public DepthTestFunction | | getDepthTestFunction() | | getDepthTestFunction() |
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public PolygonMode | | getPolygonMode() | | getPolygonMode() |
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public boolean | |
public LogicOp | | getColorLogic() | | getColorLogic() |
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public Optional<BlendFunction> | | getBlendFunction() | | getBlendFunction() |
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public boolean | | isWriteColor() | | isWriteColor() |
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public boolean | | isWriteAlpha() | | isWriteAlpha() |
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public boolean | | isWriteDepth() | | isWriteDepth() |
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public float | | getDepthBiasScaleFactor() | | getDepthBiasScaleFactor() |
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public float | | getDepthBiasConstant() | | getDepthBiasConstant() |
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public ResourceLocation | | getLocation() | | getLocation() |
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public VertexFormat | | getVertexFormat() | | getVertexFormat() |
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public VertexFormat$Mode | | getVertexFormatMode() | | getVertexFormatMode() |
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public ResourceLocation | | getVertexShader() | | getVertexShader() |
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public ResourceLocation | | getFragmentShader() | | getFragmentShader() |
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public ShaderDefines | | getShaderDefines() | | getShaderDefines() |
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public List<String> | | getSamplers() | | getSamplers() |
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public List<RenderPipeline$UniformDescription> | | getUniforms() | | getUniforms() |
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public boolean | | wantsDepthTexture() | | wantsDepthTexture() |
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public static RenderPipeline$Builder | |