History - net.minecraft.world.level.levelgen.SurfaceSystem
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dyo
dzq
Fields
Constructors
Methods
1.20.6
Names
dpi
dyo
Fields
Constructors
Methods
1.20.4
Names
dlk
dpi
Fields
Constructors
Methods
1.20.2
Names
dic
dlk
Fields
Constructors
Methods
1.20.1
Names
dhr
dic
Fields
Constructors
Methods
int (int, int): a, getSurfaceDepth, method_39552, method_39552, m_189927_
int (int, int): a, getSurfaceDepth, method_39552, sampleRunDepth, m_189927_
double (int, int): b, getSurfaceSecondary, method_39555, method_39555, m_202189_
double (int, int): b, getSurfaceSecondary, method_39555, sampleSecondaryDepth, m_202189_
1.19.4
Names
det
dhr
Fields
Constructors
Methods
1.19.3
Names
dbj
det
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
dam
dbj
Fields
Constructors
Methods
1.19
Names
cur
dam
Fields
Registry<NormalNoise$NoiseParameters>: t, noises, field_35415, noiseRegistry, f_189914_
Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: u, noiseIntances, field_35291, noiseSamplers, f_189915_
Map<ResourceLocation, PositionalRandomFactory>: v, positionalRandoms, field_35633, randomDerivers, f_189916_
PositionalRandomFactory: w, randomFactory, field_35292, randomDeriver, f_189917_
PositionalRandomFactory: t, noiseRandom, field_35292, randomDeriver, f_224635_
NormalNoise: x, surfaceNoise, field_35293, surfaceNoise, f_189918_
NormalNoise: u, surfaceNoise, field_35293, surfaceNoise, f_189918_
NormalNoise: y, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise, f_189892_
NormalNoise: v, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise, f_189892_
Constructors
(Registry<NormalNoise$NoiseParameters>, BlockState, int, long, WorldgenRandom$Algorithm)
(RandomState, BlockState, int, PositionalRandomFactory)
Methods
NormalNoise (ResourceKey<NormalNoise$NoiseParameters>): a, getOrCreateNoise, method_39112, getNoiseSampler, m_189983_
PositionalRandomFactory (ResourceLocation): a, getOrCreateRandomFactory, method_39482, getRandomDeriver, m_189988_
void (BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface, m_189944_
BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands, m_189964_
BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands, m_224641_
void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands, m_189966_
void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands, m_224643_
void (RandomState, BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface, m_224648_
1.18.2
Names
ctv
cur
Fields
Constructors
Methods
int (int, int): b, getSurfaceSecondaryDepth, method_39555, method_39555, m_189993_
int (NormalNoise, int, int): a, getSurfaceDepth, method_39554, method_39554, m_189979_
double (int, int): b, getSurfaceSecondary, method_39555, method_39555, m_202189_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
ctv
net.minecraft.world.level.levelgen.SurfaceSystem
net.minecraft.class_6724
net.minecraft.world.gen.surfacebuilder.SurfaceBuilder
net.minecraft.src.C_182948_
net.minecraft.world.level.levelgen.SurfaceSystem
Fields
BlockState: a, WHITE_TERRACOTTA, field_35275, WHITE_TERRACOTTA, f_189894_
BlockState: b, ORANGE_TERRACOTTA, field_35276, ORANGE_TERRACOTTA, f_189895_
BlockState: c, TERRACOTTA, field_35277, TERRACOTTA, f_189896_
BlockState: d, YELLOW_TERRACOTTA, field_35278, YELLOW_TERRACOTTA, f_189897_
BlockState: e, BROWN_TERRACOTTA, field_35279, BROWN_TERRACOTTA, f_189898_
BlockState: f, RED_TERRACOTTA, field_35280, RED_TERRACOTTA, f_189899_
BlockState: g, LIGHT_GRAY_TERRACOTTA, field_35281, LIGHT_GRAY_TERRACOTTA, f_189900_
BlockState: h, PACKED_ICE, field_35282, PACKED_ICE, f_189901_
BlockState: i, SNOW_BLOCK, field_35283, SNOW_BLOCK, f_189902_
BlockState: j, defaultBlock, field_35285, defaultState, f_189904_
int: k, seaLevel, field_35286, seaLevel, f_189905_
BlockState[]: l, clayBands, field_35287, terracottaBands, f_189906_
NormalNoise: m, clayBandsOffsetNoise, field_35288, terracottaBandsOffsetNoise, f_189907_
NormalNoise: n, badlandsPillarNoise, field_35495, badlandsPillarNoise, f_189908_
NormalNoise: o, badlandsPillarRoofNoise, field_35496, badlandsPillarRoofNoise, f_189909_
NormalNoise: p, badlandsSurfaceNoise, field_35497, badlandsSurfaceNoise, f_189910_
NormalNoise: q, icebergPillarNoise, field_35498, icebergPillarNoise, f_189911_
NormalNoise: r, icebergPillarRoofNoise, field_35499, icebergPillarRoofNoise, f_189912_
NormalNoise: s, icebergSurfaceNoise, field_35500, icebergSurfaceNoise, f_189913_
Registry<NormalNoise$NoiseParameters>: t, noises, field_35415, noiseRegistry, f_189914_
Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: u, noiseIntances, field_35291, noiseSamplers, f_189915_
Map<ResourceLocation, PositionalRandomFactory>: v, positionalRandoms, field_35633, randomDerivers, f_189916_
PositionalRandomFactory: w, randomFactory, field_35292, randomDeriver, f_189917_
NormalNoise: x, surfaceNoise, field_35293, surfaceNoise, f_189918_
NormalNoise: y, surfaceSecondaryNoise, field_35680, surfaceSecondaryNoise, f_189892_
Constructors
(Registry<NormalNoise$NoiseParameters>, BlockState, int, long, WorldgenRandom$Algorithm)
Methods
NormalNoise (ResourceKey<NormalNoise$NoiseParameters>): a, getOrCreateNoise, method_39112, getNoiseSampler, m_189983_
PositionalRandomFactory (ResourceLocation): a, getOrCreateRandomFactory, method_39482, getRandomDeriver, m_189988_
void (BiomeManager, Registry<Biome>, boolean, WorldGenerationContext, ChunkAccess, NoiseChunk, SurfaceRules$RuleSource): a, buildSurface, method_39106, buildSurface, m_189944_
int (int, int): a, getSurfaceDepth, method_39552, method_39552, m_189927_
int (int, int): b, getSurfaceSecondaryDepth, method_39555, method_39555, m_189993_
int (NormalNoise, int, int): a, getSurfaceDepth, method_39554, method_39554, m_189979_
boolean (BlockState): a, isStone, method_39333, isDefaultBlock, m_189952_
Optional<BlockState> (SurfaceRules$RuleSource, CarvingContext, Function<BlockPos, Biome>, ChunkAccess, NoiseChunk, BlockPos, boolean): a, topMaterial, method_39110, applyMaterialRule, m_189971_
void (BlockColumn, int, int, int, LevelHeightAccessor): a, erodedBadlandsExtension, method_39102, placeBadlandsPillar, m_189954_
void (int, Biome, BlockColumn, BlockPos$MutableBlockPos, int, int, int): a, frozenOceanExtension, method_39104, placeIceberg, m_189934_
BlockState[] (RandomSource): a, generateBands, method_39108, createTerracottaBands, m_189964_
void (RandomSource, BlockState[], int, BlockState): a, makeBands, method_39109, addTerracottaBands, m_189966_
BlockState (int, int, int): a, getBand, method_39103, getTerracottaBlock, m_189930_