History - net.minecraft.world.level.block.TrapDoorBlock
1.21.3
Names
dom
dtc
Fields
BooleanProperty: b, OPEN, field_11631, OPEN, f_57514_
BooleanProperty: b, OPEN, field_11631, OPEN
EnumProperty<Half>: c, HALF, field_11625, HALF, f_57515_
EnumProperty<Half>: c, HALF, field_11625, HALF
BooleanProperty: d, POWERED, field_11629, POWERED, f_57516_
BooleanProperty: d, POWERED, field_11629, POWERED
BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED
VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_
VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE
VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_
VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE
VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_
VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE
VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_
VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE
VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_
VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE
VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_
VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE
int: f, AABB_THICKNESS, field_31266, field_31266, f_154832_
int: f, AABB_THICKNESS, field_31266, field_31266
BlockSetType: m, type, field_42779, blockSetType, f_271458_
BlockSetType: m, type, field_42779, blockSetType
com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478, CODEC, f_303469_
com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478, CODEC
Constructors
Methods
void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, m_57527_
void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969, getCodec
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, Level, BlockPos, Player): b, toggle, method_55139, flip, m_305890_
void (BlockState, Level, BlockPos, Player): b, toggle, method_55139, flip
BlockSetType (): m, getType, method_54766, getBlockSetType, m_306287_
BlockSetType (): q, getType, method_54766, getBlockSetType
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dno
dom
Fields
Constructors
Methods
1.20.6
Names
dfc
dno
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockSetType (): g, getType, method_54766, getBlockSetType, m_306287_
BlockSetType (): m, getType, method_54766, getBlockSetType, m_306287_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
dbi
dfc
Fields
BooleanProperty: a, OPEN, field_11631, OPEN, f_57514_
BooleanProperty: b, OPEN, field_11631, OPEN, f_57514_
EnumProperty<Half>: b, HALF, field_11625, HALF, f_57515_
EnumProperty<Half>: c, HALF, field_11625, HALF, f_57515_
BooleanProperty: c, POWERED, field_11629, POWERED, f_57516_
BooleanProperty: d, POWERED, field_11629, POWERED, f_57516_
BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
VoxelShape: f, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_
VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_
VoxelShape: g, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_
VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_
VoxelShape: h, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_
VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_
VoxelShape: i, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_
VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_
VoxelShape: j, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_
VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_
VoxelShape: k, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_
VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_
int: e, AABB_THICKNESS, field_31266, field_31266, f_154832_
int: f, AABB_THICKNESS, field_31266, field_31266, f_154832_
BlockSetType: l, type, field_42779, blockSetType, f_271458_
BlockSetType: m, type, field_42779, blockSetType, f_271458_
com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478, CODEC, f_303469_
Constructors
(BlockBehaviour$Properties, BlockSetType)
(BlockSetType, BlockBehaviour$Properties)
Methods
com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969, getCodec, m_304657_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, Level, BlockPos, Player): b, toggle, method_55139, flip, m_305890_
BlockSetType (): g, getType, method_54766, getBlockSetType, m_306287_
1.20.2
Names
cya
dbi
Fields
Constructors
Methods
1.20.1
Names
cxr
cya
Fields
Constructors
Methods
1.19.4
Names
cuy
cxr
Fields
SoundEvent: l, closeSound, field_40317, closeSound, f_243947_
SoundEvent: m, openSound, field_40318, openSound, f_243729_
BlockSetType: l, type, field_42779, blockSetType, f_271458_
Constructors
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
(BlockBehaviour$Properties, BlockSetType)
Methods
1.19.3
Names
crv
cuy
Fields
SoundEvent: l, closeSound, field_40317, closeSound, f_243947_
SoundEvent: m, openSound, field_40318, openSound, f_243729_
Constructors
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cqy
crv
Fields
Constructors
Methods
1.19
Names
clf
cqy
Fields
Constructors
Methods
1.18.2
Names
ckn
clf
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
che
ckn
Fields
Constructors
Methods
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
Names
chd
che
Fields
Constructors
Methods
1.17
Names
cbb
chd
net.minecraft.block.TrapDoorBlock
net.minecraft.src.C_1943_
net.minecraft.server.v1_16_R3.BlockTrapdoor
net.minecraft.world.level.block.BlockTrapdoor
Fields
BooleanProperty: a, OPEN, field_11631, OPEN, field_176283_b, OPEN
BooleanProperty: a, OPEN, field_11631, OPEN, f_57514_
EnumProperty<Half>: b, HALF, field_11625, HALF, field_176285_M, HALF
EnumProperty<Half>: b, HALF, field_11625, HALF, f_57515_
BooleanProperty: c, POWERED, field_11629, POWERED, field_196381_c
BooleanProperty: c, POWERED, field_11629, POWERED, f_57516_
BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, field_204614_t
BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
VoxelShape: e, EAST_OPEN_AABB, field_11627, EAST_SHAPE, field_185734_d
VoxelShape: f, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_
VoxelShape: f, WEST_OPEN_AABB, field_11630, WEST_SHAPE, field_185735_e
VoxelShape: g, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_
VoxelShape: g, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, field_185736_f
VoxelShape: h, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_
VoxelShape: h, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, field_185737_g
VoxelShape: i, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_
VoxelShape: i, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B
VoxelShape: j, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_
VoxelShape: j, TOP_AABB, field_11628, OPEN_TOP_SHAPE, field_185733_C
VoxelShape: k, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_
int: e, AABB_THICKNESS, field_31266, field_31266, f_154832_
Constructors
Methods
void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, func_185731_a
void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, m_57527_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
cay
cbb
net.minecraft.server.v1_16_R2.BlockTrapdoor
net.minecraft.server.v1_16_R3.BlockTrapdoor
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
ccd
cay
net.minecraft.server.v1_16_R1.BlockTrapdoor
net.minecraft.server.v1_16_R2.BlockTrapdoor
Fields
Constructors
Methods
1.16.1
Names
bvh
ccd
net.minecraft.server.v1_15_R1.BlockTrapdoor
net.minecraft.server.v1_16_R1.BlockTrapdoor
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a
1.15.2
Names
bve
bvh
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bst
bve
net.minecraft.server.v1_14_R1.BlockTrapdoor
net.minecraft.server.v1_15_R1.BlockTrapdoor
Fields
Constructors
Methods
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
Names
bso
bst
net.minecraft.world.level.block.TrapDoorBlock
Fields
BlockStateBoolean: a, field_11631, OPEN, field_176283_b, OPEN
BooleanProperty: a, OPEN, field_11631, OPEN, field_176283_b, OPEN
BlockStateEnum<BlockPropertyHalf>: b, field_11625, HALF, field_176285_M, HALF
EnumProperty<Half>: b, HALF, field_11625, HALF, field_176285_M, HALF
BlockStateBoolean: c, field_11629, POWERED, field_196381_c
BooleanProperty: c, POWERED, field_11629, POWERED, field_196381_c
BlockStateBoolean: d, field_11626, WATERLOGGED, field_204614_t
BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, field_204614_t
VoxelShape: e, field_11627, EAST_SHAPE, field_185734_d
VoxelShape: e, EAST_OPEN_AABB, field_11627, EAST_SHAPE, field_185734_d
VoxelShape: f, field_11630, WEST_SHAPE, field_185735_e
VoxelShape: f, WEST_OPEN_AABB, field_11630, WEST_SHAPE, field_185735_e
VoxelShape: g, field_11624, SOUTH_SHAPE, field_185736_f
VoxelShape: g, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, field_185736_f
VoxelShape: h, field_11633, NORTH_SHAPE, field_185737_g
VoxelShape: h, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, field_185737_g
VoxelShape: i, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B
VoxelShape: i, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B
VoxelShape: j, field_11628, OPEN_TOP_SHAPE, field_185733_C
VoxelShape: j, TOP_AABB, field_11628, OPEN_TOP_SHAPE, field_185733_C
Constructors
Methods
void (EntityHuman, World, BlockPosition, boolean): a, method_10740, playToggleSound, func_185731_a
void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, func_185731_a
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a
boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a
1.14.3
Names
bsk
bso
net.minecraft.block.TrapdoorBlock
Fields
BlockStateBoolean: a, field_11631, field_176283_b, OPEN
BlockStateBoolean: a, field_11631, OPEN, field_176283_b, OPEN
BlockStateEnum<BlockPropertyHalf>: b, field_11625, field_176285_M, HALF
BlockStateEnum<BlockPropertyHalf>: b, field_11625, HALF, field_176285_M, HALF
BlockStateBoolean: c, field_11629, field_196381_c
BlockStateBoolean: c, field_11629, POWERED, field_196381_c
BlockStateBoolean: d, field_11626, field_204614_t
BlockStateBoolean: d, field_11626, WATERLOGGED, field_204614_t
VoxelShape: e, field_11627, field_185734_d
VoxelShape: e, field_11627, EAST_SHAPE, field_185734_d
VoxelShape: f, field_11630, field_185735_e
VoxelShape: f, field_11630, WEST_SHAPE, field_185735_e
VoxelShape: g, field_11624, field_185736_f
VoxelShape: g, field_11624, SOUTH_SHAPE, field_185736_f
VoxelShape: h, field_11633, field_185737_g
VoxelShape: h, field_11633, NORTH_SHAPE, field_185737_g
VoxelShape: i, field_11632, field_185732_B
VoxelShape: i, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B
VoxelShape: j, field_11628, field_185733_C
VoxelShape: j, field_11628, OPEN_TOP_SHAPE, field_185733_C
Constructors
Methods
void (EntityHuman, World, BlockPosition, boolean): a, method_10740, func_185731_a
void (EntityHuman, World, BlockPosition, boolean): a, method_10740, playToggleSound, func_185731_a
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bsj
bsk
Fields
Constructors
Methods
1.14
Names
bil
bsj
net.minecraft.class_2533
net.minecraft.block.BlockTrapDoor
net.minecraft.block.TrapDoorBlock
net.minecraft.server.v1_13_R2.BlockTrapdoor
net.minecraft.server.v1_14_R1.BlockTrapdoor
Fields
BlockStateBoolean: a, field_176283_b, OPEN
BlockStateBoolean: a, field_11631, field_176283_b, OPEN
BlockStateEnum<BlockPropertyHalf>: b, field_176285_M, HALF
BlockStateEnum<BlockPropertyHalf>: b, field_11625, field_176285_M, HALF
BlockStateBoolean: c, field_196381_c
BlockStateBoolean: c, field_11629, field_196381_c
BlockStateBoolean: o, field_204614_t
BlockStateBoolean: d, field_11626, field_204614_t
VoxelShape: p, field_185734_d
VoxelShape: e, field_11627, field_185734_d
VoxelShape: q, field_185735_e
VoxelShape: f, field_11630, field_185735_e
VoxelShape: r, field_185736_f
VoxelShape: g, field_11624, field_185736_f
VoxelShape: s, field_185737_g
VoxelShape: h, field_11633, field_185737_g
VoxelShape: t, field_185732_B
VoxelShape: i, field_11632, field_185732_B
VoxelShape: u, field_185733_C
VoxelShape: j, field_11628, field_185733_C
Constructors
Methods
boolean (IBlockData): a, func_149686_d
void (EntityHuman, World, BlockPosition, boolean): a, func_185731_a
void (EntityHuman, World, BlockPosition, boolean): a, method_10740, func_185731_a
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
Fluid (IBlockData): h, func_204507_t
Fluid (IBlockData): g, method_9545, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
1.13.2
Names
bik
bil
Fields
Constructors
Methods
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
1.13.1
Names
bic
bik
net.minecraft.server.v1_13_R1.BlockTrapdoor
net.minecraft.server.v1_13_R2.BlockTrapdoor
Fields
BlockStateBoolean: p, field_204614_t
BlockStateBoolean: o, field_204614_t
VoxelShape: q, field_185734_d
VoxelShape: p, field_185734_d
VoxelShape: r, field_185735_e
VoxelShape: q, field_185735_e
VoxelShape: s, field_185736_f
VoxelShape: r, field_185736_f
VoxelShape: t, field_185737_g
VoxelShape: s, field_185737_g
VoxelShape: u, field_185732_B
VoxelShape: t, field_185732_B
VoxelShape: v, field_185733_C
VoxelShape: u, field_185733_C
Constructors
Methods
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
1.13
Names
aur
bic
net.minecraft.server.v1_12_R1.BlockTrapdoor
net.minecraft.server.v1_13_R1.BlockTrapdoor
Fields
BlockStateDirection: a, field_176284_a, FACING
BlockStateBoolean: b, field_176283_b, OPEN
BlockStateBoolean: a, field_176283_b, OPEN
BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: c, field_176285_M, HALF
BlockStateEnum<BlockPropertyHalf>: b, field_176285_M, HALF
AxisAlignedBB: d, field_185734_d
AxisAlignedBB: e, field_185735_e
AxisAlignedBB: f, field_185736_f
AxisAlignedBB: g, field_185737_g
AxisAlignedBB: B, field_185732_B
AxisAlignedBB: C, field_185733_C
BlockStateBoolean: c, field_196381_c
BlockStateBoolean: p, field_204614_t
VoxelShape: q, field_185734_d
VoxelShape: r, field_185735_e
VoxelShape: s, field_185736_f
VoxelShape: t, field_185737_g
VoxelShape: u, field_185732_B
VoxelShape: v, field_185733_C
Constructors
(Material)
Methods
boolean (IBlockAccess, BlockPosition): b, func_176205_b
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
EnumDirection (int): b, func_176281_b
int (EnumDirection): a, func_176282_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
Fluid (IBlockData): h, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
aup
aur
Fields
Constructors
Methods
1.12
Names
arm
aup
net.minecraft.server.v1_11_R1.BlockTrapdoor
net.minecraft.server.v1_12_R1.BlockTrapdoor
Fields
Constructors
Methods
EnumDirection (int): e, func_176281_b
EnumDirection (int): b, func_176281_b
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
ark
arm
Fields
Constructors
Methods
1.11
Names
apv
ark
net.minecraft.server.v1_10_R1.BlockTrapdoor
net.minecraft.server.v1_11_R1.BlockTrapdoor
Fields
Constructors
Methods
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
apg
apv
net.minecraft.server.v1_9_R2.BlockTrapdoor
net.minecraft.server.v1_10_R1.BlockTrapdoor
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockTrapdoor
net.minecraft.server.v1_9_R2.BlockTrapdoor
Fields
Constructors
Methods
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
akh
apg
net.minecraft.server.v1_8_R3.BlockTrapdoor
net.minecraft.server.v1_9_R1.BlockTrapdoor
Fields
BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: N, field_176285_M, HALF
BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: c, field_176285_M, HALF
AxisAlignedBB: d, field_185734_d
AxisAlignedBB: e, field_185735_e
AxisAlignedBB: f, field_185736_f
AxisAlignedBB: g, field_185737_g
AxisAlignedBB: B, field_185732_B
AxisAlignedBB: C, field_185733_C
Constructors
Methods
boolean (): c, func_149662_c
boolean (): d, func_149686_d
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (): j, func_149683_g
void (IBlockData): d, func_180693_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
EnumDirection (int): b, func_176281_b
EnumDirection (int): e, func_176281_b
boolean (Block): c, func_150119_a
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (World, BlockPosition): b, func_180646_a
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (EntityHuman, World, BlockPosition, boolean): a, func_185731_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
BlockRenderLayer (): f, func_180664_k
1.8.8
Names
akh
net.minecraft.block.BlockTrapDoor
net.minecraft.server.v1_8_R3.BlockTrapdoor
Fields
BlockStateDirection: a, field_176284_a, FACING
BlockStateBoolean: b, field_176283_b, OPEN
BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: N, field_176285_M, HALF
Constructors
(Material)
Methods
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition): b, func_176205_b
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (): j, func_149683_g
void (IBlockData): d, func_180693_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
EnumDirection (int): b, func_176281_b
int (EnumDirection): a, func_176282_a
boolean (Block): c, func_150119_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
AxisAlignedBB (World, BlockPosition): b, func_180646_a
EnumWorldBlockLayer (): m, func_180664_k