public com.mojang.serialization.MapCodec<WallBlock> | | a() | | codec() | | method_53969() | | getCodec() |
|
private static VoxelShape | | a(fcs arg0, dzg arg1, fcs arg2, fcs arg3) | | applyWallShape(VoxelShape arg0, WallSide arg1, VoxelShape arg2, VoxelShape arg3) | | method_24426(class_265 arg0, class_4778 arg1, class_265 arg2, class_265 arg3) | | getVoxelShape(VoxelShape base, WallShape wallShape, VoxelShape tall, VoxelShape low) |
|
private Map<BlockState, VoxelShape> | | a(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | makeShapes(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | method_24420(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | getShapeMap(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) |
|
protected VoxelShape | | a(dxv arg0, dgn arg1, jh arg2, fcd arg3) | | getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) |
|
protected VoxelShape | | b(dxv arg0, dgn arg1, jh arg2, fcd arg3) | | getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) |
|
protected boolean | |
private boolean | |
public BlockState | |
protected BlockState | | a(dxv arg0, dhl arg1, dhx arg2, jh arg3, jm arg4, jh arg5, dxv arg6, bam arg7) | | updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7) | | method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7) | | getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7) |
|
private static boolean | |
private static boolean | |
private BlockState | | a(dhl arg0, dxv arg1, jh arg2, dxv arg3) | | topUpdate(LevelReader arg0, BlockState arg1, BlockPos arg2, BlockState arg3) | | method_24421(class_4538 arg0, class_2680 arg1, class_2338 arg2, class_2680 arg3) | | getStateAt(WorldView world, BlockState state, BlockPos pos, BlockState aboveState) |
|
private BlockState | | a(dhl arg0, jh arg1, dxv arg2, jh arg3, dxv arg4, jm arg5) | | sideUpdate(LevelReader arg0, BlockPos arg1, BlockState arg2, BlockPos arg3, BlockState arg4, Direction arg5) | | method_24423(class_4538 arg0, class_2338 arg1, class_2680 arg2, class_2338 arg3, class_2680 arg4, class_2350 arg5) | | getStateWithNeighbor(WorldView world, BlockPos pos, BlockState state, BlockPos neighborPos, BlockState neighborState, Direction direction) |
|
private BlockState | | a(dhl arg0, dxv arg1, jh arg2, dxv arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7) | | updateShape(LevelReader arg0, BlockState arg1, BlockPos arg2, BlockState arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7) | | method_24422(class_4538 arg0, class_2680 arg1, class_2338 arg2, class_2680 arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7) | | getStateWith(WorldView world, BlockState state, BlockPos pos, BlockState aboveState, boolean north, boolean east, boolean south, boolean west) |
|
private boolean | |
private BlockState | | a(dxv arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, fcs arg5) | | updateSides(BlockState arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, VoxelShape arg5) | | method_24425(class_2680 arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, class_265 arg5) | | getStateWith(BlockState state, boolean north, boolean east, boolean south, boolean west, VoxelShape aboveShape) |
|
private WallSide | |
protected FluidState | |
protected boolean | |
protected void | |
protected BlockState | |
protected BlockState | |