| private ResourceHandle<RenderTarget> |  | 
| public void |  | a(fea arg0, Map<akv, ffh<fef>> arg1) |   | addToPass(FramePass arg0, Map<ResourceLocation, ResourceHandle<RenderTarget>> arg1) |   | method_62259(class_9916 arg0, Map<class_2960, class_9925<class_276>> arg1) |   | preRender(RenderPass arg0, Map<Identifier, Handle<Framebuffer>> arg1) |   | m_353325_(C_345708_ p_369342_, Map<C_5265_, C_345805_<C_3106_>> arg1) |  
  | 
| public void |  | a(glj arg0, Map<akv, ffh<fef>> arg1) |   | bindTo(CompiledShaderProgram arg0, Map<ResourceLocation, ResourceHandle<RenderTarget>> arg1) |   | method_62260(class_5944 arg0, Map<class_2960, class_9925<class_276>> arg1) |   | bind(ShaderProgram arg0, Map<Identifier, Handle<Framebuffer>> arg1) |   | m_352090_(C_346061_ p_363476_, Map<C_5265_, C_345805_<C_3106_>> arg1) |  
  | 
| public void |  | 
| public String |  | a() |   | samplerName() |   | comp_3034() |   | samplerName() |   | f_348537_() |  
  | 
| public ResourceLocation |  | b() |   | targetId() |   | comp_3035() |   | targetId() |   | f_348767_() |  
  | 
| public boolean |  | c() |   | depthBuffer() |   | comp_3036() |   | depthBuffer() |   | f_347500_() |  
  | 
| public boolean |  | d() |   | bilinear() |   | comp_3037() |   | bilinear() |   | f_347005_() |  
  |