History - net.minecraft.world.level.levelgen.SurfaceSystem

1.21.3

Names

dzq

eei

Fields

BlockState: a, WHITE_TERRACOTTA, field_35275, WHITE_TERRACOTTA, f_189894_

BlockState: a, WHITE_TERRACOTTA, field_35275, WHITE_TERRACOTTA

BlockState: b, ORANGE_TERRACOTTA, field_35276, ORANGE_TERRACOTTA, f_189895_

BlockState: b, ORANGE_TERRACOTTA, field_35276, ORANGE_TERRACOTTA

BlockState: c, TERRACOTTA, field_35277, TERRACOTTA, f_189896_

BlockState: c, TERRACOTTA, field_35277, TERRACOTTA

BlockState: d, YELLOW_TERRACOTTA, field_35278, YELLOW_TERRACOTTA, f_189897_

BlockState: d, YELLOW_TERRACOTTA, field_35278, YELLOW_TERRACOTTA

BlockState: e, BROWN_TERRACOTTA, field_35279, BROWN_TERRACOTTA, f_189898_

BlockState: e, BROWN_TERRACOTTA, field_35279, BROWN_TERRACOTTA

BlockState: f, RED_TERRACOTTA, field_35280, RED_TERRACOTTA, f_189899_

BlockState: f, RED_TERRACOTTA, field_35280, RED_TERRACOTTA

BlockState: g, LIGHT_GRAY_TERRACOTTA, field_35281, LIGHT_GRAY_TERRACOTTA, f_189900_

BlockState: g, LIGHT_GRAY_TERRACOTTA, field_35281, LIGHT_GRAY_TERRACOTTA

BlockState: h, PACKED_ICE, field_35282, PACKED_ICE, f_189901_

BlockState: h, PACKED_ICE, field_35282, PACKED_ICE

BlockState: i, SNOW_BLOCK, field_35283, SNOW_BLOCK, f_189902_

BlockState: i, SNOW_BLOCK, field_35283, SNOW_BLOCK

BlockState: j, defaultBlock, field_35285, defaultState, f_189904_

BlockState: j, defaultBlock, field_35285, defaultState

int: k, seaLevel, field_35286, seaLevel, f_189905_

int: k, seaLevel, field_35286, seaLevel

BlockState[]: l, clayBands, field_35287, terracottaBands, f_189906_

BlockState[]: l, clayBands, field_35287, terracottaBands

NormalNoise: m, clayBandsOffsetNoise, field_35288, terracottaBandsOffsetNoise, f_189907_

NormalNoise: m, clayBandsOffsetNoise, field_35288, terracottaBandsOffsetNoise

NormalNoise: n, badlandsPillarNoise, field_35495, badlandsPillarNoise, f_189908_

NormalNoise: n, badlandsPillarNoise, field_35495, badlandsPillarNoise

NormalNoise: o, badlandsPillarRoofNoise, field_35496, badlandsPillarRoofNoise, f_189909_

NormalNoise: o, badlandsPillarRoofNoise, field_35496, badlandsPillarRoofNoise

NormalNoise: p, badlandsSurfaceNoise, field_35497, badlandsSurfaceNoise, f_189910_

NormalNoise: p, badlandsSurfaceNoise, field_35497, badlandsSurfaceNoise

NormalNoise: q, icebergPillarNoise, field_35498, icebergPillarNoise, f_189911_

NormalNoise: q, icebergPillarNoise, field_35498, icebergPillarNoise

NormalNoise: r, icebergPillarRoofNoise, field_35499, icebergPillarRoofNoise, f_189912_

NormalNoise: r, icebergPillarRoofNoise, field_35499, icebergPillarRoofNoise

NormalNoise: s, icebergSurfaceNoise, field_35500, icebergSurfaceNoise, f_189913_

NormalNoise: s, icebergSurfaceNoise, field_35500, icebergSurfaceNoise

PositionalRandomFactory: t, noiseRandom, field_35292, randomDeriver, f_224635_

PositionalRandomFactory: t, noiseRandom, field_35292, randomDeriver

NormalNoise: u, surfaceNoise, field_35293, surfaceNoise, f_189918_

NormalNoise: u, surfaceNoise, field_35293, surfaceNoise

NormalNoise: v, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise, f_189892_

NormalNoise: v, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise

Constructors

Methods

int (int, int): a, getSurfaceDepth, method_39552, sampleRunDepth, m_189927_

int (int, int): a, getSurfaceDepth, method_39552, sampleRunDepth

boolean (BlockState): a, isStone, method_39333, isDefaultBlock, m_189952_

boolean (BlockState): a, isStone, method_39333, isDefaultBlock

Optional<BlockState> (SurfaceRules$RuleSource, CarvingContext, Function<BlockPos, Holder<Biome>>, ChunkAccess, NoiseChunk, BlockPos, boolean): a, topMaterial, method_39110, applyMaterialRule, m_189971_

Optional<BlockState> (SurfaceRules$RuleSource, CarvingContext, Function<BlockPos, Holder<Biome>>, ChunkAccess, NoiseChunk, BlockPos, boolean): a, topMaterial, method_39110, applyMaterialRule

void (BlockColumn, int, int, int, LevelHeightAccessor): a, erodedBadlandsExtension, method_39102, placeBadlandsPillar, m_189954_

void (BlockColumn, int, int, int, LevelHeightAccessor): a, erodedBadlandsExtension, method_39102, placeBadlandsPillar

void (int, Biome, BlockColumn, BlockPos$MutableBlockPos, int, int, int): a, frozenOceanExtension, method_39104, placeIceberg, m_189934_

void (int, Biome, BlockColumn, BlockPos$MutableBlockPos, int, int, int): a, frozenOceanExtension, method_39104, placeIceberg

BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands, m_224641_

BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands

void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands, m_224643_

void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands

BlockState (int, int, int): a, getBand, method_39103, getTerracottaBlock, m_189930_

BlockState (int, int, int): a, getBand, method_39103, getTerracottaBlock

double (int, int): b, getSurfaceSecondary, method_39555, sampleSecondaryDepth, m_202189_

double (int, int): b, getSurfaceSecondary, method_39555, sampleSecondaryDepth

void (RandomState, BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface, m_224648_

void (RandomState, BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface

int (): a, getSeaLevel, method_61805, getSeaLevel

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dyo

dzq

Fields

Constructors

Methods

1.20.6

Names

dpi

dyo

Fields

Constructors

Methods

1.20.4

Names

dlk

dpi

Fields

Constructors

Methods

1.20.2

Names

dic

dlk

Fields

Constructors

Methods

1.20.1

Names

dhr

dic

Fields

Constructors

Methods

int (int, int): a, getSurfaceDepth, method_39552, method_39552, m_189927_

int (int, int): a, getSurfaceDepth, method_39552, sampleRunDepth, m_189927_

double (int, int): b, getSurfaceSecondary, method_39555, method_39555, m_202189_

double (int, int): b, getSurfaceSecondary, method_39555, sampleSecondaryDepth, m_202189_

1.19.4

Names

det

dhr

Fields

Constructors

Methods

1.19.3

Names

dbj

det

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

dam

dbj

Fields

Constructors

Methods

1.19

Names

cur

dam

Fields

Registry<NormalNoise$NoiseParameters>: t, noises, field_35415, noiseRegistry, f_189914_

Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: u, noiseIntances, field_35291, noiseSamplers, f_189915_

Map<ResourceLocation, PositionalRandomFactory>: v, positionalRandoms, field_35633, randomDerivers, f_189916_

PositionalRandomFactory: w, randomFactory, field_35292, randomDeriver, f_189917_

PositionalRandomFactory: t, noiseRandom, field_35292, randomDeriver, f_224635_

NormalNoise: x, surfaceNoise, field_35293, surfaceNoise, f_189918_

NormalNoise: u, surfaceNoise, field_35293, surfaceNoise, f_189918_

NormalNoise: y, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise, f_189892_

NormalNoise: v, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise, f_189892_

Constructors

(Registry<NormalNoise$NoiseParameters>, BlockState, int, long, WorldgenRandom$Algorithm)

(RandomState, BlockState, int, PositionalRandomFactory)

Methods

NormalNoise (ResourceKey<NormalNoise$NoiseParameters>): a, getOrCreateNoise, method_39112, getNoiseSampler, m_189983_

PositionalRandomFactory (ResourceLocation): a, getOrCreateRandomFactory, method_39482, getRandomDeriver, m_189988_

void (BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface, m_189944_

BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands, m_189964_

BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands, m_224641_

void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands, m_189966_

void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands, m_224643_

void (RandomState, BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface, m_224648_

1.18.2

Names

ctv

cur

Fields

Constructors

Methods

int (int, int): b, getSurfaceSecondaryDepth, method_39555, method_39555, m_189993_

int (NormalNoise, int, int): a, getSurfaceDepth, method_39554, method_39554, m_189979_

double (int, int): b, getSurfaceSecondary, method_39555, method_39555, m_202189_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

ctv

net.minecraft.world.level.levelgen.SurfaceSystem

net.minecraft.class_6724

net.minecraft.world.gen.surfacebuilder.SurfaceBuilder

net.minecraft.src.C_182948_

net.minecraft.world.level.levelgen.SurfaceSystem

Fields

BlockState: a, WHITE_TERRACOTTA, field_35275, WHITE_TERRACOTTA, f_189894_

BlockState: b, ORANGE_TERRACOTTA, field_35276, ORANGE_TERRACOTTA, f_189895_

BlockState: c, TERRACOTTA, field_35277, TERRACOTTA, f_189896_

BlockState: d, YELLOW_TERRACOTTA, field_35278, YELLOW_TERRACOTTA, f_189897_

BlockState: e, BROWN_TERRACOTTA, field_35279, BROWN_TERRACOTTA, f_189898_

BlockState: f, RED_TERRACOTTA, field_35280, RED_TERRACOTTA, f_189899_

BlockState: g, LIGHT_GRAY_TERRACOTTA, field_35281, LIGHT_GRAY_TERRACOTTA, f_189900_

BlockState: h, PACKED_ICE, field_35282, PACKED_ICE, f_189901_

BlockState: i, SNOW_BLOCK, field_35283, SNOW_BLOCK, f_189902_

BlockState: j, defaultBlock, field_35285, defaultState, f_189904_

int: k, seaLevel, field_35286, seaLevel, f_189905_

BlockState[]: l, clayBands, field_35287, terracottaBands, f_189906_

NormalNoise: m, clayBandsOffsetNoise, field_35288, terracottaBandsOffsetNoise, f_189907_

NormalNoise: n, badlandsPillarNoise, field_35495, badlandsPillarNoise, f_189908_

NormalNoise: o, badlandsPillarRoofNoise, field_35496, badlandsPillarRoofNoise, f_189909_

NormalNoise: p, badlandsSurfaceNoise, field_35497, badlandsSurfaceNoise, f_189910_

NormalNoise: q, icebergPillarNoise, field_35498, icebergPillarNoise, f_189911_

NormalNoise: r, icebergPillarRoofNoise, field_35499, icebergPillarRoofNoise, f_189912_

NormalNoise: s, icebergSurfaceNoise, field_35500, icebergSurfaceNoise, f_189913_

Registry<NormalNoise$NoiseParameters>: t, noises, field_35415, noiseRegistry, f_189914_

Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: u, noiseIntances, field_35291, noiseSamplers, f_189915_

Map<ResourceLocation, PositionalRandomFactory>: v, positionalRandoms, field_35633, randomDerivers, f_189916_

PositionalRandomFactory: w, randomFactory, field_35292, randomDeriver, f_189917_

NormalNoise: x, surfaceNoise, field_35293, surfaceNoise, f_189918_

NormalNoise: y, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise, f_189892_

Constructors

(Registry<NormalNoise$NoiseParameters>, BlockState, int, long, WorldgenRandom$Algorithm)

Methods

NormalNoise (ResourceKey<NormalNoise$NoiseParameters>): a, getOrCreateNoise, method_39112, getNoiseSampler, m_189983_

PositionalRandomFactory (ResourceLocation): a, getOrCreateRandomFactory, method_39482, getRandomDeriver, m_189988_

void (BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface, m_189944_

int (int, int): a, getSurfaceDepth, method_39552, method_39552, m_189927_

int (int, int): b, getSurfaceSecondaryDepth, method_39555, method_39555, m_189993_

int (NormalNoise, int, int): a, getSurfaceDepth, method_39554, method_39554, m_189979_

boolean (BlockState): a, isStone, method_39333, isDefaultBlock, m_189952_

Optional<BlockState> (SurfaceRules$RuleSource, CarvingContext, Function<BlockPos, Biome>, ChunkAccess, NoiseChunk, BlockPos, boolean): a, topMaterial, method_39110, applyMaterialRule, m_189971_

void (BlockColumn, int, int, int, LevelHeightAccessor): a, erodedBadlandsExtension, method_39102, placeBadlandsPillar, m_189954_

void (int, Biome, BlockColumn, BlockPos$MutableBlockPos, int, int, int): a, frozenOceanExtension, method_39104, placeIceberg, m_189934_

BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands, m_189964_

void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands, m_189966_

BlockState (int, int, int): a, getBand, method_39103, getTerracottaBlock, m_189930_