History - net.minecraft.world.level.block.DaylightDetectorBlock

1.21.3

Names

dhw

dmm

Fields

IntegerProperty: b, POWER, field_10897, POWER, f_52377_

IntegerProperty: b, POWER, field_10897, POWER

BooleanProperty: c, INVERTED, field_10899, INVERTED, f_52378_

BooleanProperty: c, INVERTED, field_10899, INVERTED

VoxelShape: d, SHAPE, field_10898, SHAPE, f_52379_

VoxelShape: d, SHAPE, field_10898, SHAPE

com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_302510_

com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC

Constructors

Methods

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_

void (BlockState, Level, BlockPos): e, updateSignalStrength, method_9983, updateState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker

void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_153112_

void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick

com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dgz

dhw

Fields

Constructors

Methods

1.20.6

Names

cyo

dgz

Fields

Constructors

Methods

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cup

cyo

Fields

IntegerProperty: a, POWER, field_10897, POWER, f_52377_

IntegerProperty: b, POWER, field_10897, POWER, f_52377_

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_52378_

BooleanProperty: c, INVERTED, field_10899, INVERTED, f_52378_

VoxelShape: c, SHAPE, field_10898, SHAPE, f_52379_

VoxelShape: d, SHAPE, field_10898, SHAPE, f_52379_

com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_302510_

Constructors

Methods

com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

crh

cup

Fields

Constructors

Methods

1.20.1

Names

cra

crh

Fields

Constructors

Methods

1.19.4

Names

cok

cra

Fields

Constructors

Methods

1.19.3

Names

cli

cok

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

ckl

cli

Fields

Constructors

Methods

1.19

Names

cff

ckl

Fields

Constructors

Methods

1.18.2

Names

cen

cff

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cbe

cen

Fields

Constructors

Methods

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

Names

cbd

cbe

Fields

Constructors

Methods

1.17

Names

bvv

cbd

net.minecraft.block.DaylightDetectorBlock

net.minecraft.src.C_1755_

net.minecraft.server.v1_16_R3.BlockDaylightDetector

net.minecraft.world.level.block.BlockDaylightDetector

Fields

IntegerProperty: a, POWER, field_10897, POWER, field_176436_a, POWER

IntegerProperty: a, POWER, field_10897, POWER, f_52377_

BooleanProperty: b, INVERTED, field_10899, INVERTED, field_196320_b

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_52378_

VoxelShape: c, SHAPE, field_10898, SHAPE, field_196321_c

VoxelShape: c, SHAPE, field_10898, SHAPE, f_52379_

Constructors

Methods

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, func_196319_d

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_153112_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bvs

bvv

net.minecraft.server.v1_16_R2.BlockDaylightDetector

net.minecraft.server.v1_16_R3.BlockDaylightDetector

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bwy

bvs

net.minecraft.server.v1_16_R1.BlockDaylightDetector

net.minecraft.server.v1_16_R2.BlockDaylightDetector

Fields

Constructors

Methods

1.16.1

Names

bqm

bwy

net.minecraft.server.v1_15_R1.BlockDaylightDetector

net.minecraft.server.v1_16_R1.BlockDaylightDetector

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

1.15.2

Names

bqj

bqm

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

boa

bqj

net.minecraft.server.v1_14_R1.BlockDaylightDetector

net.minecraft.server.v1_15_R1.BlockDaylightDetector

Fields

Constructors

Methods

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

Names

bnv

boa

net.minecraft.world.level.block.DaylightDetectorBlock

Fields

BlockStateInteger: a, field_10897, POWER, field_176436_a, POWER

IntegerProperty: a, POWER, field_10897, POWER, field_176436_a, POWER

BlockStateBoolean: b, field_10899, INVERTED, field_196320_b

BooleanProperty: b, INVERTED, field_10899, INVERTED, field_196320_b

VoxelShape: c, field_10898, SHAPE, field_196321_c

VoxelShape: c, SHAPE, field_10898, SHAPE, field_196321_c

Constructors

Methods

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (IBlockData, World, BlockPosition): d, method_9983, updateState, func_196319_d

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, func_196319_d

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

Names

bnr

bnv

net.minecraft.block.DaylightDetectorBlock

Fields

BlockStateInteger: a, field_10897, field_176436_a, POWER

BlockStateInteger: a, field_10897, POWER, field_176436_a, POWER

BlockStateBoolean: b, field_10899, field_196320_b

BlockStateBoolean: b, field_10899, INVERTED, field_196320_b

VoxelShape: c, field_10898, field_196321_c

VoxelShape: c, field_10898, SHAPE, field_196321_c

Constructors

Methods

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (IBlockData, World, BlockPosition): d, method_9983, func_196319_d

void (IBlockData, World, BlockPosition): d, method_9983, updateState, func_196319_d

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bnq

bnr

Fields

Constructors

Methods

1.14

Names

bdx

bnq

net.minecraft.class_2309

net.minecraft.block.BlockDaylightDetector

net.minecraft.block.DaylightDetectorBlock

net.minecraft.server.v1_13_R2.BlockDaylightDetector

net.minecraft.server.v1_14_R1.BlockDaylightDetector

Fields

BlockStateInteger: a, field_176436_a, POWER

BlockStateInteger: a, field_10897, field_176436_a, POWER

BlockStateBoolean: b, field_196320_b

BlockStateBoolean: b, field_10899, field_196320_b

VoxelShape: c, field_196321_c

VoxelShape: c, field_10898, field_196321_c

Constructors

Methods

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

boolean (IBlockData): a, func_149686_d

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

boolean (IBlockData): i, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition): b, func_196319_d

void (IBlockData, World, BlockPosition): d, method_9983, func_196319_d

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

Names

bdw

bdx

Fields

Constructors

Methods

1.13.1

Names

bdo

bdw

net.minecraft.server.v1_13_R1.BlockDaylightDetector

net.minecraft.server.v1_13_R2.BlockDaylightDetector

Fields

Constructors

Methods

1.13

Names

apt

bdo

net.minecraft.server.v1_12_R1.BlockDaylightDetector

net.minecraft.server.v1_13_R1.BlockDaylightDetector

Fields

boolean: c, field_176435_b

AxisAlignedBB: b, field_185566_b

BlockStateBoolean: b, field_196320_b

VoxelShape: c, field_196321_c

Constructors

(boolean)

(Block$Info)

Methods

void (World, BlockPosition): c, func_180677_d

Item (IBlockData, Random, int): a, func_180660_a, getDropType

TileEntity (World, int): a, func_149915_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): b, func_149662_c

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

boolean (IBlockData): g, func_149744_f, isPowerSource

boolean (IBlockData): i, func_149744_f, isPowerSource

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition): b, func_196319_d

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

TileEntity (IBlockAccess): a, func_196283_a_

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

apr

apt

Fields

Constructors

Methods

1.12

Names

amq

apr

net.minecraft.server.v1_11_R1.BlockDaylightDetector

net.minecraft.server.v1_12_R1.BlockDaylightDetector

Fields

Constructors

Methods

void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

amo

amq

Fields

Constructors

Methods

1.11

Names

alb

amo

net.minecraft.server.v1_10_R1.BlockDaylightDetector

net.minecraft.server.v1_11_R1.BlockDaylightDetector

Fields

Constructors

Methods

void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

ako

alb

net.minecraft.server.v1_9_R2.BlockDaylightDetector

net.minecraft.server.v1_10_R1.BlockDaylightDetector

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockDaylightDetector

net.minecraft.server.v1_9_R2.BlockDaylightDetector

Fields

Constructors

Methods

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

aga

ako

net.minecraft.server.v1_8_R3.BlockDaylightDetector

net.minecraft.server.v1_9_R1.BlockDaylightDetector

Fields

boolean: b, field_176435_b

boolean: c, field_176435_b

AxisAlignedBB: b, field_185566_b

Constructors

Methods

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

void (World, BlockPosition): f, func_180677_d

void (World, BlockPosition): c, func_180677_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (): d, func_149686_d

boolean (): c, func_149662_c

int (): b, func_149645_b

boolean (): i, func_149744_f, isPowerSource

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

EnumRenderType (IBlockData): a, func_149645_b

boolean (IBlockData): g, func_149744_f, isPowerSource

1.8.8

Names

aga

net.minecraft.block.BlockDaylightDetector

net.minecraft.server.v1_8_R3.BlockDaylightDetector

Fields

BlockStateInteger: a, field_176436_a, POWER

boolean: b, field_176435_b

Constructors

(boolean)

Methods

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

void (World, BlockPosition): f, func_180677_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

Item (IBlockData, Random, int): a, func_180660_a, getDropType

boolean (): d, func_149686_d

boolean (): c, func_149662_c

int (): b, func_149645_b

boolean (): i, func_149744_f, isPowerSource

TileEntity (World, int): a, func_149915_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b

void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a