net.minecraft.world.level.levelgen.structure.structures

public class StrongholdPieces$RoomCrossing

extends StrongholdPieces$StrongholdPiece

erc$j
net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$RoomCrossing
net.minecraft.class_3421$class_3431
net.minecraft.structure.StrongholdGenerator$SquareRoom
net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$j

Field summary

Modifier and TypeField
protected static final int
a
WIDTH
field_31645
SIZE_X
protected static final int
b
HEIGHT
field_31646
SIZE_Y
protected static final int
c
DEPTH
field_31647
SIZE_Z
protected final int
d
type
field_15280
roomType

Constructor summary

ModifierConstructor
public (int chainLength, RandomSource random, BoundingBox boundingBox, Direction orientation)
public (CompoundTag nbt)

Method summary

Modifier and TypeMethod
protected void
a(epa arg0, ux arg1)
addAdditionalSaveData(StructurePieceSerializationContext arg0, CompoundTag arg1)
method_14943(class_6625 arg0, class_2487 arg1)
writeNbt(StructureContext arg0, NbtCompound arg1)
public void
a(eoo arg0, eop arg1, bam arg2)
addChildren(StructurePiece arg0, StructurePieceAccessor arg1, RandomSource arg2)
method_14918(class_3443 arg0, class_6130 arg1, class_5819 arg2)
fillOpenings(StructurePiece arg0, StructurePiecesHolder arg1, Random arg2)
public static StrongholdPieces$RoomCrossing
a(eop arg0, bam arg1, int arg2, int arg3, int arg4, jm arg5, int arg6)
createPiece(StructurePieceAccessor arg0, RandomSource arg1, int arg2, int arg3, int arg4, Direction arg5, int arg6)
method_14865(class_6130 arg0, class_5819 arg1, int arg2, int arg3, int arg4, class_2350 arg5, int arg6)
create(StructurePiecesHolder holder, Random random, int x, int y, int z, Direction orientation, int chainLength)
public void
a(dig arg0, die arg1, dzr arg2, bam arg3, eoc arg4, dgo arg5, jh arg6)
postProcess(WorldGenLevel arg0, StructureManager arg1, ChunkGenerator arg2, RandomSource arg3, BoundingBox arg4, ChunkPos arg5, BlockPos arg6)
method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, class_5819 arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6)
generate(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6)