net.minecraft.world.level.block

public class BubbleColumnBlock

extends Block implements BucketPickup

All mapped superinterfaces:

FeatureElement, ItemLike, BucketPickup

dnv
net.minecraft.world.level.block.BubbleColumnBlock
net.minecraft.class_2258
net.minecraft.block.BubbleColumnBlock
net.minecraft.world.level.block.BlockBubbleColumn

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BubbleColumnBlock>
a
CODEC
field_46291
CODEC
public static final BooleanProperty
b
DRAG_DOWN
field_10680
DRAG
private static final int
c
CHECK_PERIOD
field_31038
SCHEDULED_TICK_DELAY

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BubbleColumnBlock>
a()
codec()
method_53969()
getCodec()
protected void
a(ebq arg0, dkj arg1, iw arg2, bxe arg3, bxx arg4)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3, InsideBlockEffectApplier arg4)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3, EntityCollisionHandler arg4)
protected void
a(ebq arg0, asb arg1, iw arg2, bai arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected FluidState
b_(ebq arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
public static void
b(dkk arg0, iw arg1, ebq arg2)
updateColumn(LevelAccessor arg0, BlockPos arg1, BlockState arg2)
method_34268(class_1936 arg0, class_2338 arg1, class_2680 arg2)
update(WorldAccess world, BlockPos pos, BlockState state)
public static void
a(dkk arg0, iw arg1, ebq arg2, ebq arg3)
updateColumn(LevelAccessor arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
method_34267(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
update(WorldAccess world, BlockPos pos, BlockState water, BlockState bubbleSource)
private static boolean
o(ebq arg0)
canExistIn(BlockState arg0)
method_9658(class_2680 arg0)
isStillWater(BlockState state)
private static BlockState
q(ebq arg0)
getColumnState(BlockState arg0)
method_34269(class_2680 arg0)
getBubbleState(BlockState state)
public void
a(ebq arg0, dkj arg1, iw arg2, bai arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
protected BlockState
a(ebq arg0, dkm arg1, dky arg2, iw arg3, jc arg4, iw arg5, ebq arg6, bai arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected boolean
a(ebq arg0, dkm arg1, iw arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
protected VoxelShape
a(ebq arg0, djn arg1, iw arg2, fgh arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected RenderShape
a_(ebq arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
protected void
a(ebr$a<dno, ebq> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public ItemStack
a(byf arg0, dkk arg1, iw arg2, ebq arg3)
pickupBlock(LivingEntity arg0, LevelAccessor arg1, BlockPos arg2, BlockState arg3)
method_9700(class_1309 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3)
tryDrainFluid(LivingEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3)
public Optional<SoundEvent>
ap_()
getPickupSound()
method_32351()
getBucketFillSound()