com.mojang.blaze3d.pipeline

public class RenderPipeline

com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.pipeline.RenderPipeline

Field summary

Modifier and TypeField
private final ResourceLocation
location
location
private final ResourceLocation
vertexShader
vertexShader
private final ResourceLocation
fragmentShader
fragmentShader
private final ShaderDefines
shaderDefines
shaderDefines
private final List<String>
samplers
samplers
private final List<RenderPipeline$UniformDescription>
uniforms
uniforms
private final DepthTestFunction
depthTestFunction
depthTestFunction
private final PolygonMode
polygonMode
polygonMode
private final boolean
cull
cull
private final LogicOp
colorLogic
colorLogic
private final Optional<BlendFunction>
blendFunction
blendFunction
private final boolean
writeColor
writeColor
private final boolean
writeAlpha
writeAlpha
private final boolean
writeDepth
writeDepth
private final VertexFormat
vertexFormat
vertexFormat
private final VertexFormat$Mode
vertexFormatMode
vertexFormatMode
private final float
depthBiasScaleFactor
depthBiasScaleFactor
private final float
depthBiasConstant
depthBiasConstant

Constructor summary

ModifierConstructor
protected (ResourceLocation location, ResourceLocation vertexShader, ResourceLocation fragmentShader, ShaderDefines shaderDefines, List<String> samplers, List<RenderPipeline$UniformDescription> uniforms, Optional<BlendFunction> blendFunction, DepthTestFunction depthTestFunction, PolygonMode polygonMode, boolean cull, boolean writeColor, boolean writeAlpha, boolean writeDepth, LogicOp colorLogic, VertexFormat vertexFormat, VertexFormat$Mode vertexFormatMode, float depthBiasScaleFactor, float depthBiasConstant)

Method summary

Modifier and TypeMethod
public DepthTestFunction
getDepthTestFunction()
getDepthTestFunction()
public PolygonMode
getPolygonMode()
getPolygonMode()
public boolean
isCull()
isCull()
public LogicOp
getColorLogic()
getColorLogic()
public Optional<BlendFunction>
getBlendFunction()
getBlendFunction()
public boolean
isWriteColor()
isWriteColor()
public boolean
isWriteAlpha()
isWriteAlpha()
public boolean
isWriteDepth()
isWriteDepth()
public float
getDepthBiasScaleFactor()
getDepthBiasScaleFactor()
public float
getDepthBiasConstant()
getDepthBiasConstant()
public ResourceLocation
getLocation()
getLocation()
public VertexFormat
getVertexFormat()
getVertexFormat()
public VertexFormat$Mode
getVertexFormatMode()
getVertexFormatMode()
public ResourceLocation
getVertexShader()
getVertexShader()
public ResourceLocation
getFragmentShader()
getFragmentShader()
public ShaderDefines
getShaderDefines()
getShaderDefines()
public List<String>
getSamplers()
getSamplers()
public List<RenderPipeline$UniformDescription>
getUniforms()
getUniforms()
public boolean
wantsDepthTexture()
wantsDepthTexture()
public static RenderPipeline$Builder
builder(RenderPipeline$Snippet... arg0)
builder(RenderPipeline$Snippet... arg0)
builder(com.mojang.blaze3d.pipeline.RenderPipeline$Snippet... arg0)
builder(com.mojang.blaze3d.pipeline.RenderPipeline$Snippet... snippets)