net.minecraft.world.level.block

public class ScaffoldingBlock

extends Block implements SimpleWaterloggedBlock

All mapped superinterfaces:

FeatureElement, ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

dso
net.minecraft.world.level.block.ScaffoldingBlock
net.minecraft.class_3736
net.minecraft.block.ScaffoldingBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<ScaffoldingBlock>
a
CODEC
field_46432
CODEC
private static final int
f
TICK_DELAY
field_31238
field_31238
private static final VoxelShape
g
SHAPE_STABLE
field_16494
NORMAL_OUTLINE_SHAPE
private static final VoxelShape
h
SHAPE_UNSTABLE_BOTTOM
field_17577
COLLISION_SHAPE
private static final VoxelShape
i
SHAPE_UNSTABLE
field_16497
BOTTOM_OUTLINE_SHAPE
private static final VoxelShape
C
SHAPE_BELOW_BLOCK
field_17578
OUTLINE_SHAPE
public static final int
b
STABILITY_MAX_DISTANCE
field_31237
MAX_DISTANCE
public static final IntegerProperty
c
DISTANCE
field_16495
DISTANCE
public static final BooleanProperty
d
WATERLOGGED
field_16496
WATERLOGGED
public static final BooleanProperty
e
BOTTOM
field_16547
BOTTOM

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<ScaffoldingBlock>
a()
codec()
method_53969()
getCodec()
protected void
a(dzp$a<dlu, dzo> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected VoxelShape
a(dzo arg0, dhv arg1, iu arg2, feb arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected VoxelShape
a(dzo arg0, dhv arg1, iu arg2)
getInteractionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9584(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getRaycastShape(BlockState arg0, BlockView arg1, BlockPos arg2)
protected boolean
a(dzo arg0, dcl arg1)
canBeReplaced(BlockState arg0, BlockPlaceContext arg1)
method_9616(class_2680 arg0, class_1750 arg1)
canReplace(BlockState arg0, ItemPlacementContext arg1)
public BlockState
a(dcl arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected void
a(dzo arg0, dip arg1, iu arg2, dzo arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
protected BlockState
a(dzo arg0, dis arg1, dje arg2, iu arg3, ja arg4, iu arg5, dzo arg6, azt arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected void
a(dzo arg0, aro arg1, iu arg2, azt arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected boolean
a(dzo arg0, dis arg1, iu arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
protected VoxelShape
b(dzo arg0, dhv arg1, iu arg2, feb arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected FluidState
b_(dzo arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
private boolean
a(dhv arg0, iu arg1, int arg2)
isBottom(BlockGetter arg0, BlockPos arg1, int arg2)
method_16373(class_1922 arg0, class_2338 arg1, int arg2)
shouldBeBottom(BlockView world, BlockPos pos, int distance)
public static int
a(dhv arg0, iu arg1)
getDistance(BlockGetter arg0, BlockPos arg1)
method_16372(class_1922 arg0, class_2338 arg1)
calculateDistance(BlockView world, BlockPos pos)