors
Methods
1.19.3
Names
cli
cok
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
ckl
cli
Fields
Constructors
Methods
1.19
Names
cff
ckl
Fields
Constructors
Methods
1.18.2
Names
cen
cff
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cbe
cen
Fields
Constructors
Methods
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
Names
cbd
cbe
Fields
Constructors
Methods
1.17
Names
bvv
cbd
net.minecraft.block.DaylightDetectorBlock
net.minecraft.src.C_1755_
net.minecraft.server.v1_16_R3.BlockDaylightDetector
net.minecraft.world.level.block.BlockDaylightDetector
Fields
IntegerProperty: a, POWER, field_10897, POWER, field_176436_a, POWER
IntegerProperty: a, POWER, field_10897, POWER, f_52377_
BooleanProperty: b, INVERTED, field_10899, INVERTED, field_196320_b
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_52378_
VoxelShape: c, SHAPE, field_10898, SHAPE, field_196321_c
VoxelShape: c, SHAPE, field_10898, SHAPE, f_52379_
Constructors
Methods
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, func_196319_d
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_153112_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bvs
bvv
net.minecraft.server.v1_16_R2.BlockDaylightDetector
net.minecraft.server.v1_16_R3.BlockDaylightDetector
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bwy
bvs
net.minecraft.server.v1_16_R1.BlockDaylightDetector
net.minecraft.server.v1_16_R2.BlockDaylightDetector
Fields
Constructors
Methods
1.16.1
Names
bqm
bwy
net.minecraft.server.v1_15_R1.BlockDaylightDetector
net.minecraft.server.v1_16_R1.BlockDaylightDetector
Fields
Constructors
Methods
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
1.15.2
Names
bqj
bqm
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
boa
bqj
net.minecraft.server.v1_14_R1.BlockDaylightDetector
net.minecraft.server.v1_15_R1.BlockDaylightDetector
Fields
Constructors
Methods
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
Names
bnv
boa
net.minecraft.world.level.block.DaylightDetectorBlock
Fields
BlockStateInteger: a, field_10897, POWER, field_176436_a, POWER
IntegerProperty: a, POWER, field_10897, POWER, field_176436_a, POWER
BlockStateBoolean: b, field_10899, INVERTED, field_196320_b
BooleanProperty: b, INVERTED, field_10899, INVERTED, field_196320_b
VoxelShape: c, field_10898, SHAPE, field_196321_c
VoxelShape: c, SHAPE, field_10898, SHAPE, field_196321_c
Constructors
Methods
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (IBlockData, World, BlockPosition): d, method_9983, updateState, func_196319_d
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, func_196319_d
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
Names
bnr
bnv
net.minecraft.block.DaylightDetectorBlock
Fields
BlockStateInteger: a, field_10897, field_176436_a, POWER
BlockStateInteger: a, field_10897, POWER, field_176436_a, POWER
BlockStateBoolean: b, field_10899, field_196320_b
BlockStateBoolean: b, field_10899, INVERTED, field_196320_b
VoxelShape: c, field_10898, field_196321_c
VoxelShape: c, field_10898, SHAPE, field_196321_c
Constructors
Methods
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (IBlockData, World, BlockPosition): d, method_9983, func_196319_d
void (IBlockData, World, BlockPosition): d, method_9983, updateState, func_196319_d
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bnq
bnr
Fields
Constructors
Methods
1.14
Names
bdx
bnq
net.minecraft.class_2309
net.minecraft.block.BlockDaylightDetector
net.minecraft.block.DaylightDetectorBlock
net.minecraft.server.v1_13_R2.BlockDaylightDetector
net.minecraft.server.v1_14_R1.BlockDaylightDetector
Fields
BlockStateInteger: a, field_176436_a, POWER
BlockStateInteger: a, field_10897, field_176436_a, POWER
BlockStateBoolean: b, field_196320_b
BlockStateBoolean: b, field_10899, field_196320_b
VoxelShape: c, field_196321_c
VoxelShape: c, field_10898, field_196321_c
Constructors
Methods
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
boolean (IBlockData): a, func_149686_d
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
boolean (IBlockData): i, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition): b, func_196319_d
void (IBlockData, World, BlockPosition): d, method_9983, func_196319_d
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
Names
bdw
bdx
Fields
Constructors
Methods
1.13.1
Names
bdo
bdw
net.minecraft.server.v1_13_R1.BlockDaylightDetector
net.minecraft.server.v1_13_R2.BlockDaylightDetector
Fields
Constructors
Methods
1.13
Names
apt
bdo
net.minecraft.server.v1_12_R1.BlockDaylightDetector
net.minecraft.server.v1_13_R1.BlockDaylightDetector
Fields
boolean: c, field_176435_b
AxisAlignedBB: b, field_185566_b
BlockStateBoolean: b, field_196320_b
VoxelShape: c, field_196321_c
Constructors
(boolean)
Methods
void (World, BlockPosition): c, func_180677_d
Item (IBlockData, Random, int): a, func_180660_a, getDropType
TileEntity (World, int): a, func_149915_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_149662_c
EnumRenderType (IBlockData): a, func_149645_b
EnumRenderType (IBlockData): c, func_149645_b
boolean (IBlockData): g, func_149744_f, isPowerSource
boolean (IBlockData): i, func_149744_f, isPowerSource
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition): b, func_196319_d
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
TileEntity (IBlockAccess): a, func_196283_a_
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
apr
apt
Fields
Constructors
Methods
1.12
Names
amq
apr
net.minecraft.server.v1_11_R1.BlockDaylightDetector
net.minecraft.server.v1_12_R1.BlockDaylightDetector
Fields
Constructors
Methods
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
amo
amq
Fields
Constructors
Methods
1.11
Names
alb
amo
net.minecraft.server.v1_10_R1.BlockDaylightDetector
net.minecraft.server.v1_11_R1.BlockDaylightDetector
Fields
Constructors
Methods
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
ako
alb
net.minecraft.server.v1_9_R2.BlockDaylightDetector
net.minecraft.server.v1_10_R1.BlockDaylightDetector
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockDaylightDetector
net.minecraft.server.v1_9_R2.BlockDaylightDetector
Fields
Constructors
Methods
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
aga
ako
net.minecraft.server.v1_8_R3.BlockDaylightDetector
net.minecraft.server.v1_9_R1.BlockDaylightDetector
Fields
boolean: b, field_176435_b
boolean: c, field_176435_b
AxisAlignedBB: b, field_185566_b
Constructors
Methods
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
void (World, BlockPosition): f, func_180677_d
void (World, BlockPosition): c, func_180677_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (): d, func_149686_d
boolean (): c, func_149662_c
int (): b, func_149645_b
boolean (): i, func_149744_f, isPowerSource
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
Item (World, BlockPosition): c, func_180665_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
EnumRenderType (IBlockData): a, func_149645_b
boolean (IBlockData): g, func_149744_f, isPowerSource
1.8.8
Names
aga
net.minecraft.block.BlockDaylightDetector
net.minecraft.server.v1_8_R3.BlockDaylightDetector
Fields
BlockStateInteger: a, field_176436_a, POWER
boolean: b, field_176435_b
Constructors
(boolean)
Methods
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
void (World, BlockPosition): f, func_180677_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (): d, func_149686_d
boolean (): c, func_149662_c
int (): b, func_149645_b
boolean (): i, func_149744_f, isPowerSource
TileEntity (World, int): a, func_149915_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
Item (World, BlockPosition): c, func_180665_b
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a