net.minecraft.world.level.block

public abstract class FallingBlock

extends Block implements Fallable

All mapped superinterfaces:

FeatureElement, ItemLike, Fallable

dnj
net.minecraft.world.level.block.FallingBlock
net.minecraft.class_2346
net.minecraft.block.FallingBlock
net.minecraft.world.level.block.BlockFalling

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
protected abstract com.mojang.serialization.MapCodec<? extends FallingBlock>
a()
codec()
method_53969()
getCodec()
protected void
b(dxv arg0, dhi arg1, jh arg2, dxv arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
protected BlockState
a(dxv arg0, dhl arg1, dhx arg2, jh arg3, jm arg4, jh arg5, dxv arg6, bam arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected void
a(dxv arg0, ash arg1, jh arg2, bam arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected void
a(cma arg0)
falling(FallingBlockEntity arg0)
method_10132(class_1540 arg0)
configureFallingBlockEntity(FallingBlockEntity entity)
protected int
b()
getDelayAfterPlace()
method_26154()
getFallDelay()
public static boolean
n(dxv arg0)
isFree(BlockState arg0)
method_10128(class_2680 arg0)
canFallThrough(BlockState state)
public void
a(dxv arg0, dhi arg1, jh arg2, bam arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public int
b(dxv arg0, dgn arg1, jh arg2)
getDustColor(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_10130(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getColor(BlockState state, BlockView world, BlockPos pos)