History - net.minecraft.world.level.block.BubbleColumnBlock

1.21.3

Names

dge

dkt

Fields

BooleanProperty: b, DRAG_DOWN, field_10680, DRAG, f_50956_

BooleanProperty: b, DRAG_DOWN, field_10680, DRAG

int: c, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_

int: c, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY

com.mojang.serialization.MapCodec<BubbleColumnBlock>: a, CODEC, field_46291, CODEC, f_302438_

com.mojang.serialization.MapCodec<BubbleColumnBlock>: a, CODEC, field_46291, CODEC

Constructors

Methods

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

void (LevelAccessor, BlockPos, BlockState): b, updateColumn, method_34268, update, m_152707_

void (LevelAccessor, BlockPos, BlockState): b, updateColumn, method_34268, update

void (LevelAccessor, BlockPos, BlockState, BlockState): a, updateColumn, method_34267, update, m_152702_

void (LevelAccessor, BlockPos, BlockState, BlockState): a, updateColumn, method_34267, update

boolean (BlockState): m, canExistIn, method_9658, isStillWater, m_152715_

boolean (BlockState): o, canExistIn, method_9658, isStillWater

BlockState (BlockState): n, getColumnState, method_34269, getBubbleState, m_152717_

BlockState (BlockState): q, getColumnState, method_34269, getBubbleState

Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid

com.mojang.serialization.MapCodec<BubbleColumnBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<BubbleColumnBlock> (): a, codec, method_53969, getCodec

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dfh

dge

Fields

Constructors

Methods

Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.20.6

Names

cww

dfh

Fields

Constructors

Methods

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): h, canExistIn, method_9658, isStillWater, m_152715_

boolean (BlockState): m, canExistIn, method_9658, isStillWater, m_152715_

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.20.4

Names

cta

cww

Fields

BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, f_50956_

BooleanProperty: b, DRAG_DOWN, field_10680, DRAG, f_50956_

int: b, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_

int: c, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_

com.mojang.serialization.MapCodec<BubbleColumnBlock>: a, CODEC, field_46291, CODEC, f_302438_

Constructors

Methods

Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_

com.mojang.serialization.MapCodec<BubbleColumnBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cps

cta

Fields

Constructors

Methods

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_

Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

1.20.1

Names

cpm

cps

Fields

Constructors

Methods

Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19.4

Names

cmx

cpm

Fields

Constructors

Methods

Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19.3

Names

cjx

cmx

Fields

Constructors

Methods

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cja

cjx

Fields

Constructors

Methods

Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19

Names

cdu

cja

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

Names

cdc

cdu

Fields

Constructors

Methods

Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

bzt

cdc

Fields

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_, removeFluid

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_

Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.17.1

Names

bzs

bzt

Fields

Constructors

Methods

1.17

Names

bus

bzs

net.minecraft.block.BubbleColumnBlock

net.minecraft.src.C_1713_

net.minecraft.server.v1_16_R3.BlockBubbleColumn

net.minecraft.world.level.block.BlockBubbleColumn

Fields

BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, field_203160_a

BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, f_50956_

int: b, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_

Constructors

Methods

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

void (LevelAccessor, BlockPos, boolean): a, growColumn, method_9657, update, func_203159_a

boolean (LevelAccessor, BlockPos): a, canExistIn, method_9658, isStillWater, func_208072_b

boolean (BlockGetter, BlockPos): a, getDrag, method_9656, calculateDrag, func_203157_b

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a, removeFluid

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (LevelAccessor, BlockPos, BlockState): b, updateColumn, method_34268, update, m_152707_

void (LevelAccessor, BlockPos, BlockState, BlockState): a, updateColumn, method_34267, update, m_152702_

boolean (BlockState): h, canExistIn, method_9658, isStillWater, m_152715_

BlockState (BlockState): n, getColumnState, method_34269, getBubbleState, m_152717_

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_, removeFluid

Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bup

bus

net.minecraft.server.v1_16_R2.BlockBubbleColumn

net.minecraft.server.v1_16_R3.BlockBubbleColumn

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bvv

bup

net.minecraft.server.v1_16_R1.BlockBubbleColumn

net.minecraft.server.v1_16_R2.BlockBubbleColumn

Fields

Constructors

Methods

1.16.1

Names

bpl

bvv

net.minecraft.server.v1_15_R1.BlockBubbleColumn

net.minecraft.server.v1_16_R1.BlockBubbleColumn

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

1.15.2

Names

bpi

bpl

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bmz

bpi

net.minecraft.server.v1_14_R1.BlockBubbleColumn

net.minecraft.server.v1_15_R1.BlockBubbleColumn

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

Names

bmu

bmz

net.minecraft.world.level.block.BubbleColumnBlock

Fields

BlockStateBoolean: a, field_10680, DRAG, field_203160_a

BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, field_203160_a

Constructors

Methods

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

void (GeneratorAccess, BlockPosition, boolean): a, method_9657, update, func_203159_a

void (LevelAccessor, BlockPos, boolean): a, growColumn, method_9657, update, func_203159_a

boolean (GeneratorAccess, BlockPosition): a, method_9658, isStillWater, func_208072_b

boolean (LevelAccessor, BlockPos): a, canExistIn, method_9658, isStillWater, func_208072_b

boolean (IBlockAccess, BlockPosition): a, method_9656, calculateDrag, func_203157_b

boolean (BlockGetter, BlockPos): a, getDrag, method_9656, calculateDrag, func_203157_b

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, tryDrainFluid, func_204508_a, removeFluid

Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a, removeFluid

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

Names

bmq

bmu

net.minecraft.block.BubbleColumnBlock

Fields

BlockStateBoolean: a, field_10680, field_203160_a

BlockStateBoolean: a, field_10680, DRAG, field_203160_a

Constructors

Methods

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

void (GeneratorAccess, BlockPosition, boolean): a, method_9657, func_203159_a

void (GeneratorAccess, BlockPosition, boolean): a, method_9657, update, func_203159_a

boolean (GeneratorAccess, BlockPosition): a, method_9658, func_208072_b

boolean (GeneratorAccess, BlockPosition): a, method_9658, isStillWater, func_208072_b

boolean (IBlockAccess, BlockPosition): a, method_9656, func_203157_b

boolean (IBlockAccess, BlockPosition): a, method_9656, calculateDrag, func_203157_b

int (IWorldReader): a, method_9563, func_149738_a

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, func_204508_a, removeFluid

FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, tryDrainFluid, func_204508_a, removeFluid

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bmp

bmq

Fields

Constructors

Methods

1.14

Names

bcy

bmp

net.minecraft.class_2258

net.minecraft.block.BlockBubbleColumn

net.minecraft.block.BubbleColumnBlock

net.minecraft.server.v1_13_R2.BlockBubbleColumn

net.minecraft.server.v1_14_R1.BlockBubbleColumn

Fields

BlockStateBoolean: a, field_203160_a

BlockStateBoolean: a, field_10680, field_203160_a

Constructors

Methods

boolean (IBlockData): a, func_149686_d

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

void (GeneratorAccess, BlockPosition, boolean): a, func_203159_a

void (GeneratorAccess, BlockPosition, boolean): a, method_9657, func_203159_a

boolean (GeneratorAccess, BlockPosition): a, func_208072_b

boolean (GeneratorAccess, BlockPosition): a, method_9658, func_208072_b

boolean (IBlockAccess, BlockPosition): a, func_203157_b

boolean (IBlockAccess, BlockPosition): a, method_9656, func_203157_b

int (IWorldReader): a, func_149738_a

int (IWorldReader): a, method_9563, func_149738_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (): j, func_149703_v

int (IBlockData, Random): a, func_196264_a

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, func_204508_a, removeFluid

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

Names

bcx

bcy

Fields

Constructors

Methods

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

1.13.1

Names

bcp

bcx

net.minecraft.server.v1_13_R1.BlockBubbleColumn

net.minecraft.server.v1_13_R2.BlockBubbleColumn

Fields

Constructors

Methods

1.13

Names

bcp

net.minecraft.block.BlockBubbleColumn

net.minecraft.server.v1_13_R1.BlockBubbleColumn

Fields

BlockStateBoolean: a, field_203160_a

Constructors

(Block$Info)

Methods

boolean (IBlockData): a, func_149686_d

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

Fluid (IBlockData): h, func_204507_t

void (GeneratorAccess, BlockPosition, boolean): a, func_203159_a

boolean (GeneratorAccess, BlockPosition): a, func_208072_b

boolean (IBlockAccess, BlockPosition): a, func_203157_b

int (IWorldReader): a, func_149738_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (): j, func_149703_v

int (IBlockData, Random): a, func_196264_a

TextureType (): c, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

EnumRenderType (IBlockData): c, func_149645_b

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

void (IBlockData, World, BlockPosition, Random): c, func_180655_c