net.minecraft.client.renderer.entity

public class DragonFireballRenderer

extends EntityRenderer<DragonFireball, EntityRenderState>

grw
net.minecraft.client.renderer.entity.DragonFireballRenderer
net.minecraft.class_891
net.minecraft.client.render.entity.DragonFireballEntityRenderer

Field summary

Modifier and TypeField
private static final ResourceLocation
a
TEXTURE_LOCATION
field_4661
TEXTURE
private static final RenderType
b
RENDER_TYPE
field_21735
LAYER

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context arg0)

Method summary

Modifier and TypeMethod
protected int
a(cpi arg0, ji arg1)
getBlockLightLevel(DragonFireball arg0, BlockPos arg1)
method_24086(class_1670 arg0, class_2338 arg1)
getBlockLight(DragonFireballEntity arg0, BlockPos arg1)
public void
a(gyl arg0, ffv arg1, glz arg2, int arg3)
render(EntityRenderState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3)
method_3936(class_10017 arg0, class_4587 arg1, class_4597 arg2, int arg3)
render(EntityRenderState arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3)
private static void
a(ffz arg0, ffv$a arg1, int arg2, float arg3, int arg4, int arg5, int arg6)
vertex(VertexConsumer arg0, PoseStack$Pose arg1, int arg2, float arg3, int arg4, int arg5, int arg6)
method_23837(class_4588 arg0, class_4587$class_4665 arg1, int arg2, float arg3, int arg4, int arg5, int arg6)
produceVertex(VertexConsumer vertexConsumer, MatrixStack$Entry matrix, int light, float x, int z, int textureU, int textureV)
public EntityRenderState
d()
createRenderState()
method_55269()
createRenderState()