public static boolean | |
public boolean | | a(erg$g arg0, int arg1, int arg2, int arg3, int arg4) | | isRoomId(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) | | method_15039(class_3471$class_3478 arg0, int arg1, int arg2, int arg3, int arg4) | | isRoomId(WoodlandMansionGenerator$FlagMatrix layout, int i, int j, int floor, int roomId) |
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public Direction | | b(erg$g arg0, int arg1, int arg2, int arg3, int arg4) | | get1x2RoomDirection(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) | | method_15040(class_3471$class_3478 arg0, int arg1, int arg2, int arg3, int arg4) | | findConnectedRoomDirection(WoodlandMansionGenerator$FlagMatrix layout, int i, int j, int floor, int roomId) |
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private void | | a(erg$g arg0, int arg1, int arg2, jm arg3, int arg4) | | recursiveCorridor(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, Direction arg3, int arg4) | | method_15045(class_3471$class_3478 arg0, int arg1, int arg2, class_2350 arg3, int arg4) | | layoutCorridor(WoodlandMansionGenerator$FlagMatrix layout, int i, int j, Direction direction, int length) |
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private boolean | |
private void | | a() | | setupThirdFloor() | | method_15048() | | layoutThirdFloor() |
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private void | |