public ResourceLocation | |
public ArmorStandRenderState | | a() | | createRenderState() | | method_62374() | | createRenderState() |
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public void | |
public void | | a(gxr arg0, ffv arg1, glz arg2, int arg3) | | render(ArmorStandRenderState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3) | | method_62376(class_9998 arg0, class_4587 arg1, class_4597 arg2, int arg3) | | render(ArmorStandEntityRenderState arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3) |
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protected void | | a(gxr arg0, ffv arg1, float arg2, float arg3) | | setupRotations(ArmorStandRenderState arg0, PoseStack arg1, float arg2, float arg3) | | method_3877(class_9998 arg0, class_4587 arg1, float arg2, float arg3) | | setupTransforms(ArmorStandEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3) |
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protected boolean | |
protected RenderType | | a(gxr arg0, boolean arg1, boolean arg2, boolean arg3) | | getRenderType(ArmorStandRenderState arg0, boolean arg1, boolean arg2, boolean arg3) | | method_24301(class_9998 arg0, boolean arg1, boolean arg2, boolean arg3) | | getRenderLayer(ArmorStandEntityRenderState arg0, boolean arg1, boolean arg2, boolean arg3) |
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