net.minecraft.client.multiplayer.prediction

public class BlockStatePredictionHandler

implements AutoCloseable

ghn
net.minecraft.client.multiplayer.prediction.BlockStatePredictionHandler
net.minecraft.class_7202
net.minecraft.client.network.PendingUpdateManager

Field summary

Modifier and TypeField
private final it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlockStatePredictionHandler$ServerVerifiedState>
a
serverVerifiedStates
field_37953
blockPosToPendingUpdate
private int
b
currentSequenceNr
field_37954
sequence
private boolean
c
isPredicting
field_37955
pendingSequence

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public void
a(ji arg0, dwy arg1, gkx arg2)
retainKnownServerState(BlockPos arg0, BlockState arg1, LocalPlayer arg2)
method_41941(class_2338 arg0, class_2680 arg1, class_746 arg2)
addPendingUpdate(BlockPos pos, BlockState state, ClientPlayerEntity player)
public boolean
a(ji arg0, dwy arg1)
updateKnownServerState(BlockPos arg0, BlockState arg1)
method_41940(class_2338 arg0, class_2680 arg1)
hasPendingUpdate(BlockPos pos, BlockState state)
public void
a(int arg0, gga arg1)
endPredictionsUpTo(int arg0, ClientLevel arg1)
method_41938(int arg0, class_638 arg1)
processPendingUpdates(int maxProcessableSequence, ClientWorld world)
public BlockStatePredictionHandler
a()
startPredicting()
method_41937()
incrementSequence()
public void
close()
close()
public int
b()
currentSequence()
method_41942()
getSequence()
public boolean
c()
isPredicting()
method_41943()
hasPendingSequence()