History - net.minecraft.world.level.block.TrapDoorBlock

1.21.3

Names

dom

dtc

Fields

BooleanProperty: b, OPEN, field_11631, OPEN, f_57514_

BooleanProperty: b, OPEN, field_11631, OPEN

EnumProperty<Half>: c, HALF, field_11625, HALF, f_57515_

EnumProperty<Half>: c, HALF, field_11625, HALF

BooleanProperty: d, POWERED, field_11629, POWERED, f_57516_

BooleanProperty: d, POWERED, field_11629, POWERED

BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED

VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_

VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE

VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_

VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE

VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_

VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE

VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_

VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE

VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_

VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE

VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_

VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE

int: f, AABB_THICKNESS, field_31266, field_31266, f_154832_

int: f, AABB_THICKNESS, field_31266, field_31266

BlockSetType: m, type, field_42779, blockSetType, f_271458_

BlockSetType: m, type, field_42779, blockSetType

com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478, CODEC, f_303469_

com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478, CODEC

Constructors

Methods

void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, m_57527_

void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969, getCodec

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, Level, BlockPos, Player): b, toggle, method_55139, flip, m_305890_

void (BlockState, Level, BlockPos, Player): b, toggle, method_55139, flip

BlockSetType (): m, getType, method_54766, getBlockSetType, m_306287_

BlockSetType (): q, getType, method_54766, getBlockSetType

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dno

dom

Fields

Constructors

Methods

1.20.6

Names

dfc

dno

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockSetType (): g, getType, method_54766, getBlockSetType, m_306287_

BlockSetType (): m, getType, method_54766, getBlockSetType, m_306287_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

dbi

dfc

Fields

BooleanProperty: a, OPEN, field_11631, OPEN, f_57514_

BooleanProperty: b, OPEN, field_11631, OPEN, f_57514_

EnumProperty<Half>: b, HALF, field_11625, HALF, f_57515_

EnumProperty<Half>: c, HALF, field_11625, HALF, f_57515_

BooleanProperty: c, POWERED, field_11629, POWERED, f_57516_

BooleanProperty: d, POWERED, field_11629, POWERED, f_57516_

BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

VoxelShape: f, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_

VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_

VoxelShape: g, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_

VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_

VoxelShape: h, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_

VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_

VoxelShape: i, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_

VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_

VoxelShape: j, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_

VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_

VoxelShape: k, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_

VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_

int: e, AABB_THICKNESS, field_31266, field_31266, f_154832_

int: f, AABB_THICKNESS, field_31266, field_31266, f_154832_

BlockSetType: l, type, field_42779, blockSetType, f_271458_

BlockSetType: m, type, field_42779, blockSetType, f_271458_

com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478, CODEC, f_303469_

Constructors

(BlockBehaviour$Properties, BlockSetType)

(BlockSetType, BlockBehaviour$Properties)

Methods

com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, Level, BlockPos, Player): b, toggle, method_55139, flip, m_305890_

BlockSetType (): g, getType, method_54766, getBlockSetType, m_306287_

1.20.2

Names

cya

dbi

Fields

Constructors

Methods

1.20.1

Names

cxr

cya

Fields

Constructors

Methods

1.19.4

Names

cuy

cxr

Fields

SoundEvent: l, closeSound, field_40317, closeSound, f_243947_

SoundEvent: m, openSound, field_40318, openSound, f_243729_

BlockSetType: l, type, field_42779, blockSetType, f_271458_

Constructors

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

(BlockBehaviour$Properties, BlockSetType)

Methods

1.19.3

Names

crv

cuy

Fields

SoundEvent: l, closeSound, field_40317, closeSound, f_243947_

SoundEvent: m, openSound, field_40318, openSound, f_243729_

Constructors

(BlockBehaviour$Properties)

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cqy

crv

Fields

Constructors

Methods

1.19

Names

clf

cqy

Fields

Constructors

Methods

1.18.2

Names

ckn

clf

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

che

ckn

Fields

Constructors

Methods

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

Names

chd

che

Fields

Constructors

Methods

1.17

Names

cbb

chd

net.minecraft.block.TrapDoorBlock

net.minecraft.src.C_1943_

net.minecraft.server.v1_16_R3.BlockTrapdoor

net.minecraft.world.level.block.BlockTrapdoor

Fields

BooleanProperty: a, OPEN, field_11631, OPEN, field_176283_b, OPEN

BooleanProperty: a, OPEN, field_11631, OPEN, f_57514_

EnumProperty<Half>: b, HALF, field_11625, HALF, field_176285_M, HALF

EnumProperty<Half>: b, HALF, field_11625, HALF, f_57515_

BooleanProperty: c, POWERED, field_11629, POWERED, field_196381_c

BooleanProperty: c, POWERED, field_11629, POWERED, f_57516_

BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, field_204614_t

BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

VoxelShape: e, EAST_OPEN_AABB, field_11627, EAST_SHAPE, field_185734_d

VoxelShape: f, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_

VoxelShape: f, WEST_OPEN_AABB, field_11630, WEST_SHAPE, field_185735_e

VoxelShape: g, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_

VoxelShape: g, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, field_185736_f

VoxelShape: h, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_

VoxelShape: h, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, field_185737_g

VoxelShape: i, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_

VoxelShape: i, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B

VoxelShape: j, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_

VoxelShape: j, TOP_AABB, field_11628, OPEN_TOP_SHAPE, field_185733_C

VoxelShape: k, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_

int: e, AABB_THICKNESS, field_31266, field_31266, f_154832_

Constructors

Methods

void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, func_185731_a

void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, m_57527_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

cay

cbb

net.minecraft.server.v1_16_R2.BlockTrapdoor

net.minecraft.server.v1_16_R3.BlockTrapdoor

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

ccd

cay

net.minecraft.server.v1_16_R1.BlockTrapdoor

net.minecraft.server.v1_16_R2.BlockTrapdoor

Fields

Constructors

Methods

1.16.1

Names

bvh

ccd

net.minecraft.server.v1_15_R1.BlockTrapdoor

net.minecraft.server.v1_16_R1.BlockTrapdoor

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a

1.15.2

Names

bve

bvh

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bst

bve

net.minecraft.server.v1_14_R1.BlockTrapdoor

net.minecraft.server.v1_15_R1.BlockTrapdoor

Fields

Constructors

Methods

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

Names

bso

bst

net.minecraft.world.level.block.TrapDoorBlock

Fields

BlockStateBoolean: a, field_11631, OPEN, field_176283_b, OPEN

BooleanProperty: a, OPEN, field_11631, OPEN, field_176283_b, OPEN

BlockStateEnum<BlockPropertyHalf>: b, field_11625, HALF, field_176285_M, HALF

EnumProperty<Half>: b, HALF, field_11625, HALF, field_176285_M, HALF

BlockStateBoolean: c, field_11629, POWERED, field_196381_c

BooleanProperty: c, POWERED, field_11629, POWERED, field_196381_c

BlockStateBoolean: d, field_11626, WATERLOGGED, field_204614_t

BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, field_204614_t

VoxelShape: e, field_11627, EAST_SHAPE, field_185734_d

VoxelShape: e, EAST_OPEN_AABB, field_11627, EAST_SHAPE, field_185734_d

VoxelShape: f, field_11630, WEST_SHAPE, field_185735_e

VoxelShape: f, WEST_OPEN_AABB, field_11630, WEST_SHAPE, field_185735_e

VoxelShape: g, field_11624, SOUTH_SHAPE, field_185736_f

VoxelShape: g, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, field_185736_f

VoxelShape: h, field_11633, NORTH_SHAPE, field_185737_g

VoxelShape: h, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, field_185737_g

VoxelShape: i, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B

VoxelShape: i, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B

VoxelShape: j, field_11628, OPEN_TOP_SHAPE, field_185733_C

VoxelShape: j, TOP_AABB, field_11628, OPEN_TOP_SHAPE, field_185733_C

Constructors

Methods

void (EntityHuman, World, BlockPosition, boolean): a, method_10740, playToggleSound, func_185731_a

void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, func_185731_a

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a

boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a

1.14.3

Names

bsk

bso

net.minecraft.block.TrapdoorBlock

Fields

BlockStateBoolean: a, field_11631, field_176283_b, OPEN

BlockStateBoolean: a, field_11631, OPEN, field_176283_b, OPEN

BlockStateEnum<BlockPropertyHalf>: b, field_11625, field_176285_M, HALF

BlockStateEnum<BlockPropertyHalf>: b, field_11625, HALF, field_176285_M, HALF

BlockStateBoolean: c, field_11629, field_196381_c

BlockStateBoolean: c, field_11629, POWERED, field_196381_c

BlockStateBoolean: d, field_11626, field_204614_t

BlockStateBoolean: d, field_11626, WATERLOGGED, field_204614_t

VoxelShape: e, field_11627, field_185734_d

VoxelShape: e, field_11627, EAST_SHAPE, field_185734_d

VoxelShape: f, field_11630, field_185735_e

VoxelShape: f, field_11630, WEST_SHAPE, field_185735_e

VoxelShape: g, field_11624, field_185736_f

VoxelShape: g, field_11624, SOUTH_SHAPE, field_185736_f

VoxelShape: h, field_11633, field_185737_g

VoxelShape: h, field_11633, NORTH_SHAPE, field_185737_g

VoxelShape: i, field_11632, field_185732_B

VoxelShape: i, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B

VoxelShape: j, field_11628, field_185733_C

VoxelShape: j, field_11628, OPEN_TOP_SHAPE, field_185733_C

Constructors

Methods

void (EntityHuman, World, BlockPosition, boolean): a, method_10740, func_185731_a

void (EntityHuman, World, BlockPosition, boolean): a, method_10740, playToggleSound, func_185731_a

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bsj

bsk

Fields

Constructors

Methods

1.14

Names

bil

bsj

net.minecraft.class_2533

net.minecraft.block.BlockTrapDoor

net.minecraft.block.TrapDoorBlock

net.minecraft.server.v1_13_R2.BlockTrapdoor

net.minecraft.server.v1_14_R1.BlockTrapdoor

Fields

BlockStateBoolean: a, field_176283_b, OPEN

BlockStateBoolean: a, field_11631, field_176283_b, OPEN

BlockStateEnum<BlockPropertyHalf>: b, field_176285_M, HALF

BlockStateEnum<BlockPropertyHalf>: b, field_11625, field_176285_M, HALF

BlockStateBoolean: c, field_196381_c

BlockStateBoolean: c, field_11629, field_196381_c

BlockStateBoolean: o, field_204614_t

BlockStateBoolean: d, field_11626, field_204614_t

VoxelShape: p, field_185734_d

VoxelShape: e, field_11627, field_185734_d

VoxelShape: q, field_185735_e

VoxelShape: f, field_11630, field_185735_e

VoxelShape: r, field_185736_f

VoxelShape: g, field_11624, field_185736_f

VoxelShape: s, field_185737_g

VoxelShape: h, field_11633, field_185737_g

VoxelShape: t, field_185732_B

VoxelShape: i, field_11632, field_185732_B

VoxelShape: u, field_185733_C

VoxelShape: j, field_11628, field_185733_C

Constructors

Methods

boolean (IBlockData): a, func_149686_d

void (EntityHuman, World, BlockPosition, boolean): a, func_185731_a

void (EntityHuman, World, BlockPosition, boolean): a, method_10740, func_185731_a

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

1.13.2

Names

bik

bil

Fields

Constructors

Methods

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

1.13.1

Names

bic

bik

net.minecraft.server.v1_13_R1.BlockTrapdoor

net.minecraft.server.v1_13_R2.BlockTrapdoor

Fields

BlockStateBoolean: p, field_204614_t

BlockStateBoolean: o, field_204614_t

VoxelShape: q, field_185734_d

VoxelShape: p, field_185734_d

VoxelShape: r, field_185735_e

VoxelShape: q, field_185735_e

VoxelShape: s, field_185736_f

VoxelShape: r, field_185736_f

VoxelShape: t, field_185737_g

VoxelShape: s, field_185737_g

VoxelShape: u, field_185732_B

VoxelShape: t, field_185732_B

VoxelShape: v, field_185733_C

VoxelShape: u, field_185733_C

Constructors

Methods

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

1.13

Names

aur

bic

net.minecraft.server.v1_12_R1.BlockTrapdoor

net.minecraft.server.v1_13_R1.BlockTrapdoor

Fields

BlockStateDirection: a, field_176284_a, FACING

BlockStateBoolean: b, field_176283_b, OPEN

BlockStateBoolean: a, field_176283_b, OPEN

BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: c, field_176285_M, HALF

BlockStateEnum<BlockPropertyHalf>: b, field_176285_M, HALF

AxisAlignedBB: d, field_185734_d

AxisAlignedBB: e, field_185735_e

AxisAlignedBB: f, field_185736_f

AxisAlignedBB: g, field_185737_g

AxisAlignedBB: B, field_185732_B

AxisAlignedBB: C, field_185733_C

BlockStateBoolean: c, field_196381_c

BlockStateBoolean: p, field_204614_t

VoxelShape: q, field_185734_d

VoxelShape: r, field_185735_e

VoxelShape: s, field_185736_f

VoxelShape: t, field_185737_g

VoxelShape: u, field_185732_B

VoxelShape: v, field_185733_C

Constructors

(Material)

(Block$Info)

Methods

boolean (IBlockAccess, BlockPosition): b, func_176205_b

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

EnumDirection (int): b, func_176281_b

int (EnumDirection): a, func_176282_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

Fluid (IBlockData): h, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aup

aur

Fields

Constructors

Methods

1.12

Names

arm

aup

net.minecraft.server.v1_11_R1.BlockTrapdoor

net.minecraft.server.v1_12_R1.BlockTrapdoor

Fields

Constructors

Methods

EnumDirection (int): e, func_176281_b

EnumDirection (int): b, func_176281_b

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

ark

arm

Fields

Constructors

Methods

1.11

Names

apv

ark

net.minecraft.server.v1_10_R1.BlockTrapdoor

net.minecraft.server.v1_11_R1.BlockTrapdoor

Fields

Constructors

Methods

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

apg

apv

net.minecraft.server.v1_9_R2.BlockTrapdoor

net.minecraft.server.v1_10_R1.BlockTrapdoor

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockTrapdoor

net.minecraft.server.v1_9_R2.BlockTrapdoor

Fields

Constructors

Methods

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

akh

apg

net.minecraft.server.v1_8_R3.BlockTrapdoor

net.minecraft.server.v1_9_R1.BlockTrapdoor

Fields

BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: N, field_176285_M, HALF

BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: c, field_176285_M, HALF

AxisAlignedBB: d, field_185734_d

AxisAlignedBB: e, field_185735_e

AxisAlignedBB: f, field_185736_f

AxisAlignedBB: g, field_185737_g

AxisAlignedBB: B, field_185732_B

AxisAlignedBB: C, field_185733_C

Constructors

Methods

boolean (): c, func_149662_c

boolean (): d, func_149686_d

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (): j, func_149683_g

void (IBlockData): d, func_180693_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a

EnumDirection (int): b, func_176281_b

EnumDirection (int): e, func_176281_b

boolean (Block): c, func_150119_a

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (World, BlockPosition): b, func_180646_a

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (EntityHuman, World, BlockPosition, boolean): a, func_185731_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

1.8.8

Names

akh

net.minecraft.block.BlockTrapDoor

net.minecraft.server.v1_8_R3.BlockTrapdoor

Fields

BlockStateDirection: a, field_176284_a, FACING

BlockStateBoolean: b, field_176283_b, OPEN

BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: N, field_176285_M, HALF

Constructors

(Material)

Methods

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPosition): b, func_176205_b

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (): j, func_149683_g

void (IBlockData): d, func_180693_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

EnumDirection (int): b, func_176281_b

int (EnumDirection): a, func_176282_a

boolean (Block): c, func_150119_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

AxisAlignedBB (World, BlockPosition): b, func_180646_a

EnumWorldBlockLayer (): m, func_180664_k