net.minecraft.world.level.block

public class TrapDoorBlock

extends HorizontalDirectionalBlock implements SimpleWaterloggedBlock

All mapped superinterfaces:

FeatureElement, ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

dtc
net.minecraft.world.level.block.TrapDoorBlock
net.minecraft.class_2533
net.minecraft.block.TrapdoorBlock
net.minecraft.world.level.block.BlockTrapdoor

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<TrapDoorBlock>
a
CODEC
field_46478
CODEC
public static final BooleanProperty
b
OPEN
field_11631
OPEN
public static final EnumProperty<Half>
c
HALF
field_11625
HALF
public static final BooleanProperty
d
POWERED
field_11629
POWERED
public static final BooleanProperty
e
WATERLOGGED
field_11626
WATERLOGGED
protected static final int
f
AABB_THICKNESS
field_31266
field_31266
protected static final VoxelShape
g
EAST_OPEN_AABB
field_11627
EAST_SHAPE
protected static final VoxelShape
h
WEST_OPEN_AABB
field_11630
WEST_SHAPE
protected static final VoxelShape
i
SOUTH_OPEN_AABB
field_11624
SOUTH_SHAPE
protected static final VoxelShape
j
NORTH_OPEN_AABB
field_11633
NORTH_SHAPE
protected static final VoxelShape
k
BOTTOM_AABB
field_11632
OPEN_BOTTOM_SHAPE
protected static final VoxelShape
l
TOP_AABB
field_11628
OPEN_TOP_SHAPE
private final BlockSetType
m
type
field_42779
blockSetType

Constructor summary

ModifierConstructor
protected (BlockSetType type, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<? extends TrapDoorBlock>
a()
codec()
method_53969()
getCodec()
protected VoxelShape
a(dxv arg0, dgn arg1, jh arg2, fcd arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected boolean
a(dxv arg0, eum arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
protected InteractionResult
a(dxv arg0, dhi arg1, jh arg2, cpx arg3, fbu arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected void
a(dxv arg0, ash arg1, jh arg2, dha arg3, BiConsumer<cxp, jh> arg4)
onExplosionHit(BlockState arg0, ServerLevel arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
onExploded(BlockState arg0, ServerWorld arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
private void
b(dxv arg0, dhi arg1, jh arg2, cpx arg3)
toggle(BlockState arg0, Level arg1, BlockPos arg2, Player arg3)
method_55139(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
flip(BlockState state, World world, BlockPos pos, PlayerEntity player)
protected void
a(cpx arg0, dhi arg1, jh arg2, boolean arg3)
playSound(Player arg0, Level arg1, BlockPos arg2, boolean arg3)
method_10740(class_1657 arg0, class_1937 arg1, class_2338 arg2, boolean arg3)
playToggleSound(PlayerEntity player, World world, BlockPos pos, boolean open)
protected void
a(dxv arg0, dhi arg1, jh arg2, dkm arg3, evf arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, Orientation arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, WireOrientation arg4, boolean arg5)
public BlockState
a(dbg arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected void
a(dxw$a<dkm, dxv> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected FluidState
b_(dxv arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
protected BlockState
a(dxv arg0, dhl arg1, dhx arg2, jh arg3, jm arg4, jh arg5, dxv arg6, bam arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected BlockSetType
q()
getType()
method_54766()
getBlockSetType()