public RenderPipeline$Builder | |
public RenderPipeline$Builder | |
public RenderPipeline$Builder | | withFragmentShader(String arg0) | | withFragmentShader(String arg0) | | withFragmentShader(String arg0) | | withFragmentShader(String fragmentShader) |
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public RenderPipeline$Builder | |
public RenderPipeline$Builder | |
public RenderPipeline$Builder | |
public RenderPipeline$Builder | |
public RenderPipeline$Builder | | withShaderDefine(String arg0, int arg1) | | withShaderDefine(String arg0, int arg1) | | withShaderDefine(String arg0, int arg1) | | withShaderDefine(String name, int value) |
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public RenderPipeline$Builder | | withShaderDefine(String arg0, float arg1) | | withShaderDefine(String arg0, float arg1) | | withShaderDefine(String arg0, float arg1) | | withShaderDefine(String name, float value) |
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public RenderPipeline$Builder | |
public RenderPipeline$Builder | |
public RenderPipeline$Builder | | withDepthTestFunction(DepthTestFunction arg0) | | withDepthTestFunction(DepthTestFunction arg0) | | withDepthTestFunction(com.mojang.blaze3d.platform.DepthTestFunction arg0) | | withDepthTestFunction(com.mojang.blaze3d.platform.DepthTestFunction depthTestFunction) |
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public RenderPipeline$Builder | | withPolygonMode(PolygonMode arg0) | | withPolygonMode(PolygonMode arg0) | | withPolygonMode(com.mojang.blaze3d.platform.PolygonMode arg0) | | withPolygonMode(com.mojang.blaze3d.platform.PolygonMode polygonMode) |
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public RenderPipeline$Builder | | withCull(boolean arg0) | | withCull(boolean arg0) | | withCull(boolean arg0) | | withCull(boolean cull) |
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public RenderPipeline$Builder | |
public RenderPipeline$Builder | | withoutBlend() | | withoutBlend() |
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public RenderPipeline$Builder | | withColorWrite(boolean arg0) | | withColorWrite(boolean arg0) | | withColorWrite(boolean arg0) | | withColorWrite(boolean writeColor) |
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public RenderPipeline$Builder | | withColorWrite(boolean arg0, boolean arg1) | | withColorWrite(boolean arg0, boolean arg1) | | withColorWrite(boolean arg0, boolean arg1) | | withColorWrite(boolean writeColor, boolean writeAlpha) |
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public RenderPipeline$Builder | | withDepthWrite(boolean arg0) | | withDepthWrite(boolean arg0) | | withDepthWrite(boolean arg0) | | withDepthWrite(boolean writeDepth) |
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public RenderPipeline$Builder | | withColorLogic(LogicOp arg0) | | withColorLogic(LogicOp arg0) | | withColorLogic(com.mojang.blaze3d.platform.LogicOp arg0) | | withColorLogic(com.mojang.blaze3d.platform.LogicOp colorLogic) |
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public RenderPipeline$Builder | |
public RenderPipeline$Builder | | withDepthBias(float arg0, float arg1) | | withDepthBias(float arg0, float arg1) | | withDepthBias(float arg0, float arg1) | | withDepthBias(float depthBiasScaleFactor, float depthBiasConstant) |
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void | |
public RenderPipeline$Snippet | | buildSnippet() | | buildSnippet() |
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public RenderPipeline | |