net.minecraft.client.renderer.entity

public class GuardianRenderer

extends MobRenderer<Guardian, GuardianRenderState, GuardianModel>

All mapped superinterfaces:

RenderLayerParent

gst
net.minecraft.client.renderer.entity.GuardianRenderer
net.minecraft.class_907
net.minecraft.client.render.entity.GuardianEntityRenderer

Field summary

Modifier and TypeField
private static final ResourceLocation
a
GUARDIAN_LOCATION
field_4708
TEXTURE
private static final ResourceLocation
b
GUARDIAN_BEAM_LOCATION
field_4709
EXPLOSION_BEAM_TEXTURE
private static final RenderType
k
BEAM_RENDER_TYPE
field_21743
LAYER

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context arg0)
protected (EntityRendererProvider$Context ctx, float shadowRadius, ModelLayerLocation layer)

Method summary

Modifier and TypeMethod
public boolean
a(clv arg0, gpr arg1, double arg2, double arg3, double arg4)
shouldRender(Guardian arg0, Frustum arg1, double arg2, double arg3, double arg4)
method_3978(class_1577 arg0, class_4604 arg1, double arg2, double arg3, double arg4)
shouldRender(GuardianEntity arg0, Frustum arg1, double arg2, double arg3, double arg4)
private Vec3
a(bvi arg0, double arg1, float arg2)
getPosition(LivingEntity arg0, double arg1, float arg2)
method_3979(class_1309 arg0, double arg1, float arg2)
fromLerpedPosition(LivingEntity entity, double yOffset, float delta)
public void
a(gyy arg0, ffv arg1, glz arg2, int arg3)
render(GuardianRenderState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3)
method_3977(class_10031 arg0, class_4587 arg1, class_4597 arg2, int arg3)
render(GuardianEntityRenderState arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3)
private static void
a(ffv arg0, ffz arg1, fbb arg2, float arg3, float arg4, float arg5)
renderBeam(PoseStack arg0, VertexConsumer arg1, Vec3 arg2, float arg3, float arg4, float arg5)
method_62456(class_4587 arg0, class_4588 arg1, class_243 arg2, float arg3, float arg4, float arg5)
renderBeam(MatrixStack matrices, VertexConsumer vertexConsumer, Vec3d arg2, float beamTicks, float arg4, float arg5)
private static void
a(ffz arg0, ffv$a arg1, float arg2, float arg3, float arg4, int arg5, int arg6, int arg7, float arg8, float arg9)
vertex(VertexConsumer arg0, PoseStack$Pose arg1, float arg2, float arg3, float arg4, int arg5, int arg6, int arg7, float arg8, float arg9)
method_23173(class_4588 arg0, class_4587$class_4665 arg1, float arg2, float arg3, float arg4, int arg5, int arg6, int arg7, float arg8, float arg9)
vertex(VertexConsumer vertexConsumer, MatrixStack$Entry matrix, float x, float y, float z, int red, int green, int blue, float u, float v)
public ResourceLocation
a(gyy arg0)
getTextureLocation(GuardianRenderState arg0)
method_3976(class_10031 arg0)
getTexture(GuardianEntityRenderState arg0)
public GuardianRenderState
b()
createRenderState()
method_62457()
createRenderState()
public void
a(clv arg0, gyy arg1, float arg2)
extractRenderState(Guardian arg0, GuardianRenderState arg1, float arg2)
method_62455(class_1577 arg0, class_10031 arg1, float arg2)
updateRenderState(GuardianEntity arg0, GuardianEntityRenderState arg1, float arg2)
private static Entity
a(clv arg0)
getEntityToLookAt(Guardian arg0)
method_62454(class_1577 arg0)
getBeamTarget(GuardianEntity guardian)