net.minecraft.world.level.block

public class FenceGateBlock

extends HorizontalDirectionalBlock

All mapped superinterfaces:

FeatureElement, ItemLike

dnm
net.minecraft.world.level.block.FenceGateBlock
net.minecraft.class_2349
net.minecraft.block.FenceGateBlock
net.minecraft.world.level.block.BlockFenceGate

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<FenceGateBlock>
a
CODEC
field_46351
CODEC
public static final BooleanProperty
b
OPEN
field_11026
OPEN
public static final BooleanProperty
c
POWERED
field_11021
POWERED
public static final BooleanProperty
d
IN_WALL
field_11024
IN_WALL
protected static final VoxelShape
e
Z_SHAPE
field_11022
Z_AXIS_SHAPE
protected static final VoxelShape
f
X_SHAPE
field_11017
X_AXIS_SHAPE
protected static final VoxelShape
g
Z_SHAPE_LOW
field_11025
IN_WALL_Z_AXIS_SHAPE
protected static final VoxelShape
h
X_SHAPE_LOW
field_11016
IN_WALL_X_AXIS_SHAPE
protected static final VoxelShape
i
Z_COLLISION_SHAPE
field_11028
Z_AXIS_COLLISION_SHAPE
protected static final VoxelShape
j
X_COLLISION_SHAPE
field_11019
X_AXIS_COLLISION_SHAPE
protected static final VoxelShape
k
Z_SUPPORT_SHAPE
field_40744
Z_AXIS_SIDES_SHAPE
protected static final VoxelShape
l
X_SUPPORT_SHAPE
field_40745
X_AXIS_SIDES_SHAPE
protected static final VoxelShape
m
Z_OCCLUSION_SHAPE
field_11018
Z_AXIS_CULL_SHAPE
protected static final VoxelShape
n
X_OCCLUSION_SHAPE
field_11023
X_AXIS_CULL_SHAPE
protected static final VoxelShape
o
Z_OCCLUSION_SHAPE_LOW
field_11020
IN_WALL_Z_AXIS_CULL_SHAPE
protected static final VoxelShape
G
X_OCCLUSION_SHAPE_LOW
field_11027
IN_WALL_X_AXIS_CULL_SHAPE
private final WoodType
H
type
field_42758
type

Constructor summary

ModifierConstructor
public (WoodType type, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<FenceGateBlock>
a()
codec()
method_53969()
getCodec()
protected VoxelShape
a(dxv arg0, dgn arg1, jh arg2, fcd arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected BlockState
a(dxv arg0, dhl arg1, dhx arg2, jh arg3, jm arg4, jh arg5, dxv arg6, bam arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected VoxelShape
b_(dxv arg0, dgn arg1, jh arg2)
getBlockSupportShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getSidesShape(BlockState arg0, BlockView arg1, BlockPos arg2)
protected VoxelShape
b(dxv arg0, dgn arg1, jh arg2, fcd arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected VoxelShape
d_(dxv arg0)
getOcclusionShape(BlockState arg0)
method_9571(class_2680 arg0)
getCullingShape(BlockState arg0)
protected boolean
a(dxv arg0, eum arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
public BlockState
a(dbg arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
private boolean
o(dxv arg0)
isWall(BlockState arg0)
method_10138(class_2680 arg0)
isWall(BlockState state)
protected InteractionResult
a(dxv arg0, dhi arg1, jh arg2, cpx arg3, fbu arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected void
a(dxv arg0, ash arg1, jh arg2, dha arg3, BiConsumer<cxp, jh> arg4)
onExplosionHit(BlockState arg0, ServerLevel arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
onExploded(BlockState arg0, ServerWorld arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
protected void
a(dxv arg0, dhi arg1, jh arg2, dkm arg3, evf arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, Orientation arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, WireOrientation arg4, boolean arg5)
protected void
a(dxw$a<dkm, dxv> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public static boolean
a(dxv arg0, jm arg1)
connectsToDirection(BlockState arg0, Direction arg1)
method_16703(class_2680 arg0, class_2350 arg1)
canWallConnect(BlockState state, Direction side)