public void | | a(eee arg0, dim arg1, kd<dik> arg2, boolean arg3, een arg4, dzq arg5, edu arg6, eeh$o arg7) | | buildSurface(RandomState arg0, BiomeManager arg1, Registry<Biome> arg2, boolean arg3, WorldGenerationContext arg4, ChunkAccess arg5, NoiseChunk arg6, SurfaceRules$RuleSource arg7) | | method_39106(class_7138 arg0, class_4543 arg1, class_2378<class_1959> arg2, boolean arg3, class_5868 arg4, class_2791 arg5, class_6568 arg6, class_6686$class_6708 arg7) | | buildSurface(NoiseConfig noiseConfig, BiomeAccess biomeAccess, Registry<Biome> biomeRegistry, boolean useLegacyRandom, HeightContext heightContext, Chunk chunk, ChunkNoiseSampler chunkNoiseSampler, MaterialRules$MaterialRule materialRule) |
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protected int | | a(int arg0, int arg1) | | getSurfaceDepth(int arg0, int arg1) | | method_39552(int arg0, int arg1) | | sampleRunDepth(int blockX, int blockZ) |
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protected double | | b(int arg0, int arg1) | | getSurfaceSecondary(int arg0, int arg1) | | method_39555(int arg0, int arg1) | | sampleSecondaryDepth(int blockX, int blockZ) |
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private boolean | |
public int | | a() | | getSeaLevel() | | method_61805() | | getSeaLevel() |
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public Optional<BlockState> | | a(eeh$o arg0, efr arg1, Function<jh, jq<dik>> arg2, dzq arg3, edu arg4, jh arg5, boolean arg6) | | topMaterial(SurfaceRules$RuleSource arg0, CarvingContext arg1, Function<BlockPos, Holder<Biome>> arg2, ChunkAccess arg3, NoiseChunk arg4, BlockPos arg5, boolean arg6) | | method_39110(class_6686$class_6708 arg0, class_5873 arg1, Function<class_2338, class_6880<class_1959>> arg2, class_2791 arg3, class_6568 arg4, class_2338 arg5, boolean arg6) | | applyMaterialRule(MaterialRules$MaterialRule rule, CarverContext context, Function<BlockPos, RegistryEntry<Biome>> posToBiome, Chunk chunk, ChunkNoiseSampler chunkNoiseSampler, BlockPos pos, boolean hasFluid) |
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private void | | a(dzn arg0, int arg1, int arg2, int arg3, dhk arg4) | | erodedBadlandsExtension(BlockColumn arg0, int arg1, int arg2, int arg3, LevelHeightAccessor arg4) | | method_39102(class_6557 arg0, int arg1, int arg2, int arg3, class_5539 arg4) | | placeBadlandsPillar(BlockColumn column, int x, int z, int surfaceY, HeightLimitView chunk) |
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private void | | a(int arg0, dik arg1, dzn arg2, jh$a arg3, int arg4, int arg5, int arg6) | | frozenOceanExtension(int arg0, Biome arg1, BlockColumn arg2, BlockPos$MutableBlockPos arg3, int arg4, int arg5, int arg6) | | method_39104(int arg0, class_1959 arg1, class_6557 arg2, class_2338$class_2339 arg3, int arg4, int arg5, int arg6) | | placeIceberg(int minY, Biome biome, BlockColumn column, BlockPos$Mutable mutablePos, int x, int z, int surfaceY) |
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private static BlockState[] | |
private static void | | a(bam arg0, dxv[] arg1, int arg2, dxv arg3) | | makeBands(RandomSource arg0, BlockState[] arg1, int arg2, BlockState arg3) | | method_39109(class_5819 arg0, class_2680[] arg1, int arg2, class_2680 arg3) | | addTerracottaBands(Random random, BlockState[] terracottaBands, int minBandSize, BlockState state) |
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protected BlockState | | a(int arg0, int arg1, int arg2) | | getBand(int arg0, int arg1, int arg2) | | method_39103(int arg0, int arg1, int arg2) | | getTerracottaBlock(int x, int y, int z) |
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