net.minecraft.world.level.block

public class BubbleColumnBlock

extends Block implements BucketPickup

All mapped superinterfaces:

FeatureElement, ItemLike, BucketPickup

dlb
net.minecraft.world.level.block.BubbleColumnBlock
net.minecraft.class_2258
net.minecraft.block.BubbleColumnBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BubbleColumnBlock>
a
CODEC
field_46291
CODEC
public static final BooleanProperty
b
DRAG_DOWN
field_10680
DRAG
private static final int
c
CHECK_PERIOD
field_31038
SCHEDULED_TICK_DELAY

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BubbleColumnBlock>
a()
codec()
method_53969()
getCodec()
protected void
a(dym arg0, dhp arg1, jj arg2, bvs arg3)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
protected void
a(dym arg0, arn arg1, jj arg2, azs arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected FluidState
b_(dym arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
public static void
b(dhq arg0, jj arg1, dym arg2)
updateColumn(LevelAccessor arg0, BlockPos arg1, BlockState arg2)
method_34268(class_1936 arg0, class_2338 arg1, class_2680 arg2)
update(WorldAccess world, BlockPos pos, BlockState state)
public static void
a(dhq arg0, jj arg1, dym arg2, dym arg3)
updateColumn(LevelAccessor arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
method_34267(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
update(WorldAccess world, BlockPos pos, BlockState water, BlockState bubbleSource)
private static boolean
o(dym arg0)
canExistIn(BlockState arg0)
method_9658(class_2680 arg0)
isStillWater(BlockState state)
private static BlockState
q(dym arg0)
getColumnState(BlockState arg0)
method_34269(class_2680 arg0)
getBubbleState(BlockState state)
public void
a(dym arg0, dhp arg1, jj arg2, azs arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
protected BlockState
a(dym arg0, dhs arg1, die arg2, jj arg3, jo arg4, jj arg5, dym arg6, azs arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected boolean
a(dym arg0, dhs arg1, jj arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
protected VoxelShape
a(dym arg0, dgv arg1, jj arg2, fcz arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected RenderShape
a_(dym arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
protected void
a(dyn$a<dku, dym> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public ItemStack
a(bwr arg0, dhq arg1, jj arg2, dym arg3)
pickupBlock(LivingEntity arg0, LevelAccessor arg1, BlockPos arg2, BlockState arg3)
method_9700(class_1309 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3)
tryDrainFluid(LivingEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3)
public Optional<SoundEvent>
ao_()
getPickupSound()
method_32351()
getBucketFillSound()