net.minecraft.world.level.levelgen.structure.structures

public class MineshaftPieces$MineShaftCorridor

extends MineshaftPieces$MineShaftPiece

eqo$a
net.minecraft.world.level.levelgen.structure.structures.MineshaftPieces$MineShaftCorridor
net.minecraft.class_3353$class_3354
net.minecraft.structure.MineshaftGenerator$MineshaftCorridor
net.minecraft.world.level.levelgen.structure.structures.MineshaftPieces$a

Field summary

Modifier and TypeField
private final boolean
b
hasRails
field_14416
hasRails
private final boolean
c
spiderCorridor
field_14415
hasCobwebs
private boolean
d
hasPlacedSpider
field_14414
hasSpawner
private final int
h
numSections
field_14413
length

Constructor summary

ModifierConstructor
public (CompoundTag nbt)
public (int chainLength, RandomSource random, BoundingBox boundingBox, Direction orientation, MineshaftStructure$Type type)

Method summary

Modifier and TypeMethod
protected void
a(epa arg0, ux arg1)
addAdditionalSaveData(StructurePieceSerializationContext arg0, CompoundTag arg1)
method_14943(class_6625 arg0, class_2487 arg1)
writeNbt(StructureContext arg0, NbtCompound arg1)
public static BoundingBox
a(eop arg0, bam arg1, int arg2, int arg3, int arg4, jm arg5)
findCorridorSize(StructurePieceAccessor arg0, RandomSource arg1, int arg2, int arg3, int arg4, Direction arg5)
method_14714(class_6130 arg0, class_5819 arg1, int arg2, int arg3, int arg4, class_2350 arg5)
getBoundingBox(StructurePiecesHolder holder, Random random, int x, int y, int z, Direction orientation)
public void
a(eoo arg0, eop arg1, bam arg2)
addChildren(StructurePiece arg0, StructurePieceAccessor arg1, RandomSource arg2)
method_14918(class_3443 arg0, class_6130 arg1, class_5819 arg2)
fillOpenings(StructurePiece arg0, StructurePiecesHolder arg1, Random arg2)
protected boolean
a(dig arg0, eoc arg1, bam arg2, int arg3, int arg4, int arg5, aly<ewu> arg6)
createChest(WorldGenLevel arg0, BoundingBox arg1, RandomSource arg2, int arg3, int arg4, int arg5, ResourceKey<LootTable> arg6)
method_14915(class_5281 arg0, class_3341 arg1, class_5819 arg2, int arg3, int arg4, int arg5, class_5321<class_52> arg6)
addChest(StructureWorldAccess arg0, BlockBox arg1, Random arg2, int arg3, int arg4, int arg5, RegistryKey<LootTable> arg6)
public void
a(dig arg0, die arg1, dzr arg2, bam arg3, eoc arg4, dgo arg5, jh arg6)
postProcess(WorldGenLevel arg0, StructureManager arg1, ChunkGenerator arg2, RandomSource arg3, BoundingBox arg4, ChunkPos arg5, BlockPos arg6)
method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, class_5819 arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6)
generate(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6)
private void
a(dig arg0, eoc arg1, int arg2, int arg3, int arg4)
placeDoubleLowerOrUpperSupport(WorldGenLevel arg0, BoundingBox arg1, int arg2, int arg3, int arg4)
method_33776(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4)
fillSupportBeam(StructureWorldAccess world, BlockBox box, int x, int y, int z)
protected void
b(dig arg0, dxv arg1, int arg2, int arg3, int arg4, eoc arg5)
fillColumnDown(WorldGenLevel arg0, BlockState arg1, int arg2, int arg3, int arg4, BoundingBox arg5)
method_14936(class_5281 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5)
fillDownwards(StructureWorldAccess arg0, BlockState arg1, int arg2, int arg3, int arg4, BlockBox arg5)
protected void
c(dig arg0, dxv arg1, int arg2, int arg3, int arg4, eoc arg5)
fillPillarDownOrChainUp(WorldGenLevel arg0, BlockState arg1, int arg2, int arg3, int arg4, BoundingBox arg5)
method_33879(class_5281 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5)
fillSupportBeam(StructureWorldAccess world, BlockState state, int x, int y, int z, BlockBox box)
private static void
a(dig arg0, dxv arg1, jh$a arg2, int arg3, int arg4)
fillColumnBetween(WorldGenLevel arg0, BlockState arg1, BlockPos$MutableBlockPos arg2, int arg3, int arg4)
method_33878(class_5281 arg0, class_2680 arg1, class_2338$class_2339 arg2, int arg3, int arg4)
fillColumn(StructureWorldAccess world, BlockState state, BlockPos$Mutable pos, int startY, int endY)
private boolean
a(dhl arg0, jh arg1, dxv arg2)
canPlaceColumnOnTopOf(LevelReader arg0, BlockPos arg1, BlockState arg2)
method_33777(class_4538 arg0, class_2338 arg1, class_2680 arg2)
isUpsideSolidFullSquare(WorldView world, BlockPos pos, BlockState state)
private boolean
b(dhl arg0, jh arg1, dxv arg2)
canHangChainBelow(LevelReader arg0, BlockPos arg1, BlockState arg2)
method_33877(class_4538 arg0, class_2338 arg1, class_2680 arg2)
sideCoversSmallSquare(WorldView world, BlockPos pos, BlockState state)
private void
a(dig arg0, eoc arg1, int arg2, int arg3, int arg4, int arg5, int arg6, bam arg7)
placeSupport(WorldGenLevel arg0, BoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, RandomSource arg7)
method_14713(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, class_5819 arg7)
generateSupports(StructureWorldAccess world, BlockBox boundingBox, int minX, int minY, int z, int maxY, int maxX, Random random)
private void
a(dig arg0, eoc arg1, bam arg2, float arg3, int arg4, int arg5, int arg6)
maybePlaceCobWeb(WorldGenLevel arg0, BoundingBox arg1, RandomSource arg2, float arg3, int arg4, int arg5, int arg6)
method_14715(class_5281 arg0, class_3341 arg1, class_5819 arg2, float arg3, int arg4, int arg5, int arg6)
addCobwebsUnderground(StructureWorldAccess world, BlockBox box, Random random, float threshold, int x, int y, int z)
private boolean
a(dig arg0, eoc arg1, int arg2, int arg3, int arg4, int arg5)
hasSturdyNeighbours(WorldGenLevel arg0, BoundingBox arg1, int arg2, int arg3, int arg4, int arg5)
method_36422(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5)
hasSolidNeighborBlocks(StructureWorldAccess world, BlockBox box, int x, int y, int z, int count)