net.minecraft.world.level.storage.loot

public class LootTable$Builder

implements FunctionUserBuilder<LootTable$Builder>

evx$a
net.minecraft.world.level.storage.loot.LootTable$Builder
net.minecraft.class_52$class_53
net.minecraft.loot.LootTable$Builder
net.minecraft.world.level.storage.loot.LootTable$a

Field summary

Modifier and TypeField
private final com.google.common.collect.ImmutableList$Builder<LootPool>
a
pools
field_949
pools
private final com.google.common.collect.ImmutableList$Builder<LootItemFunction>
b
functions
field_951
functions
private ContextKeySet
c
paramSet
field_950
type
private Optional<ResourceLocation>
d
randomSequence
field_44893
randomSequenceId

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public LootTable$Builder
a(evw$a arg0)
withPool(LootPool$Builder arg0)
method_336(class_55$class_56 arg0)
pool(LootPool$Builder poolBuilder)
public LootTable$Builder
a(baj arg0)
setParamSet(ContextKeySet arg0)
method_334(class_176 arg0)
type(ContextType type)
public LootTable$Builder
a(akv arg0)
setRandomSequence(ResourceLocation arg0)
method_51883(class_2960 arg0)
randomSequenceId(Identifier randomSequenceId)
public LootTable$Builder
a(exg$a arg0)
apply(LootItemFunction$Builder arg0)
method_335(class_117$class_118 arg0)
apply(LootFunction$Builder arg0)
public LootTable$Builder
a()
unwrap()
method_337()
getThisFunctionConsumingBuilder()
public LootTable
b()
build()
method_338()
build()