History - com.mojang.blaze3d.pipeline.RenderPipeline

1.21.5

Names

ezu

com.mojang.blaze3d.pipeline.RenderPipeline

net.minecraft.class_4491

com.mojang.blaze3d.pipeline.RenderPipeline

com.mojang.blaze3d.systems.RenderCallStorage

com.mojang.blaze3d.pipeline.RenderPipeline

Fields

List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_83910_

int: c, recordingBuffer, field_20454, recordingIndex, f_83911_

int: e, processedBuffer, field_20455, processingIndex, f_83912_

int: f, renderingBuffer, field_20456, lastProcessedIndex, f_83913_

boolean: b, isRecording, field_31899, recording, f_166180_

boolean: d, isProcessing, field_31900, processing, f_166181_

ResourceLocation: location, location

ResourceLocation: vertexShader, vertexShader

ResourceLocation: fragmentShader, fragmentShader

ShaderDefines: shaderDefines, shaderDefines

List<String>: samplers, samplers

List<RenderPipeline$UniformDescription>: uniforms, uniforms

DepthTestFunction: depthTestFunction, depthTestFunction

PolygonMode: polygonMode, polygonMode

boolean: cull, cull

LogicOp: colorLogic, colorLogic

Optional<BlendFunction>: blendFunction, blendFunction

boolean: writeColor, writeColor

boolean: writeAlpha, writeAlpha

boolean: writeDepth, writeDepth

VertexFormat: vertexFormat, vertexFormat

VertexFormat$Mode: vertexFormatMode, vertexFormatMode

float: depthBiasScaleFactor, depthBiasScaleFactor

float: depthBiasConstant, depthBiasConstant

Constructors

()

(ResourceLocation, ResourceLocation, ResourceLocation, ShaderDefines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$Mode, float, float)

Methods

boolean (): a, canBeginRecording, method_35599, canRecord, m_166182_

boolean (): b, beginRecording, method_35601, startRecording, m_166185_

void (RenderCall): a, recordRenderCall, method_35600, record, m_166183_

void (): c, endRecording, method_35602, stopRecording, m_166186_

boolean (): d, canBeginProcessing, method_35603, canProcess, m_166187_

boolean (): e, beginProcessing, method_35604, startProcessing, m_166188_

void (): f, processRecordedQueue, method_35605, process, m_166189_

void (): g, endProcessing, method_35606, stopProcessing, m_166190_

ConcurrentLinkedQueue<RenderCall> (): h, startRendering, method_35607, getLastProcessedQueue, m_166191_

ConcurrentLinkedQueue<RenderCall> (): i, getRecordingQueue, method_35608, getRecordingQueue, m_166192_

ConcurrentLinkedQueue<RenderCall> (): j, getProcessedQueue, method_35609, getProcessingQueue, m_166193_

DepthTestFunction (): getDepthTestFunction, getDepthTestFunction

PolygonMode (): getPolygonMode, getPolygonMode

boolean (): isCull, isCull

LogicOp (): getColorLogic, getColorLogic

Optional<BlendFunction> (): getBlendFunction, getBlendFunction

boolean (): isWriteColor, isWriteColor

boolean (): isWriteAlpha, isWriteAlpha

boolean (): isWriteDepth, isWriteDepth

float (): getDepthBiasScaleFactor, getDepthBiasScaleFactor

float (): getDepthBiasConstant, getDepthBiasConstant

ResourceLocation (): getLocation, getLocation

VertexFormat (): getVertexFormat, getVertexFormat

VertexFormat$Mode (): getVertexFormatMode, getVertexFormatMode

ResourceLocation (): getVertexShader, getVertexShader

ResourceLocation (): getFragmentShader, getFragmentShader

ShaderDefines (): getShaderDefines, getShaderDefines

List<String> (): getSamplers, getSamplers

List<RenderPipeline$UniformDescription> (): getUniforms, getUniforms

boolean (): wantsDepthTexture, wantsDepthTexture

RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, builder, builder

1.21.1

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1.21

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eyl

ezu

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1.20.6

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eom

eyl

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1.20.4

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eka

eom

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1.20.2

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egu

eka

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1.20.1

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efq

egu

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1.19.4

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ecp

efq

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1.19.3

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dzb

ecp

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1.19.2

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1.19.1

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dye

dzb

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1.19

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dry

dye

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1.18.2

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dqw

dry

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1.18.1

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1.18

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dox

dqw

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1.17.1

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Fields

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1.17

Names

def

dox

com.mojang.blaze3d.Empty3i

net.minecraft.src.C_3105_

Fields

List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, field_227581_a_

List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_83910_

int: b, recordingBuffer, field_20454, field_20454, field_227582_b_

int: c, recordingBuffer, field_20454, recordingIndex, f_83911_

int: c, processedBuffer, field_20455, field_20455, field_227583_c_

int: e, processedBuffer, field_20455, processingIndex, f_83912_

int: d, renderingBuffer, field_20456, field_20456, field_227584_d_

int: f, renderingBuffer, field_20456, lastProcessedIndex, f_83913_

boolean: b, isRecording, field_31899, recording, f_166180_

boolean: d, isProcessing, field_31900, processing, f_166181_

Constructors

Methods

boolean (): a, canBeginRecording, method_35599, canRecord, m_166182_

boolean (): b, beginRecording, method_35601, startRecording, m_166185_

void (RenderCall): a, recordRenderCall, method_35600, record, m_166183_

void (): c, endRecording, method_35602, stopRecording, m_166186_

boolean (): d, canBeginProcessing, method_35603, canProcess, m_166187_

boolean (): e, beginProcessing, method_35604, startProcessing, m_166188_

void (): f, processRecordedQueue, method_35605, process, m_166189_

void (): g, endProcessing, method_35606, stopProcessing, m_166190_

ConcurrentLinkedQueue<RenderCall> (): h, startRendering, method_35607, getLastProcessedQueue, m_166191_

ConcurrentLinkedQueue<RenderCall> (): i, getRecordingQueue, method_35608, getRecordingQueue, m_166192_

ConcurrentLinkedQueue<RenderCall> (): j, getProcessedQueue, method_35609, getProcessingQueue, m_166193_

1.16.5

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1.16.4

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dec

def

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1.16.3

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Fields

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1.16.2

Names

dge

dec

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1.16.1

Names

cxd

dge

Fields

int: b, recordingBuffer, field_20454, field_227582_b_

int: b, recordingBuffer, field_20454, field_20454, field_227582_b_

int: c, processedBuffer, field_20455, field_227583_c_

int: c, processedBuffer, field_20455, field_20455, field_227583_c_

int: d, renderingBuffer, field_20456, field_227584_d_

int: d, renderingBuffer, field_20456, field_20456, field_227584_d_

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1.15.2

Names

cxa

cxd

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1.15.1

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Fields

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1.15

Names

cxa

com.mojang.blaze3d.pipeline.RenderPipeline

net.minecraft.class_4491

com.mojang.blaze3d.systems.RenderCallStorage

com.mojang.blaze3d.Empty3i

Fields

List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, field_227581_a_

int: b, recordingBuffer, field_20454, field_227582_b_

int: c, processedBuffer, field_20455, field_227583_c_

int: d, renderingBuffer, field_20456, field_227584_d_

Constructors

()

Methods