net.minecraft.world.level.gameevent.vibrations

public final class VibrationSystem$Data

eda$a
net.minecraft.world.level.gameevent.vibrations.VibrationSystem$Data
net.minecraft.class_8514$class_8515
net.minecraft.world.event.Vibrations$ListenerData
net.minecraft.world.level.gameevent.vibrations.VibrationSystem$a

Field summary

Modifier and TypeField
public static com.mojang.serialization.Codec<VibrationSystem$Data>
a
CODEC
field_44640
CODEC
public static final String
b
NBT_TAG_KEY
field_44641
LISTENER_NBT_KEY
VibrationInfo
c
currentVibration
field_44642
vibration
private int
d
travelTimeInTicks
field_44643
delay
final VibrationSelector
e
selectionStrategy
field_44644
vibrationSelector
private boolean
f
reloadVibrationParticle
field_44645
spawnParticle

Constructor summary

ModifierConstructor
private (VibrationInfo vibration, VibrationSelector vibrationSelector, int delay, boolean spawnParticle)
public ()

Method summary

Modifier and TypeMethod
public VibrationSelector
a()
getSelectionStrategy()
method_51387()
getSelector()
public VibrationInfo
b()
getCurrentVibration()
method_51394()
getVibration()
public void
a(ecy arg0)
setCurrentVibration(VibrationInfo arg0)
method_51390(class_7269 arg0)
setVibration(Vibration vibration)
public int
c()
getTravelTimeInTicks()
method_51395()
getDelay()
public void
a(int arg0)
setTravelTimeInTicks(int arg0)
method_51388(int arg0)
setDelay(int delay)
public void
d()
decrementTravelTime()
method_51396()
tickDelay()
public boolean
e()
shouldReloadVibrationParticle()
method_51397()
shouldSpawnParticle()
public void
a(boolean arg0)
setReloadVibrationParticle(boolean arg0)
method_51393(boolean arg0)
setSpawnParticle(boolean spawnParticle)