net.minecraft.world.level.block

public class LayeredCauldronBlock

extends AbstractCauldronBlock

All mapped superinterfaces:

FeatureElement, ItemLike

dny
net.minecraft.world.level.block.LayeredCauldronBlock
net.minecraft.class_5556
net.minecraft.block.LeveledCauldronBlock
net.minecraft.world.level.block.LayeredCauldronBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<LayeredCauldronBlock>
d
CODEC
field_46383
CODEC
public static final int
e
MIN_FILL_LEVEL
field_31107
MIN_LEVEL
public static final int
f
MAX_FILL_LEVEL
field_31108
MAX_LEVEL
public static final IntegerProperty
g
LEVEL
field_27206
LEVEL
private static final int
h
BASE_CONTENT_HEIGHT
field_31109
BASE_FLUID_HEIGHT
private static final double
i
HEIGHT_PER_LEVEL
field_31110
FLUID_HEIGHT_PER_LEVEL
private final Biome$Precipitation
j
precipitationType
field_46384
precipitation

Constructor summary

ModifierConstructor
public (Biome$Precipitation precipitation, CauldronInteraction$InteractionMap behaviorMap, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<LayeredCauldronBlock>
a()
codec()
method_53969()
getCodec()
public boolean
d(dwy arg0)
isFull(BlockState arg0)
method_32766(class_2680 arg0)
isFull(BlockState arg0)
protected boolean
a(esz arg0)
canReceiveStalactiteDrip(Fluid arg0)
method_32765(class_3611 arg0)
canBeFilledByDripstone(Fluid arg0)
protected double
b(dwy arg0)
getContentHeight(BlockState arg0)
method_31615(class_2680 arg0)
getFluidHeight(BlockState arg0)
protected void
a(dwy arg0, dgj arg1, ji arg2, bum arg3)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
private void
f(dwy arg0, dgj arg1, ji arg2)
handleEntityOnFireInside(BlockState arg0, Level arg1, BlockPos arg2)
method_36994(class_2680 arg0, class_1937 arg1, class_2338 arg2)
onFireCollision(BlockState state, World world, BlockPos pos)
public static void
e(dwy arg0, dgj arg1, ji arg2)
lowerFillLevel(BlockState arg0, Level arg1, BlockPos arg2)
method_31650(class_2680 arg0, class_1937 arg1, class_2338 arg2)
decrementFluidLevel(BlockState state, World world, BlockPos pos)
public void
a(dwy arg0, dgj arg1, ji arg2, dhl$c arg3)
handlePrecipitation(BlockState arg0, Level arg1, BlockPos arg2, Biome$Precipitation arg3)
method_9504(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1959$class_1963 arg3)
precipitationTick(BlockState arg0, World arg1, BlockPos arg2, Biome$Precipitation arg3)
protected int
a(dwy arg0, dgj arg1, ji arg2)
getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2)
protected void
a(dwz$a<djn, dwy> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected void
a(dwy arg0, dgj arg1, ji arg2, esz arg3)
receiveStalactiteDrip(BlockState arg0, Level arg1, BlockPos arg2, Fluid arg3)
method_32764(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_3611 arg3)
fillFromDripstone(BlockState arg0, World arg1, BlockPos arg2, Fluid arg3)