net.minecraft.world.level.block

public class FenceGateBlock

extends HorizontalDirectionalBlock

All mapped superinterfaces:

FeatureElement, ItemLike

dnm
net.minecraft.world.level.block.FenceGateBlock
net.minecraft.class_2349
net.minecraft.block.FenceGateBlock
net.minecraft.src.C_1788_
net.minecraft.world.level.block.BlockFenceGate

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<FenceGateBlock>
a
CODEC
field_46351
CODEC
f_303151_
public static final BooleanProperty
b
OPEN
field_11026
OPEN
f_53341_
public static final BooleanProperty
c
POWERED
field_11021
POWERED
f_53342_
public static final BooleanProperty
d
IN_WALL
field_11024
IN_WALL
f_53343_
protected static final VoxelShape
e
Z_SHAPE
field_11022
Z_AXIS_SHAPE
f_53344_
protected static final VoxelShape
f
X_SHAPE
field_11017
X_AXIS_SHAPE
f_53345_
protected static final VoxelShape
g
Z_SHAPE_LOW
field_11025
IN_WALL_Z_AXIS_SHAPE
f_53346_
protected static final VoxelShape
h
X_SHAPE_LOW
field_11016
IN_WALL_X_AXIS_SHAPE
f_53347_
protected static final VoxelShape
i
Z_COLLISION_SHAPE
field_11028
Z_AXIS_COLLISION_SHAPE
f_53348_
protected static final VoxelShape
j
X_COLLISION_SHAPE
field_11019
X_AXIS_COLLISION_SHAPE
f_53349_
protected static final VoxelShape
k
Z_SUPPORT_SHAPE
field_40744
Z_AXIS_SIDES_SHAPE
f_252518_
protected static final VoxelShape
l
X_SUPPORT_SHAPE
field_40745
X_AXIS_SIDES_SHAPE
f_252514_
protected static final VoxelShape
m
Z_OCCLUSION_SHAPE
field_11018
Z_AXIS_CULL_SHAPE
f_53350_
protected static final VoxelShape
n
X_OCCLUSION_SHAPE
field_11023
X_AXIS_CULL_SHAPE
f_53351_
protected static final VoxelShape
o
Z_OCCLUSION_SHAPE_LOW
field_11020
IN_WALL_Z_AXIS_CULL_SHAPE
f_53352_
protected static final VoxelShape
G
X_OCCLUSION_SHAPE_LOW
field_11027
IN_WALL_X_AXIS_CULL_SHAPE
f_53353_
private final WoodType
H
type
field_42758
type
f_271446_

Constructor summary

ModifierConstructor
public (WoodType type, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<FenceGateBlock>
a()
codec()
method_53969()
getCodec()
m_304657_()
protected VoxelShape
a(dxv arg0, dgn arg1, jh arg2, fcd arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5940_(C_2064_ p_53392_, C_1559_ p_53393_, C_4675_ p_53394_, C_3051_ arg3)
protected BlockState
a(dxv arg0, dhl arg1, dhx arg2, jh arg3, jm arg4, jh arg5, dxv arg6, bam arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
m_7417_(C_2064_ p_361939_, C_1599_ p_361210_, C_346056_ p_53386_, C_4675_ p_53383_, C_4687_ p_53387_, C_4675_ p_53384_, C_2064_ p_364167_, C_212974_ arg7)
protected VoxelShape
b_(dxv arg0, dgn arg1, jh arg2)
getBlockSupportShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getSidesShape(BlockState arg0, BlockView arg1, BlockPos arg2)
m_7947_(C_2064_ p_254569_, C_1559_ p_254197_, C_4675_ arg2)
protected VoxelShape
b(dxv arg0, dgn arg1, jh arg2, fcd arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5939_(C_2064_ p_53397_, C_1559_ p_53398_, C_4675_ p_53399_, C_3051_ arg3)
protected VoxelShape
d_(dxv arg0)
getOcclusionShape(BlockState arg0)
method_9571(class_2680 arg0)
getCullingShape(BlockState arg0)
m_7952_(C_2064_ arg0)
protected boolean
a(dxv arg0, eum arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
m_7357_(C_2064_ p_53363_, C_2754_ arg1)
public BlockState
a(dbg arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
m_5573_(C_1445_ arg0)
private boolean
o(dxv arg0)
isWall(BlockState arg0)
method_10138(class_2680 arg0)
isWall(BlockState state)
m_53404_(C_2064_ arg0)
protected InteractionResult
a(dxv arg0, dhi arg1, jh arg2, cpx arg3, fbu arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
m_6227_(C_2064_ p_53366_, C_1596_ p_53367_, C_4675_ p_53368_, C_1141_ p_53370_, C_3041_ arg4)
protected void
a(dxv arg0, ash arg1, jh arg2, dha arg3, BiConsumer<cxp, jh> arg4)
onExplosionHit(BlockState arg0, ServerLevel arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
onExploded(BlockState arg0, ServerWorld arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
m_304760_(C_2064_ p_368190_, C_12_ p_311232_, C_4675_ p_312135_, C_1578_ p_313242_, BiConsumer<C_1391_, C_4675_> arg4)
protected void
a(dxv arg0, dhi arg1, jh arg2, dkm arg3, evf arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, Orientation arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, WireOrientation arg4, boolean arg5)
m_6861_(C_2064_ p_53373_, C_1596_ p_53374_, C_4675_ p_53375_, C_1706_ p_366214_, C_346043_ p_53377_, boolean arg5)
protected void
a(dxw$a<dkm, dxv> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_7926_(C_2065_$C_2066_<C_1706_, C_2064_> arg0)
public static boolean
a(dxv arg0, jm arg1)
connectsToDirection(BlockState arg0, Direction arg1)
method_16703(class_2680 arg0, class_2350 arg1)
canWallConnect(BlockState state, Direction side)
m_53378_(C_2064_ p_53379_, C_4687_ p_53380_)